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  1. Solid Angle Maya to Arnold 5.2.2 | 3.9 Gb Product:Solid Angle Maya to Arnold Version:5.2.2 Supported Architectures:x64 Website Home Page :www.arnoldrenderer.com Languages Supported:english System Requirements:Windows / macOs / Linux * Size:3.9 Gb The software developer Solid Angle is pleased to announce the availability of Arnold (or MtoA) 5.2.2 for Autodesk Maya. This update introduces Arnold 7.1.4.0 and is a minor feature release bringing improvements Render View log window, OSL editor and a new imager import/export workflow. 5.2.2 - Date: 17 Nov 2022 Maya Plugins Compatibility MtoA 5.2.2 works with the following Maya plugins - Bifrost Extension for Maya 2.4.0.0 - MayaUSD 0.18.0 (USD 21.11) -Improved Log Window in Render View:The log window for Arnold Render view has been enhanced with a new search bar and color highlighting(ARNOLD-212) -Improved OSL Code Editor behaviour:the OSl editor for the aiOSL node has been improved to allow better felxibility when editing code. It no long re-compiles after each edit and will allow the user to save work-in-progress code. -Add support for Export and Import of imager graphs:The imager editor in ARV and the Render Settings now support the import and export of imagers as .usd or .ass files for sharing with other scnes or other Arnold plugins. -Automatic generation of TX files:Tx textures are now generated on demand, when the texture is first accessed during rendering, instead of generating all Tx files of the scene before the render starts. -Hair melanin and redness:The standard_hair shader's melanin and melanin_redness parameters as well as the AidEonBSDF() function's absorption parameter are now being referenced in a linear sRGB color space so that the direct lighting results match when switching to other rendering color spaces such as ACEScg. The melanin_redness parameter will also now produce a more correct-looking red tint in ACEScg. (ARNOLD-7585). -Sharp textures through reflections and refractions:Textures seen through specular reflections and refractions, particularly when there is low roughness, such as with clear windows and mirrors should now look correctly sharper. This can result in higher resolution texture mipmap levels being loaded in memory, so scenes that were affected by this can see an increase in texture cache usage. (ARNOLD-5632) -MaterialX 1.38.5:Arnold now ships with an updated MaterialX version, see the full release notes.(ARNOLD-12448) -Autodesk Analytics Program:A newer version of the Autodesk Analytics Program (ADP) has been integrated into Arnold. This brings stability and performance improvements, including in situations where Arnold is used without internet access. If Arnold can identify the user with their Autodesk account, opt-in settings will automatically download from the internet, simplifying usage across multiple machines. Otherwise a one-time dialog window will appear if the computer does not have preexisting Analytics opt-in information. No dialog window will appear when running kick -dw, making it safe to use on headless render nodes. -Warn when adaptive sampling is enabled and there is no RGBA AOV:Adaptive sampling will only run on the RGBA (beauty) AOV. If there is no AOV with the name RGBA, then adaptive sampling is disabled. This can be particularly confusing when IPR has a display window and so adaptive sampling is used, but the batch render is done without display (kick -dw for instance) and adaptive sampling stopped working. We now emit a warning when this occurs so this issue can be easily detected. (ARNOLD-12521) USD Enhancements -USD 22.08The arnold USD procedural now use USD 22.08. -MaterialX support:MaterialX shaders are now supported, both in Hydra and in the usd procedural. usd#1181 -Alembic support:Alembic references and payloads are now supported by the usd procedural. (ARNOLD-12593) -Imager support:Imagers can now be rendered in Hydra and the procedural through an imager node graph connected to the RenderSettings "imager" attribute. usd#1305 -Skinning improvements:UsdSkel Skinning can now support instances and was made more efficient. Motion blur is now correct in both hydra and the procedural. usd#1291 usd#1078 -Support shader connections to mesh lights:It is now possible to connect shading graphs to a mesh light color. This can be done by connecting an ArnoldNodeGraph primitive to the mesh attribute primvars:arnold:light:shaders. usd#1294 -Skinning improvements:UsdSkel Skinning can now support instances and was made more efficient. Motion blur is now correct in both Hydra and the procedural. usd#1291 usd#1078 -Camera improvements: . dataWindowNDC support has been improved for batch rendering. It now adds more pixels to the output image instead of simply adjusting the frustum, when using husk or kick. usd#1271 . The horizontal and vertical aperture offset attributes in the cameras are now supported, both in Hydra and in the procedural. This enables features such as render regions. usd#1225 -Cylinder lights:Cylinder lights are now supported in the usd procedural. usd#1231 -Render settings improvements: . We can now set in the usd file which RenderSetting primitive will control the render by pointing the layer metadata attribute renderSettingsPrimPath to the RenderSetting primitive. usd#1235 . The aov_shader attribute of a RenderSettings primitive can now point to multiple ArnoldNodeGraph. They have to be separated by a space. usd#1321 . "Abort on error" is now declared as a Hydra render setting, and can be controlled in usd_view or mayaUSD. usd#1259 -RenderVar improvements: . The attribute "arnold:filter" of the RenderVar primitive now defaults to box instead of closest_filter. usd#1313 . RenderVar aov name can be called "color" for the beauty, it was supported in the render delegate and is now supported in the procedural. usd#1311 -Improved default sampling values in Hydra:The default sample values were inconsistent between interactive Hydra versus batch rendering (e.g. with husk). This was improved, and now matches the other Arnold plugins. This is an incompatible change for scenes where sampling values were left to default. usd#1006 -Shader outputs registered in Sdr:The output attributes for Arnold shaders are now registered, along with their type, in the Sdr registry. This allows for applications / plugins to expose shading trees with Arnold shaders with the correct types. usd#1211 -Environment variable to debug Hydra:In order to help debugging Hydra renders, an environment variable HDARNOLD_DEBUG_SCENE can now be set to a .ass scene filename, allowing the Arnold scene data to be saved out as the render starts. usd#1266 Incompatible changes = Hair melanin and redness in ACEScg: The changes to standard_hair shader's melanin and melanin_redness in ACEScg are potentially look-breaking. The absorption parameter for the AidEonBSDF() is now expected to be in a linear sRGB color space. Those changes can be reverted through the enable_deprecated_hair_absorption render option (ARNOLD-7585). = Autodesk Analytics Program: The following API should no longer be used as Arnold will now create the opt-in dialog window. In many cases they have been marked deprecated and will be removed in a major Arnold release. All these functions can be replaced by AiADPDisplayDialogWindow() and AiADPDisableDialogWindow(): AI_API AI_DEPRECATED bool AiADPIntroWasShown(); AI_API AI_DEPRECATED void AiADPSetIntroShown(); AI_API AI_DEPRECATED void AiADPDialogStrings(AtParamValueMap&, const char*); AI_API void AiADPSetOptedIn(bool wants_optin); AI_API bool AiADPIsOptedIn(); -Autodesk network licensing:Autodesk Network License Manager (NLM) servers have to be updated to version 11.18, otherwise checking out a network license throws a Generic license checkout error (22). Bug Fixes - MTOA-659 - MTOA always prints a startup log - MTOA-313 - No log produced when using AVP and never opening ARV - MTOA-1177 - Incorrect transform when using originOffset and curvecollector - MTOA-1131 - ARV and Arnold Viewport do not refresh during GPU render when using a denoiser - ARNOLD-12647 - Log window should only show output of Render View or Viewport Renders - MTOA-1152 - OSL recompiles automatically while being edited - ARNOLD-12660 - Volume rendering performance regression in Arnold 7.1.3 - ARNOLD-11448 - Crash stacktrace is not always printed - ARNOLD-12590 - [GPU] Single channel 8-bit textures are too bright - ARNOLD-12675 - [Maketx] maketx tool doesn't recognize the -ignore-unassoc parameter - ARNOLD-12619 - [MaterialX] Channel connections not exported when exporting MaterialX shading networks - ARNOLD-12667 - [OCIO] Slow call to the OCIO color manager when reading raw textures in OSL - usd#1278 Support visibility overrides on instances in the render delegate - usd#1336 Fix empty ProductName rendering as .exr - usd#1331 Fix motion blur sampling on skinned instances - usd#1329 Fix inverted motion blur in the render delegate when using velocities - usd#1315 Fix interpretation of primvars arrays with constant interpolation - usd#1309 Fix RenderVar's filter width not translated properly in the procedural - usd#1306 Allow to render deepexr RenderProduct with kick - usd#1282 Don't set UsdUvTexture uvset when st coordinates are used - usd#1281 Fix crash when a volume prim density field is invalid - usd#1232 Set output to half precision for RenderVars with half types - usd#1214 Make Sdr node discovery results consistent across renderers Arnoldis an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Arnold for Maya (MtoA)is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. It uses the Open Shading Language to define the materials and textures. Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. Arnold, Maya Quickstart Fundamentals Solid Angleis leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images. Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London. 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  2. Solid Angle Houdini to Arnold 6.1.4.0 | 6.8 Gb Product:Solid Angle Houdini To Arnold Version:6.1.4.0 Supported Architectures:x64 Website Home Page :www.arnoldrenderer.com Languages Supported:english System Requirements:Windows / Linux / macOs * Size:6.8 Gb The Arnoldrenderer product team is pleased to announce the availability of Arnold (or HtoA) 6.1.4.0 for Houdini. This update is a minor feature release using Arnold 7.1.4.0. 6.1.4.0 - Release Date: -Imagers in SolarisImagers are now supported in Solaris, by adding them to a new imagers vopnet HTOA-1915 -Auto-TX generationAuto-TX generation now happens at render time in Arnold, instead of a pre-process. It is now supported in Solaris, and can be controlled in the Arnold section of the Render Settings LOP HTOA-1972 HTOA-2062 -Promote parametersParameters can now be promoted to the arnold_materialbuilder vopnet HTOA-432 -Shader connections to Mesh lights in SolarisThe Arnold mesh light attributes in the Render Geometry Settings LOP now include the attribute "Light Shaders" that can enable shader connections and light filters. -Fixed OCIO slowdowns at startupUsing large OCIO configs was causing slowdowns when starting Houdini. The required checks about color space linearity are now done in a separate thread HTOA-2042 -Support USD animated shader parametersThe shader translation now authors time sampled usd attributes, and updates when the frame changes HTOA-2041, HTOA-2044 -Added missing attributes in Lights LOPLight attributes lens_radius and aspect_radius were missing from the Lights LOP -Alembic packed primitive operator overrideWe can now define the alembic procedural operators with the packed primitive attribute ar_operator, which allows to carry the operator connections with the packed geometry, and to merge such nodes. HTOA-2064 -Hair melanin and redness:The standard_hair shader's melanin and melanin_redness parameters as well as the AidEonBSDF() function's absorption parameter are now being referenced in a linear sRGB color space so that the direct lighting results match when switching to other rendering color spaces such as ACEScg. The melanin_redness parameter will also now produce a more correct-looking red tint in ACEScg. (ARNOLD-7585). -Sharp textures through reflections and refractions:Textures seen through specular reflections and refractions, particularly when there is low roughness, such as with clear windows and mirrors should now look correctly sharper. This can result in higher resolution texture mipmap levels being loaded in memory, so scenes that were affected by this can see an increase in texture cache usage. (ARNOLD-5632) -Crash reporting:When Arnold detects a crash on windows, it will now open a dialog box asking if you want to report the crash to Autodesk. Submitting this will help us determine which crashes to prioritize fixing as well as aid us in deciphering why a crash occurred. If you provide your email address, when we determine that we have a fix for your crash, we will be able to notify you that a new version of Arnold is available with the fix. This is disabled in plugins in batch rendering and when kick -dw is used so that the dialog box doesn't hang a remote job on a render farm. Silent reporting can also be set, which causes Arnold to automatically report crashes to Autodesk without opening a crash window; this is done in kick by passing it the following argument: -er your_email@address.com. The environment variables ARNOLD_CER_ENABLED and ARNOLD_CER_AUTOSEND_EMAIL can also be used to control the error reporting. See the full documentation. (ARNOLD-10070) -MaterialX 1.38.5:Arnold now ships with an updated MaterialX version, see the full release notes.(ARNOLD-12448) -Autodesk Analytics Program:A newer version of the Autodesk Analytics Program (ADP) has been integrated into Arnold. This brings stability and performance improvements, including in situations where Arnold is used without internet access. If Arnold can identify the user with their Autodesk account, opt-in settings will automatically download from the internet, simplifying usage across multiple machines. Otherwise a one-time dialog window will appear if the computer does not have preexisting Analytics opt-in information. No dialog window will appear when running kick -dw, making it safe to use on headless render nodes. -Warn when adaptive sampling is enabled and there is no RGBA AOV:Adaptive sampling will only run on the RGBA (beauty) AOV. If there is no AOV with the name RGBA, then adaptive sampling is disabled. This can be particularly confusing when IPR has a display window and so adaptive sampling is used, but the batch render is done without display (kick -dw for instance) and adaptive sampling stopped working. We now emit a warning when this occurs so this issue can be easily detected. (ARNOLD-12521) USD Enhancements -USD 22.08The arnold USD procedural now use USD 22.08. -MaterialX support:MaterialX shaders are now supported, both in Hydra and in the usd procedural. usd#1181 -Alembic support:Alembic references and payloads are now supported by the usd procedural. (ARNOLD-12593) -Imager support:Imagers can now be rendered in Hydra and the procedural through an imager node graph connected to the RenderSettings "imager" attribute. usd#1305 -Skinning improvements:UsdSkel Skinning can now support instances and was made more efficient. Motion blur is now correct in both hydra and the procedural. usd#1291 usd#1078 -Support shader connections to mesh lights:It is now possible to connect shading graphs to a mesh light color. This can be done by connecting an ArnoldNodeGraph primitive to the mesh attribute primvars:arnold:light:shaders. usd#1294 -Skinning improvements:UsdSkel Skinning can now support instances and was made more efficient. Motion blur is now correct in both Hydra and the procedural. usd#1291 usd#1078 -Camera improvements: . dataWindowNDC support has been improved for batch rendering. It now adds more pixels to the output image instead of simply adjusting the frustum, when using husk or kick. usd#1271 . The horizontal and vertical aperture offset attributes in the cameras are now supported, both in Hydra and in the procedural. This enables features such as render regions. usd#1225 -Cylinder lights:Cylinder lights are now supported in the usd procedural. usd#1231 -Render settings improvements: . We can now set in the usd file which RenderSetting primitive will control the render by pointing the layer metadata attribute renderSettingsPrimPath to the RenderSetting primitive. usd#1235 . The aov_shader attribute of a RenderSettings primitive can now point to multiple ArnoldNodeGraph. They have to be separated by a space. usd#1321 . "Abort on error" is now declared as a Hydra render setting, and can be controlled in usd_view or mayaUSD. usd#1259 -RenderVar improvements: . The attribute "arnold:filter" of the RenderVar primitive now defaults to box instead of closest_filter. usd#1313 . RenderVar aov name can be called "color" for the beauty, it was supported in the render delegate and is now supported in the procedural. usd#1311 -Improved default sampling values in Hydra:The default sample values were inconsistent between interactive Hydra versus batch rendering (e.g. with husk). This was improved, and now matches the other Arnold plugins. This is an incompatible change for scenes where sampling values were left to default. usd#1006 -Shader outputs registered in Sdr:The output attributes for Arnold shaders are now registered, along with their type, in the Sdr registry. This allows for applications / plugins to expose shading trees with Arnold shaders with the correct types. usd#1211 -Environment variable to debug Hydra:In order to help debugging Hydra renders, an environment variable HDARNOLD_DEBUG_SCENE can now be set to a .ass scene filename, allowing the Arnold scene data to be saved out as the render starts. usd#1266 Incompatible changes -Hair melanin and redness in ACEScg:The changes to standard_hair shader's melanin and melanin_redness in ACEScg are potentially look-breaking. The absorption parameter for the AidEonBSDF() is now expected to be in a linear sRGB color space. Those changes can be reverted through the enable_deprecated_hair_absorption render option. (ARNOLD-7585) -Autodesk Analytics Program:The following API should no longer be used as Arnold will now create the opt-in dialog window. In many cases they have been marked deprecated and will be removed in a major Arnold release. All these functions can be replaced by AiADPDisplayDialogWindow() and AiADPDisableDialogWindow() (ARNOLD-10787): AI_API AI_DEPRECATED bool AiADPIntroWasShown(); AI_API AI_DEPRECATED void AiADPSetIntroShown(); AI_API AI_DEPRECATED void AiADPDialogStrings(AtParamValueMap&, const char*); AI_API void AiADPSetOptedIn(bool wants_optin); AI_API bool AiADPIsOptedIn(); -Autodesk network licensing:Autodesk Network License Manager (NLM) servers have to be updated to version 11.18, otherwise checking out a network license throws a Generic license checkout error (22). Bug Fixes - HTOA-1936 - Solaris: render region fixed relative to the scene - HTOA-2039 - Skip colorspace UI code in batch mode - ARNOLD-12660 - Volume rendering performance regression in Arnold 7.1.3 - ARNOLD-11448 - Crash stacktrace is not always printed - ARNOLD-12590 - [GPU] Single channel 8-bit textures are too bright - ARNOLD-12675 - [Maketx] maketx tool doesn't recognize the -ignore-unassoc parameter - ARNOLD-12619 - [MaterialX] Channel connections not exported when exporting MaterialX shading networks - ARNOLD-12667 - [OCIO] Slow call to the OCIO color manager when reading raw textures in OSL - usd#1278 Support visibility overrides on instances in the render delegate - usd#1336 Fix empty ProductName rendering as .exr - usd#1331 Fix motion blur sampling on skinned instances - usd#1329 Fix inverted motion blur in the render delegate when using velocities - usd#1315 Fix interpretation of primvars arrays with constant interpolation - usd#1309 Fix RenderVar's filter width not translated properly in the procedural - usd#1306 Allow to render deepexr RenderProduct with kick - usd#1282 Don't set UsdUvTexture uvset when st coordinates are used - usd#1281 Fix crash when a volume prim density field is invalid - usd#1232 Set output to half precision for RenderVars with half types - usd#1214 Make Sdr node discovery results consistent across renderers Arnoldis an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Arnold for Houdini (HtoA)provides a bridge to the Arnold renderer from within the standard Houdini interface. Having been in beta for several months, the plugin has already been used in production by many studios, including Prime Focus World for Hercules and Vampire Academy, Milk VFX for the Sherlock and Doctor Who TV series, and Framestore NY for the Captain Morgan commercials. Houdini to Arnold Teaser Teaser of the upcoming tutorials about Arnold for Houdini. I will be making a digital asset Arnold "uber" shader, showing how to make layered materials, explaining the general setting and at the very end texturing, rendering and multi-pass comping a Ferrari 458 Italia in NukeX. Available in 4k UltraHD Solid Angleis leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images. Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London. 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  3. Solid Angle 3ds Max to Arnold 5.5.0.7 | 1.4 Gb Product:Solid Angle 3ds Max to Arnold Version:5.5.0.7 Supported Architectures:x64 Website Home Page :www.arnoldrenderer.com Languages Supported:english System Requirements:Windows * Size:1.4 Gb The software developer Solid Angle is pleased to announce the availability of Arnold (or MAXtoA) 5.5.0.7 for Autodesk 3ds Max. This update uses Arnold 7.1.4.0 and is a feature release bringing improved automatic TX generation, viewport representation for Arnold Standard Surface, as well as other features and bugfixes. 5.5.0.7 - Date: 17 Nov 2022 -Automatic generation of TX files:The "Auto-convert Textures tox TX" option is now ON by default. Tx textures are now generated on demand, when the texture is first accessed during rendering, instead of generating all Tx files of the scene before the render starts. -Log files can be written separately per-frame:It is now possible to write separate log files per frame, when using a token in the filename (MAXTOA-422) -MAXtoA now supports the standard Object Properties:Visibility spinner (MAXTOA-252) and the various visibility flags (MAXTOA-1013) -Arnold Render View by default :Arnold Render View is now the default viewer for rendering (MAXTOA-1492) -Optimized translation of Physical Material :Physical Material is now translated to Arnold with less shaders than before. It will therefore consume less memory and render more efficiently. -Viewport representation for Standard Surface:The Arnold Standard Surface now has a viewport representation. Note that this only applies to the material itself, and connected textures will only show up in the viewport if they are 3ds Max Bitmap or 3ds Max OSL shaders (MAXX-1493) -Hair melanin and redness:The standard_hair shader's melanin and melanin_redness parameters as well as the AidEonBSDF() function's absorption parameter are now being referenced in a linear sRGB color space so that the direct lighting results match when switching to other rendering color spaces such as ACEScg. The melanin_redness parameter will also now produce a more correct-looking red tint in ACEScg. (ARNOLD-7585). Close -Sharp textures through reflections and refractions:Textures seen through specular reflections and refractions, particularly when there is low roughness, such as with clear windows and mirrors should now look correctly sharper. This can result in higher resolution texture mipmap levels being loaded in memory, so scenes that were affected by this can see an increase in texture cache usage. (ARNOLD-5632) -MaterialX 1.38.5:Arnold now ships with an updated MaterialX version, see the full release notes.(ARNOLD-12448) -Autodesk Analytics Program:A newer version of the Autodesk Analytics Program (ADP) has been integrated into Arnold. This brings stability and performance improvements, including in situations where Arnold is used without internet access. If Arnold can identify the user with their Autodesk account, opt-in settings will automatically download from the internet, simplifying usage across multiple machines. Otherwise a one-time dialog window will appear if the computer does not have preexisting Analytics opt-in information. No dialog window will appear when running kick -dw, making it safe to use on headless render nodes. (ARNOLD-10787) -Warn when adaptive sampling is enabled and there is no RGBA AOV:Adaptive sampling will only run on the RGBA (beauty) AOV. If there is no AOV with the name RGBA, then adaptive sampling is disabled. This can be particularly confusing when IPR has a display window and so adaptive sampling is used, but the batch render is done without display (kick -dw for instance) and adaptive sampling stopped working. We now emit a warning when this occurs so this issue can be easily detected. (ARNOLD-12521) USD Enhancements -USD 22.08The arnold USD procedural now use USD 22.08. -MaterialX support:MaterialX shaders are now supported, both in Hydra and in the usd procedural. usd#1181 -Alembic support:Alembic references and payloads are now supported by the usd procedural. (ARNOLD-12593) -Imager support:Imagers can now be rendered in Hydra and the procedural through an imager node graph connected to the RenderSettings "imager" attribute. usd#1305 -Skinning improvements:UsdSkel Skinning can now support instances and was made more efficient. Motion blur is now correct in both hydra and the procedural. usd#1291 usd#1078 -Support shader connections to mesh lights:It is now possible to connect shading graphs to a mesh light color. This can be done by connecting an ArnoldNodeGraph primitive to the mesh attribute primvars:arnold:light:shaders. usd#1294 -Skinning improvements:UsdSkel Skinning can now support instances and was made more efficient. Motion blur is now correct in both Hydra and the procedural. usd#1291 usd#1078 -Camera improvements:dataWindowNDC support has been improved for batch rendering. It now adds more pixels to the output image instead of simply adjusting the frustum, when using husk or kick. usd#1271 The horizontal and vertical aperture offset attributes in the cameras are now supported, both in Hydra and in the procedural. This enables features such as render regions. usd#1225 -Cylinder lights:Cylinder lights are now supported in the usd procedural. usd#1231 -Render settings improvements:We can now set in the usd file which RenderSetting primitive will control the render by pointing the layer metadata attribute renderSettingsPrimPath to the RenderSetting primitive. usd#1235 The aov_shader attribute of a RenderSettings primitive can now point to multiple ArnoldNodeGraph. They have to be separated by a space. usd#1321 "Abort on error" is now declared as a Hydra render setting, and can be controlled in usd_view or mayaUSD. usd#1259 -RenderVar improvements:The attribute "arnold:filter" of the RenderVar primitive now defaults to box instead of closest_filter. usd#1313 RenderVar aov name can be called "color" for the beauty, it was supported in the render delegate and is now supported in the procedural. usd#1311 -Improved default sampling values in Hydra:The default sample values were inconsistent between interactive Hydra versus batch rendering (e.g. with husk). This was improved, and now matches the other Arnold plugins. This is an incompatible change for scenes where sampling values were left to default. usd#1006 -Shader outputs registered in Sdr:The output attributes for Arnold shaders are now registered, along with their type, in the Sdr registry. This allows for applications / plugins to expose shading trees with Arnold shaders with the correct types. usd#1211 -Environment variable to debug Hydra:In order to help debugging Hydra renders, an environment variable HDARNOLD_DEBUG_SCENE can now be set to a .ass scene filename, allowing the Arnold scene data to be saved out as the render starts. usd#1266 Incompatible changes -Hair melanin and redness in ACEScg:The changes to standard_hair shader's melanin and melanin_redness in ACEScg are potentially look-breaking. The absorption parameter for the AidEonBSDF() is now expected to be in a linear sRGB color space. Those changes can be reverted through the enable_deprecated_hair_absorption render option. (ARNOLD-7585) -Autodesk Analytics Program:The following API should no longer be used as Arnold will now create the opt-in dialog window. In many cases they have been marked deprecated and will be removed in a major Arnold release. All these functions can be replaced by AiADPDisplayDialogWindow() and AiADPDisableDialogWindow() (ARNOLD-10787): AI_API AI_DEPRECATED bool AiADPIntroWasShown(); AI_API AI_DEPRECATED void AiADPSetIntroShown(); AI_API AI_DEPRECATED void AiADPDialogStrings(AtParamValueMap&, const char*); AI_API void AiADPSetOptedIn(bool wants_optin); AI_API bool AiADPIsOptedIn(); -Autodesk network licensing:Autodesk Network License Manager (NLM) servers have to be updated to version 11.18, otherwise checking out a network license throws a Generic license checkout error (22). Bug Fixes - MAXTOA-1494 - Physical Materials exported incorrectly to .ass due to blank helper shader names - MAXTOA-1523 - IPR crash when exporting .ASS file from the Archive render setup - MAXTOA-1480 - Crash When Rendering Arnold USD Geometry - ARNOLD-12660 - Volume rendering performance regression in Arnold 7.1.3 - ARNOLD-11448 - Crash stacktrace is not always printed - ARNOLD-12590 - [GPU] Single channel 8-bit textures are too bright - ARNOLD-12675 - [Maketx] maketx tool doesn't recognize the -ignore-unassoc parameter - ARNOLD-12619 - [MaterialX] Channel connections not exported when exporting MaterialX shading networks - ARNOLD-12667 - [OCIO] Slow call to the OCIO color manager when reading raw textures in OSL - usd#1278 Support visibility overrides on instances in the render delegate - usd#1336 Fix empty ProductName rendering as .exr - usd#1331 Fix motion blur sampling on skinned instances - usd#1329 Fix inverted motion blur in the render delegate when using velocities - usd#1315 Fix interpretation of primvars arrays with constant interpolation - usd#1309 Fix RenderVar's filter width not translated properly in the procedural - usd#1306 Allow to render deepexr RenderProduct with kick - usd#1282 Don't set UsdUvTexture uvset when st coordinates are used - usd#1281 Fix crash when a volume prim density field is invalid - usd#1232 Set output to half precision for RenderVars with half types - usd#1214 Make Sdr node discovery results consistent across renderers Arnoldis an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Arnold for 3ds Maxis an unbiased, physically based, ray tracing 3D rendering engine. It is the default complex rendering engine that comes along with 3ds Max, and it is one of the most used engines in major productions like Gravity, Elysium, Pacific Rim, Alice in Wonderland, and many others. It excels itself in achieving reliable, good looking, realistic results rather quickly, which can give the user time to spend improving the actual scene, rather than tweaking its settings. In this tutorial which is a part of " Comprehensive introduction to Arnold for 3ds Max" course , we learn how to approach interior lighting in Arnold for 3ds Max. Solid Angle SLis the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists. Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live Download From 1DL https://1dl.net/dfuvlw6ibwpo/g1dbx.rar.html Uploadgig https://uploadgig.com/file/download/8ba14637E8b1598a/g1dbx.rar Rapidgator https://rapidgator.net/file/1da3071b541f2302ad68f99cd84fad67/g1dbx.rar.html NitroFlare https://nitroflare.com/view/38E9AAC2123F3D0/g1dbx.rar Links are Interchangeable - No Password - Single Extraction
  4. Solid Angle Cinema 4D to Arnold 4.5.0 | 5.1 Gb Product:Solid Angle Cinema4D to Arnold Version:4.5.0 Supported Architectures:x64 Website Home Page :www.arnoldrenderer.com Languages Supported:english System Requirements:Windows / macOs / Linux * Size:5.1 Gb The software developer Solid Angle announced the launch of Arnold (C4DtoA) 4.5.0 for Cinema4D. This update uses Arnold 7.1.4.0 and is a feature release bringing Apple native CPU support, imager presets, error reporting and other improvements and bug fixes. 4.5.0 - Date: 17 Nov 2022 -Apple Native CPU support:Arnold natively supports running under Apple M series CPUs, such as the M1 CPUs. Our tests give speedups of up to 1.45x compared to running with x86_64 Rosetta 2 translation (ARNOLD-10481, C4DTOA-2317) -Imager presets:Presets of imager graphs and individual imagers can now be saved from the IPR window. Presets are stored in a selected preset library folder, which can be configured in the Preferences. Imager graph presets can be shared between Maya and Cinema 4D, support for other DCCs is planned in future releases. (C4DTOA-2175) -Automatic generation of TX files:If Tx Generation mode is set to auto, Tx textures are now generated on demand, when the texture is first accessed during rendering, instead of generating all Tx files of the scene before the render starts. (C4DTOA-2842) Note: First time running a render in existing scenes in C4DtoA 4.5.0, will re-generate all Tx files in 'auto' Tx mode. -Hair melanin and redness:The standard_hair shader's melanin and melanin_redness parameters as well as the AidEonBSDF() function's absorption parameter are now being referenced in a linear sRGB color space so that the direct lighting results match when switching to other rendering color spaces such as ACEScg. The melanin_redness parameter will also now produce a more correct-looking red tint in ACEScg. (ARNOLD-7585). -Sharp textures through reflections and refractions:Textures seen through specular reflections and refractions, particularly when there is low roughness, such as with clear windows and mirrors should now look correctly sharper. This can result in higher resolution texture mipmap levels being loaded in memory, so scenes that were affected by this can see an increase in texture cache usage. (ARNOLD-5632) xSolid Angle Cinema 4D to Arnold 4.5.0 Close -Crash reporting:When Arnold detects a crash in macOS, it will now open a dialog box asking if you want to report the crash to Autodesk. Submitting this will help us determine which crashes to prioritize fixing as well as aid us in deciphering why a crash occurred. If you provide your email address, when we determine that we have a fix for your crash, we will be able to notify you that a new version of Arnold is available with the fix. This is disabled in plugins in batch rendering and when kick -dw is used so that the dialog box doesn't hang a remote job on a render farm. Silent reporting can also be set, which causes Arnold to automatically report crashes to Autodesk without opening a crash window; this is done in kick by passing it the following argument: -er your_email@address.com. The environment variables ARNOLD_CER_ENABLED and ARNOLD_CER_AUTOSEND_EMAIL can also be used to control the error reporting. See the full documentation. (ARNOLD-10070) Note: Crash reporting is not available on Windows yet. -MaterialX 1.38.5:Arnold now ships with an updated MaterialX version, see the full release notes.(ARNOLD-12448) -Autodesk Analytics Program:A newer version of the Autodesk Analytics Program (ADP) has been integrated into Arnold. This brings stability and performance improvements, including in situations where Arnold is used without internet access. If Arnold can identify the user with their Autodesk account, opt-in settings will automatically download from the internet, simplifying usage across multiple machines. Otherwise a one-time dialog window will appear if the computer does not have preexisting Analytics opt-in information. No dialog window will appear when running kick -dw, making it safe to use on headless render nodes. (ARNOLD-10787) -Warn when adaptive sampling is enabled and there is no RGBA AOV:Adaptive sampling will only run on the RGBA (beauty) AOV. If there is no AOV with the name RGBA, then adaptive sampling is disabled. This can be particularly confusing when IPR has a display window and so adaptive sampling is used, but the batch render is done without display (kick -dw for instance) and adaptive sampling stopped working. We now emit a warning when this occurs so this issue can be easily detected. (ARNOLD-12521) USD Enhancements -USD 22.08The arnold USD procedural now use USD 22.08. -MaterialX support:MaterialX shaders are now supported, both in Hydra and in the usd procedural. usd#1181 -Alembic support:Alembic references and payloads are now supported by the usd procedural. (ARNOLD-12593) -Imager support:Imagers can now be rendered in Hydra and the procedural through an imager node graph connected to the RenderSettings "imager" attribute. usd#1305 -Skinning improvements:UsdSkel Skinning can now support instances and was made more efficient. Motion blur is now correct in both hydra and the procedural. usd#1291 usd#1078 -Support shader connections to mesh lights:It is now possible to connect shading graphs to a mesh light color. This can be done by connecting an ArnoldNodeGraph primitive to the mesh attribute primvars:arnold:light:shaders. usd#1294 -Skinning improvements:UsdSkel Skinning can now support instances and was made more efficient. Motion blur is now correct in both Hydra and the procedural. usd#1291 usd#1078 -Camera improvements: . dataWindowNDC support has been improved for batch rendering. It now adds more pixels to the output image instead of simply adjusting the frustum, when using husk or kick. usd#1271 . The horizontal and vertical aperture offset attributes in the cameras are now supported, both in Hydra and in the procedural. This enables features such as render regions. usd#1225 -Cylinder lights:Cylinder lights are now supported in the usd procedural. usd#1231 -Render settings improvements: . We can now set in the usd file which RenderSetting primitive will control the render by pointing the layer metadata attribute renderSettingsPrimPath to the RenderSetting primitive. usd#1235 . The aov_shader attribute of a RenderSettings primitive can now point to multiple ArnoldNodeGraph. They have to be separated by a space. usd#1321 . "Abort on error" is now declared as a Hydra render setting, and can be controlled in usd_view or mayaUSD. usd#1259 -RenderVar improvements: . The attribute "arnold:filter" of the RenderVar primitive now defaults to box instead of closest_filter. usd#1313 . RenderVar aov name can be called "color" for the beauty, it was supported in the render delegate and is now supported in the procedural. usd#1311 -Improved default sampling values in Hydra:The default sample values were inconsistent between interactive Hydra versus batch rendering (e.g. with husk). This was improved, and now matches the other Arnold plugins. This is an incompatible change for scenes where sampling values were left to default. usd#1006 -Shader outputs registered in Sdr:The output attributes for Arnold shaders are now registered, along with their type, in the Sdr registry. This allows for applications / plugins to expose shading trees with Arnold shaders with the correct types. usd#1211 -Environment variable to debug Hydra:In order to help debugging Hydra renders, an environment variable HDARNOLD_DEBUG_SCENE can now be set to a .ass scene filename, allowing the Arnold scene data to be saved out as the render starts. usd#1266 Incompatible changes -Hair melanin and redness in ACEScg:The changes to standard_hair shader's melanin and melanin_redness in ACEScg are potentially look-breaking. The absorption parameter for the AidEonBSDF() is now expected to be in a linear sRGB color space. Those changes can be reverted through the enable_deprecated_hair_absorption render option. (ARNOLD-7585) -Autodesk Analytics Program:The following API should no longer be used as Arnold will now create the opt-in dialog window. In many cases they have been marked deprecated and will be removed in a major Arnold release. All these functions can be replaced by AiADPDisplayDialogWindow() and AiADPDisableDialogWindow() (ARNOLD-10787): AI_API AI_DEPRECATED bool AiADPIntroWasShown(); AI_API AI_DEPRECATED void AiADPSetIntroShown(); AI_API AI_DEPRECATED void AiADPDialogStrings(AtParamValueMap&, const char*); AI_API void AiADPSetOptedIn(bool wants_optin); AI_API bool AiADPIsOptedIn(); -Autodesk network licensing:Autodesk Network License Manager (NLM) servers have to be updated to version 11.18, otherwise checking out a network license throws a Generic license checkout error (22). Bug Fixes - ARNOLD-12660 - Volume rendering performance regression in Arnold 7.1.3 - ARNOLD-11448 - Crash stacktrace is not always printed - ARNOLD-12590 - [GPU] Single channel 8-bit textures are too bright - ARNOLD-12675 - [Maketx] maketx tool doesn't recognize the -ignore-unassoc parameter - ARNOLD-12619 - [MaterialX] Channel connections not exported when exporting MaterialX shading networks - ARNOLD-12667 - [OCIO] Slow call to the OCIO color manager when reading raw textures in OSL - usd#1278 Support visibility overrides on instances in the render delegate - usd#1336 Fix empty ProductName rendering as .exr - usd#1331 Fix motion blur sampling on skinned instances - usd#1329 Fix inverted motion blur in the render delegate when using velocities - usd#1315 Fix interpretation of primvars arrays with constant interpolation - usd#1309 Fix RenderVar's filter width not translated properly in the procedural - usd#1306 Allow to render deepexr RenderProduct with kick - usd#1282 Don't set UsdUvTexture uvset when st coordinates are used - usd#1281 Fix crash when a volume prim density field is invalid - usd#1232 Set output to half precision for RenderVars with half types - usd#1214 Make Sdr node discovery results consistent across renderers Arnoldis an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Arnold renderer Arnold for Cinema4D (C4DtoA)supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials. HOW TO Realistic Shaders in Cinema 4d and Arnold | Plastic, Wood, Concrete and Metal | Tutorial Solid Angle SLis the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. 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  6. Solid Angle Cinema 4D to Arnold 4.4.1 | 4.5 Gb Product:Solid Angle Cinema4D to Arnold Version:4.4.1 Supported Architectures:x64 Website Home Page :www.arnoldrenderer.com Languages Supported:english System Requirements:Windows / macOs / Linux * Size:4.5 Gb The software developer Solid Angle announced the launch of Arnold (C4DtoA) 4.4.1 for Cinema4D. This update uses Arnold 7.1.3.2 and is a minor feature release bringing support for the OCIO color management changes in Cinema 4D 2023.1 and a number of bug fixes. Enhancements in 4.4.1 - Date: 09.11.2022 Support for OCIO color management changes in Cinema 4D 2023.1:Cinema 4D 2023.1 brings several bug fixes and changes to native OCIO color management, which make older plugin versions to produce incorrect output when saving to 8-bit image format (e.g. jpg, png). Now the plugin is updated to support both, 2023.0 and 2023.1 OCIO color management. (C4DTOA-2820) Scene export to ASCII USD format:A new option is added to the Scene Export dialog to export binary-encoded (.usd) or ASCII (.usda) USD format. (C4DTOA-2835) Bug Fixes - C4DTOA-2841 - IPR does not update after undo in the Node Editor - C4DTOA-2843 - Random crash after undo in the Node Editor - C4DTOA-2846 - Wrong output is used when auto connect a new root shader in the Node Material - C4DTOA-2847 - Watermark in viewport previews - C4DTOA-2850 - IPR crash in scene with nested object generators Arnoldis an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Arnold renderer Arnold for Cinema4D (C4DtoA)supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials. HOW TO Realistic Shaders in Cinema 4d and Arnold | Plastic, Wood, Concrete and Metal | Tutorial Solid AngleSL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists. Product:Solid Angle Cinema4D to Arnold Version:4.4.1 Supported Architectures:x64 Website Home Page :www.arnoldrenderer.com Languages Supported:english System Requirements:Windows / macOs / Linux * Size:4.5 Gb Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live Download From UploadCloud https://www.uploadcloud.pro/zzvunh2b6ef8/72k2k.part1.rar.html https://www.uploadcloud.pro/s1dpzwovholo/72k2k.part2.rar.html Uploadgig https://uploadgig.com/file/download/3b3602fe31f5F312/72k2k.part1.rar https://uploadgig.com/file/download/98cC8080c69e42b5/72k2k.part2.rar Rapidgator-->Click Link PeepLink Below Here Contains Rapidgator http://peeplink.in/a487585ce482 NitroFlare https://nitroflare.com/view/21C8B7A4A0C9604/72k2k.part1.rar https://nitroflare.com/view/B63EAB46612ED72/72k2k.part2.rar Links are Interchangeable - No Password - Single Extraction
  7. Siemens Simcenter Flomaster for Solid Edge 2023 | 2.1 Gb Product:Siemens Simcenter Flomaster for Solid Edge Version:2023_2210 (10.5.1.5030) Supported Architectures:x64 Website Home Page :www.mentor.com Languages Supported:english System Requirements:Windows * Size:2.1 Gb The Siemens Digital Industries development team is pleased to announce the availability of Simcenter Flomaster for Solid Edge 2023. As mentioned Simcenter Flomaster for Solid Edge 2023 succeeds Simcenter Flomaster for Solid Edge 2022 FloMASTER V8.0 and onwards represented a substantial repackaging of the product compared with earlier, V7.x releases. Enhanced User Experience Updated User Experience Simcenter Flomaster for Solid Edge 2023 introduces an updated user experience to enhance user productivity by making it easier to find commands. The designer user interface has been updated to use a ribbon with the most used commands promoted to the home tab. The Launchpad introduced in FloMASTER V8 has been updated with access to Help and Support Center accessible on the bottom left and all wizards embedded into the pages rather than launching separate dialogues. The user interface has also been updated to prevent layout issues on screens where the scaling isn't set to 100%. Xcelerator Share Integration Simcenter Flomaster for Solid Edge 2023 adds the option to connect to Xcelerator Share. Xcelerator Share is a cloud storage and collaboration platform for simulation and design. For Simcenter Flomaster, this might include pack files and CAD files. Changes to these files can be tracked, and markup can be added to files so that the team always knows the right version of the design to be working on. You can access Xcelerator Share directly within your Simcenter Flomaster session so this enhanced way of collaborating and sharing is just one click away. Saved Collections The collection in Simcenter Flomaster is used when editing component input data and working with results, for report generation including the Hydraulic Grade Line Report. In Simcenter Flomaster for Solid Edge 2023 the current selection can be saved for reuse, it can then be recalled when needed. The collections associated with a network will be retained when a network is packed\unpacked and copied. Concurrent Modelling of Component Models Computer Processing Units (CPUs) typically feature multiple cores which allow processes to be distributed across different threads. In Simcenter Flomaster for Solid Edge 2023components are now solved concurrently across multiple threads, this can provide a decreased in simulation time. The maximum degree of parallelism is calculated based on the number of CPU cores presented to Simcenter Flomaster. If required the user can also reduce the degree of parallelism as required to enable other applications to be run alongside while the simulation is running. Database Copy on Upgrade When working on projects there may be occasions when certain projects in a database need to be maintained at a specific version while it would be advantageous to upgrade the majority of projects to the latest version. In Simcenter Flomaster 2021.2, the upgrade utility has a new option for upgrading databases from earlier version. This allows you to make a copy of the database and upgrade the copy instead of upgrading the database itself. Further UX Enhancements - The directory that videos are exported to can now be set via the Tools -> Options dialogue - When importing a network using the GIS import tool a new catalogue under UserDefined -> Pipes will be created with the name of the new network and profile curves will be saved under it. This will reduce the size of the user-defined pipes catalogue speeding up loading and helping organization. Additionally, each profile curve can be individually named. Model the complexity Interactive Controller The Interactive Controller is in the Controllers component catalogue. The Interactive controller enables the user to modify the value of the output signal while the simulation is running using a slider control Friction Factor Reported as a result Friction Factor is now reported as a result in all incompressible pipes Cavitation at nodes enabled for priming simulations The filling of a system in Simcenter Flomaster can be modelled using the Priming Simulation type. In Simcenter Flomaster for Solid Edge 2023 the priming simulation has been enhanced to enable cavitation modelling at nodes. This is enabled by setting the node 'Autovaporisation' property to Yes. If set to this and the pressure at node level drops below the local vapor pressure a cavity will be modelled. Explore the possibilities Visualization of solid bar components Solid bar components are used in Simcenter Flomaster to conduct heat between solid components, in Simcenter Flomaster for Solid Edge 2023 they have been updated to allow the temperature and heat flux to be visualized along their length Composite Component Enhancements Automatic creation of composites from networks Simcenter Flomaster for Solid Edge 2023 introduces a new function to automatically create a composite component from a network. To use it the user selects the component(s) and node(s) they require, right clicks the selection and selects the Extract Selection to Composite menu item. The following data will be added to the composite: - Network connectivity - All component data - Any input variable parameters used in the network that the component was created from, if set in component features this mapping is maintained - Any output parameters referencing components in the new composite - Information from the simulation data tab will be added - Composite boundaries can be added automatically Variable Parameters can be used in composite components Variable Parameters have been enabled for composite components in Simcenter Flomaster for Solid Edge 2023. The parameters can be used in the component to specify data in multiple places. The parameters can then be used to in the creation of input and output data forms. Composite Boundary Components Simcenter Flomaster for Solid Edge 2023 introduces four new Composite Boundary components, these are: The Composite Boundary components provide a visual representation of connections between the composite and network it will be used in, in a simulation they will be replaced with a fluid or controller connection as appropriate. When the composite is simulated the boundaries specify the conditions that would be seem at the arms allowing test simulations to be performed allowing validation of composite behavior. Auto addition of Pressure Boundary Components A new function has been added to the composite component builder that when used will add Composite Pressure Boundary components to unattached fluid arms and nodes with fewer than one fluid connection. This will speed up composite building. Composite networks can be simulated When creating composite components, validation of the behavior of the component on creation or after changes is vital to ensuring the required simulation result. In Simcenter Flomaster for Solid Edge 2023, composites can now be run as networks to enable testing across a range of scenarios. All simulations types that are appropriate to the composite can be run along with experiments for parametric runs. New Component Customization form Simcenter Flomaster for Solid Edge 2023 introduces a new component customization form, this aims to make configuring custom components including controllers and n-arms easier. Stay Integrated CAD2FM Enhancements The layout of networks imported using CAD2FM has been improved when using the 'Maintain 3D projection' option, this is now the default. Sample Systems Simcenter Flomaster for Solid Edge 2023 contains the following new sample systems Ship to Shore LNG Loading The Ship to Shore LNG Loading Sample System models a breakaway scenario, initiated by the Power Emergency Relief Couplings (PERC) as a result of a pressure surge induced by the sudden movement of the LNG carrier. Components within the LNG loading system should have sufficient safety factors to ensure no damage. This sample system models the effects of the pressure surge on the components as well as the loads they experience, and also provides an example of LNG transportation from onshore LNG storage tanks to a LNG carrier. Product Transition As previously mentioned Simcenter Flomaster for Solid Edge 2023 succeeds Simcenter Flomaster for Solid Edge 2022 FloMASTER V8.0 and onwards represented a substantial repackaging of the product compared with earlier, V7.x releases. Simcenter Flomaster for Solid Edgeallows you to easily model and analyze the fluid and thermal flows in piping systems. Its streamlined workflow enables quick computation and visualization of flow velocity, temperature and pressure drop in piping systems in a 1D environment by automatically creating a simulation model from 3D geometries. A best-in-class thermofluid simulation capability, it allows you to size and balance thermofluid piping systems early in the design stage and to model different operating conditions to confirm maximum operating efficiency and safety. Simcenter Flomaster for Solid Edge is part of the Xcelerator portfolio, the comprehensive and integrated portfolio of software and services from Siemens Digital Industries Software. Simcenter Flomaster CAD2FM Feature Get ahead of the competition by increasing productivity with the new CAD2FM feature within Simcenter Flomaster Siemens Digital Industries Softwareis a leading global provider of product life cycle management (PLM) software and services with 7 million licensed seats and 71,000 customers worldwide. Headquartered in Plano, Texas, Siemens Digital Industries Software works collaboratively with companies to deliver open solutions that help them turn more ideas into successful products. 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  8. Solid Angle 3ds Max to Arnold 5.4.2.7 | 1.1 Gb Product:Solid Angle 3ds Max to Arnold Version:5.4.2.7 Supported Architectures:x64 Website Home Page :www.arnoldrenderer.com Languages Supported:english System Requirements:Windows * Size:1.1 Gb The software developer Solid Angle is pleased to announce the availability of Arnold (or MAXtoA) 5.4.2.7 for Autodesk 3ds Max is a hotfix release, updating to Arnold 7.1.3.2. 5.4.2.7 - Date:05.10.2022 Bug Fixes MAXTOA-1494- Physical Materials exported incorrectly to .ass due to blank helper shader names Arnoldis an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Arnold for 3ds Maxis an unbiased, physically based, ray tracing 3D rendering engine. It is the default complex rendering engine that comes along with 3ds Max, and it is one of the most used engines in major productions like Gravity, Elysium, Pacific Rim, Alice in Wonderland, and many others. It excels itself in achieving reliable, good looking, realistic results rather quickly, which can give the user time to spend improving the actual scene, rather than tweaking its settings. In this tutorial which is a part of " Comprehensive introduction to Arnold for 3ds Max" course , we learn how to approach interior lighting in Arnold for 3ds Max. Solid Angle SLis the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists. Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live Download From UploadCloud https://www.uploadcloud.pro/fhtddb9cujsh/t848h.rar.html Uploadgig https://uploadgig.com/file/download/Daf823057978d43c/t848h.rar Rapidgator https://rapidgator.net/file/1094f5c5bd0aeeba2a28f4061e25910b/t848h.rar.html NitroFlare https://nitroflare.com/view/168825F39CBF364/t848h.rar Links are Interchangeable - No Password - Single Extraction
  9. Solid Angle Maya to Arnold 5.2.1.1 | 3.5 Gb Product:Solid Angle Maya to Arnold Version:5.2.1.1 Supported Architectures:x64 Website Home Page :www.arnoldrenderer.com Languages Supported:english System Requirements:Windows / macOs / Linux * Size:3.5 Gb The software developer Solid Angle is pleased to announce the availability of Arnold (or MtoA) 5.2.1.1 for Autodesk Maya. This update introduces Arnold 7.1.3.2 and is a hot fix release bringing several fixes. 5.2.1.1 - Date: Bug Fixes MTOA-1081- "Bake Selected Geometry" does not include displacement MTOA-1182- Loading MtoA in Maya 2022 branch returns error Invalid flag '-creativeVersion' MTOA-1159- Standin operator UI extremely slow with large number of nodes MTOA-1165- [RenderView] Render Callbacks are called too often on first load of Arnold Render View ARNOLD-12554- [RenderView] Time stamp not displaying in snapshots anymore MTOA-1171- AttributeEditor of aiOslShader does not work properly in Python2 environment MTOA-1173- [Viewport] Cannot turn off the Arnold Viewport HUD Arnoldis an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Arnold for Maya (MtoA)is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. It uses the Open Shading Language to define the materials and textures. Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. Arnold, Maya Quickstart Fundamentals Solid Angleis leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images. Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London. Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live Download From UploadCloud https://www.uploadcloud.pro/7cdht15od166/r98r0.rar.html Uploadgig https://uploadgig.com/file/download/97b4f5f318b7b39c/r98r0.rar Rapidgator https://rapidgator.net/file/1faa5d0e4056f32bfacc4e54458c0a67/r98r0.rar.html NitroFlare https://nitroflare.com/view/F52259AB81CAFE2/r98r0.rar Links are Interchangeable - No Password - Single Extraction
  10. Solid Angle Cinema 4D to Arnold 4.4.0.1 | 4.5 Gb Product:Solid Angle Cinema4D to Arnold Version:4.4.0.1 Supported Architectures:x64 Website Home Page :www.arnoldrenderer.com Languages Supported:english System Requirements:Windows / macOs / Linux * Size:4.5 Gb The software developer Solid Angle announced the launch of Arnold (C4DtoA) 4.4.0.1 for Cinema4D. This update uses Arnold 7.1.3.2 and is a bugfix release, including fixes for displacement stacking, material previews, Arnold Sky UI performance, and other issues. 4.4.0.1 - Date: 05.10.2022 Bug Fixes C4DTOA-2814- Smart opaque does not work when a custom projection is used in the Texture tag C4DTOA-2822- Wrong folder name in the linux package C4DTOA-2824- Cinema 4D 2023 Windows installer does not detect the installed Cinema 4D folder C4DTOA-2830- Wrong displacement stacking C4DTOA-2831- Reset all attributes of an Arnold Imager breaks the UI C4DTOA-2832- "Unable to convert from color space" warnings in the Node Material C4DTOA-2836- Material previews block the application if no valid license found C4DTOA-2837- Loading any asset in Arnold procedural locks the viewport on macOS C4DTOA-2839- Lag when switching tabs on the Arnold Sky UI Arnoldis an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Arnold renderer Arnold for Cinema4D (C4DtoA)supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials. HOW TO Realistic Shaders in Cinema 4d and Arnold | Plastic, Wood, Concrete and Metal | Tutorial Solid AngleSL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists. Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live Download From UploadCloud https://www.uploadcloud.pro/dfkz4u43cd70/3z3w3.part1.rar.html https://www.uploadcloud.pro/8byxl1335acy/3z3w3.part2.rar.html Uploadgig https://uploadgig.com/file/download/66487e03e5bf3d26/3z3w3.part1.rar https://uploadgig.com/file/download/556f00A15976f9ef/3z3w3.part2.rar Rapidgator https://rapidgator.net/file/4d767555a7841f72f9c1bd375ae47104/3z3w3.part1.rar.html https://rapidgator.net/file/0ee8f34b01601a2d2c31adfc575f4ff7/3z3w3.part2.rar.html NitroFlare https://nitroflare.com/view/9E36E5484DA2865/3z3w3.part1.rar https://nitroflare.com/view/0CEE4FAFCD84EFE/3z3w3.part2.rar Links are Interchangeable - No Password - Single Extraction
  11. Solid Angle Cinema 4D to Arnold 4.4.0 | 6.7 Gb Product:Solid Angle Cinema4D to Arnold Version:4.4.0 Supported Architectures:x64 Website Home Page :www.arnoldrenderer.com Languages Supported:english System Requirements:Windows / macOs / Linux * Size:6.7 Gb The software developer Solid Angle announced the launch of Arnold (C4DtoA) 4.4.0 for Cinema4D. This release uses Arnold 7.1.3.1 and is a feature release bringing support for OCIO color management in Cinema 4D 2023, improvements to OSL meta data support and a number of bug fixes. Support for Cinema 4D R21 and R23 is dropped. 4.4.0 - Date: 08.09.2022 Enhancements -Cinema 4D 2023 support:Builds for Cinema 4D 2023.0.0 are now available. (C4DTOA-2762) -Native OCIO color management support in Cinema 4D 2023:A new option is added to the render settings to use the native color management settings from the Project Settings. (C4DTOA-2705) -Meta data in OSL shaders:Meta data of shaders and parameters defined in the OSL code (e.g. label, widget, units, slidermin/max, etc.) are now supported by the plugin. See the list of available meta data entries in the documentation. (C4DTOA-2373) -Renamed plugin specific meta data:The prefix of plugin specific meta data entries have been changed from c4d. to c4d_. For instance c4d_menu instead of c4d.menu. The old names are still accepted but deprecated and will be removed in a future version. (C4DTOA-2796) -Changed default behavior of Arnold tag assigned to a Subdivision Surface object:Adding an Arnold tag to a Subdivision Surface object now does not change the render and does not export the subdivided geometry by default. You have to enable the Export Subdivided Geometry checkbox after adding the tag. (C4DTOA-2781) Bug Fixes - C4DTOA-2808 - Crash with Imagers if we accidentally enter "\" in the Selection AOVs expression tab - C4DTOA-2809 - Selecting Procedural as a node type in any operator while the IPR is active freezes C4D - C4DTOA-2812 - Polygon selections with no materials are not exported - C4DTOA-2815 - IPR randomly stops updating after moving the camera from the IPR window - C4DTOA-2816 - Frame range calculation does not work if relative path is defined in the image shader - C4DTOA-2817 - Unable to connect to c4d_texture_tag_rgba(color) warning when stacking materials Arnold is an advanced cross-platformrendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Arnold renderer Arnold for Cinema4D (C4DtoA)supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials. HOW TO Realistic Shaders in Cinema 4d and Arnold | Plastic, Wood, Concrete and Metal | Tutorial Solid AngleSL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists. 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  12. Solid Converter PDF 10.1.14502.6692 Multilingual | 125.1 Mb Solid Converter is the best PDF converter for turning PDF files into fully editable Windows documents. Whether you need your content in Microsoft Word, Excel, PowerPoint, HTML or just text, Solid Converter gives you simple methods to quickly get your content. Features: PDF to Word Converter. Convert your PDF files to Word documents for easy editing. Scan to Word. Scan directly from paper to well formatted, editable Word documents using the Solid AddIn from within Microsoft Word. PDF to Excel Converter. Convert tables from your PDF files to Microsoft Excel spreadsheets. Select pages or entire document. PDF to PowerPoint Conversion. Convert each page in your PDF to a slide in PowerPoint and then edit. Convert to HTML. Convert your PDFs to high quality reflowed HTML while preserving styles, tables and hyperlinks. Extract Data. Use this to extract data from PDF files to .CSV files. User options include: specify delimiter, line terminator and encoding to be used during extraction. PDF to Text Converter. Use advanced document reconstruction to extract flowing text content from PDF. Figures out columns. Removes headers and footers. WYSIWYG Content Extraction. Convert selected text, tables or images from a PDF file. Creates formatted content in Word, tables in Excel or image files. Combine. Combine multiple documents into a single PDF file. Combine PDF files. Rearrange Pages. Use drag and drop to rearrange page order in a file or between multiple files allowing selective conversion. Extract Pages. Extract pages from a PDF file as a single new PDF or as multiple new PDFs for each page. Multiple-file Conversions. Save time by using the multiple-file conversion list in the UI. PDF Creation. Simply drag and drop. Easily create PDFs from your documents. WYSIWYG user interface. Print to PDF. Create PDF files easily from any Windows-based program. Password-Protect your PDFs. You can restrict who can view, edit, copy, print or add comments to your document. 256 AES Encryption. This new high level encryption is supported in Adobe Acrobat 9 or higher. 128-bit RC4 or AES encryption algorithms also supported. Archive Using PDF/A. Create PDF/A documents which are fully compliant with current ISO archiving standards. Set Document Properties. Define Title, Author, Subject and Keywords to help organize your documents. Reduce File Size. Keep your PDFs small with our compression options. Optimize file size for Web or print while preserving an appropriate level of quality. Acrobat Reader Settings. Set default view including page layout, initial zoom and page thumbnail view. PDF Bookmarks from Office. Automatically create PDF bookmark outlines from Word, PowerPoint, Excel or Publisher documents. System Requirements: Windows 11, Windows 10, Windows 8.1, Windows 7 (32 and 64 bit versions) Microsoft® Office (2013, 2016, 2019) required for Solid Ribbon Add-in (Open PDF, Open Image and Scan to Word directly from Microsoft® Word) and to create PDF files from .doc, .xls, .ppt, ... Minimum - CPU: Intel® Pentium® 4 (2GHz) or AMD AthlonTM XP 2800+ (2.2GHz); RAM: 512MB Recommended - CPU: Intel® 2 Duo E6300 (1.86GHz) or AMD AthlonTM 64 X2 3800+ (2GHz); RAM: 2GB Home Page- https://www.soliddocuments.com/ Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live Download From UploadCloud https://www.uploadcloud.pro/q3dydaa98e2e/c5ypy.Solid.Converter.PDF.10.1.14502.6692.Multilingual.rar.html Uploadgig https://uploadgig.com/file/download/289Cf60805A2cEaf/c5ypy.Solid.Converter.PDF.10.1.14502.6692.Multilingual.rar Rapidgator https://rapidgator.net/file/7b403d785a7d1d2ffa5906f00ad48776/c5ypy.Solid.Converter.PDF.10.1.14502.6692.Multilingual.rar.html NitroFlare https://nitroflare.com/view/004C7CF3F871673/c5ypy.Solid.Converter.PDF.10.1.14502.6692.Multilingual.rar Links are Interchangeable - No Password - Single Extraction
  13. Solid Commander 10.1.14502.6692 Multilingual | 138.5 Mb Solid Commander - automated PDF to Word conversion, PDF/A validation, PDF to PDF/A conversion, searchable PDF creation and text extraction. Automated PDF to Word or text conversion, PDF/A validation, PDF to PDF/A conversion and searchable PDF creation. Solid Commander uses watch folders and pre-defined settings to automate your PDF and PDF/A workflow. * PDF to Word Converter. Convert your PDF files to Word documents for easy editing. * PDF to Text Converter. Use advanced document reconstruction to extract flowing text content from PDF. Figures out columns. Removes headers and footers. * PDF to PDF/A Converter. Convert existing normal or image PDF files into fully searchable ISO 19005-1 and ISO 19005-2 compliant archivable documents. * TIFF to PDF Converter. Convert legacy scanned TIFF documents into fully searchable and archivable PDF/A documents. * OCR for Search. Add searchable text layer. Easy for indexing and archiving legacy and paper documents. System Requirements Windows 11, Windows 10, Windows 8.1, Windows 7 (32 and 64 bit versions) Minimum - CPU: Intel® Pentium® 4 (2GHz) or AMD AthlonTM XP 2800+ (2.2GHz); RAM: 512MB Recommended - CPU: Intel® 2 Duo E6300 (1.86GHz) or AMD AthlonTM 64 X2 3800+ (2GHz); RAM: 2GB Home Page-http://www.soliddocuments.com/ Visit All My News Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live Download From UploadCloud https://www.uploadcloud.pro/kgezsafwrtgx/cigdf.Solid.Commander.10.1.14502.6692.Multilingual.rar.html Uploadgig https://uploadgig.com/file/download/66EB6f80c7371859/cigdf.Solid.Commander.10.1.14502.6692.Multilingual.rar Rapidgator https://rapidgator.net/file/ba92da4096d799d779763ba8627193fb/cigdf.Solid.Commander.10.1.14502.6692.Multilingual.rar.html NitroFlare https://nitroflare.com/view/D2289203712DF2A/cigdf.Solid.Commander.10.1.14502.6692.Multilingual.rar Links are Interchangeable - No Password - Single Extraction
  14. Solid Automator 10.1.14502.6692 Multilingual | 72.8 Mb Solid Automator - automated PDF to Word conversion, PDF/A validation, PDF to PDF/A conversion, searchable PDF creation and text extraction. Solid Automator uses watch folders and pre-defined settings to automate PDF workflow. Convert images and PDF files to PDF/A, validate PDF/A and create PDF to searchable PDF or PDF/A. ISO 19005 PDF/A-1b, PDF/A-2b, PDF/A-2u, PDF/A-3b and PDF/A-3u formats supported. Features Archival Using PDF/A - Convert to PDF/A - Validate PDF/A - PDF to Searchable PDF or PDF/A - Create PDF from Images Archiving TIFF to PDF Converter. Convert legacy scanned TIFF documents into fully searchable and archivable PDF/A documents. OCR for Search. Add searchable text layer. Easy for indexing and archiving legacy and paper documents. PDF to PDF/A Converter. Convert existing normal or image PDF files into fully searchable ISO 19005-1 and ISO 19005-2 compliant archivable documents. Validate PDF/A. Verify ISO 19005-1 and ISO 19005-2 compliance for existing PDF documents and repair common issues. Standard PDF/A Compliance Reports. Solid PDF Tools creates standard PDF/A validation reports as per the specifications from the PDF/D Consortium. System Requirements Windows 11, Windows 10, Windows 8.1, Windows 7 (32 and 64 bit versions) Minimum - CPU: Intel® Pentium® 4 (2GHz) or AMD AthlonTM XP 2800+ (2.2GHz); RAM: 512MB Recommended - CPU: Intel® 2 Duo E6300 (1.86GHz) or AMD AthlonTM 64 X2 3800+ (2GHz); RAM: 2GB Home Page-http://www.soliddocuments.com/ Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live Download From UploadCloud https://www.uploadcloud.pro/1e83z5yna1xr/4f2vd.Solid.Automator.10.1.14502.6692.Multilingual.rar.html Uploadgig https://uploadgig.com/file/download/6e0a7a4087c17006/4f2vd.Solid.Automator.10.1.14502.6692.Multilingual.rar Rapidgator https://rapidgator.net/file/2bdbcea54ded88d5265d5fec008023e5/4f2vd.Solid.Automator.10.1.14502.6692.Multilingual.rar.html NitroFlare https://nitroflare.com/view/E5240217B52B635/4f2vd.Solid.Automator.10.1.14502.6692.Multilingual.rar Links are Interchangeable - No Password - Single Extraction
  15. Solid PDF Tools 10.1.14502.6692 Multilingual | 190.8 Mb Solid PDF Tools is the leading PDF converter for turning PDF files into fully editable Windows documents. Whether you need your content in Microsoft® Word, Excel, PowerPoint, HTML or just text, Solid PDF Tools gives you a simple and easy way to quickly get your content. Convert whole documents or selected content. Solid PDF Tools offers robust PDF/A archival creation, conversion and validation with PDF/A-1b, PDF/A-2b, PDF/A-2u, PDF/A-3b and PDF/A-3u ISO 19005 formats supported. Document Conversion and Reconstruction * PDF to Word * Scan to Word * Convert to Excel * Convert to HTML * Convert to PowerPoint * Convert to Text * Extract Data * Extract Images * Selection Conversion (file or clipboard) * Word Addin (Open PDF button) * Word Addin (Open Image button) Archival and Creation * Convert to PDF/A * Validate PDF/A * Scan to PDF * PDF to Searchable PDF or PDF/A * Create PDF using Office * Create PDF from Images * Create PDF using printer driver * Combine * Page Manipulation Miscellaneous * Page Viewer (Zoom, etc.) * Passwords, Permissions, Encryption * Document Properties * Viewer Settings * Multiple-Files * Search * Print PDF System Requirements: Windows 11, Windows 10, Windows 8.1, Windows 7 (32 and 64 bit versions) Microsoft® Office (2013, 2016, 2019) required for Solid Ribbon Add-in (Open PDF, Open Image and Scan to Word directly from Microsoft® Word) and to create PDF files from .doc, .xls, .ppt, ... Minimum - CPU: Intel® Pentium® 4 (2GHz) or AMD AthlonTM XP 2800+ (2.2GHz); RAM: 512MB Recommended - CPU: Intel® 2 Duo E6300 (1.86GHz) or AMD AthlonTM 64 X2 3800+ (2GHz); RAM: 2GB Home Page- https://www.soliddocuments.com/ Visit All My News Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live Download From UploadCloud https://www.uploadcloud.pro/07e46rsoudir/9cgl8.Solid.PDF.Tools.10.1.14502.6692.Multilingual.rar.html Uploadgig https://uploadgig.com/file/download/0bc97EeF76df49f3/9cgl8.Solid.PDF.Tools.10.1.14502.6692.Multilingual.rar Rapidgator https://rapidgator.net/file/ca52593094c4c2889200ff774df08ce2/9cgl8.Solid.PDF.Tools.10.1.14502.6692.Multilingual.rar.html NitroFlare https://nitroflare.com/view/96ACDCFE1F0B161/9cgl8.Solid.PDF.Tools.10.1.14502.6692.Multilingual.rar Links are Interchangeable - No Password - Single Extraction
  16. Solid PDF to Word 10.1.14502.6692 Multilingual | 114.7 Mb A complex and reliable application developed to help you convert all your text PDF files to DOCX or RTF format, with minimal effort entailed. Solid PDF to Word is an efficient and intuitive software solution whose main purpose resides in providing you with the ability of converting Portable Document Format files to Microsoft Office-compatible files. Simple and neatly-structured appearance The application features a fairly basic and approachable user interface, slightly resembling the Office suite due to the use of a ribbon, which comprises its main functions and options. The start screen of the program enables you to open a PDF in order to manually decide which area you need to turn to DOCX or RTF format, but for converting whole documents, you can just load the files into Solid PDF to Word and export them in a few button presses. Swiftly convert your PDFs to RTF or DOCX format The utility lets you open a Portable Document Format file and browse through the available pages, while the zoom function helps you analyze the text in more detail, in order to determine which text area you need. The tool is capable of automatically detecting tables, also prompting you to choose the precise page range for conversion. However, if you only need a certain paragraph, you can use your mouse cursor and select that exact region, then right-click and pick the 'PDF to Word' option from the context menu. Solid PDF to Word offers a series of output 'Options', allowing you to define a destination folder and the overwrite rules, the 'Reconstruction Mode' for vector graphics, list rendering as well as OCR text recovery preferences. The text can be reconstructed in flowing, continuous or exact mode, while headers, footers and annotated text can be kept or removed. A useful conversion instrument All in all, Solid PDF to Word proves to be a reliable and user-friendly application that can successfully guide you through the process of converting your PDF files to DOCX or RTF format, so as to keep the source text unaltered. System Requirements Windows 11, Windows 10, Windows 8.1, Windows 7 (32 and 64 bit versions) Microsoft® Office (2013, 2016, 2019) required for Solid Ribbon Add-in (Open PDF, Open Image and Scan to Word directly from Microsoft® Word) Minimum - CPU: Intel® Pentium® 4 (2GHz) or AMD AthlonTM XP 2800+ (2.2GHz); RAM: 1GB Recommended - CPU: Intel® 2 Duo E6300 (1.86GHz) or AMD AthlonTM 64 X2 3800+ (2GHz); RAM: 2GB+ Home Page- https://www.soliddocuments.com/ Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live Download From UploadCloud https://www.uploadcloud.pro/jr44rz5qzqux/juy7d.Solid.PDF.to.Word.10.1.14502.6692.Multilingual.rar.html Uploadgig https://uploadgig.com/file/download/374a2D1D98429b75/juy7d.Solid.PDF.to.Word.10.1.14502.6692.Multilingual.rar Rapidgator https://rapidgator.net/file/5e9333c3946800296753b83414567bcc/juy7d.Solid.PDF.to.Word.10.1.14502.6692.Multilingual.rar.html NitroFlare https://nitroflare.com/view/8DD00E9342634EE/juy7d.Solid.PDF.to.Word.10.1.14502.6692.Multilingual.rar Links are Interchangeable - No Password - Single Extraction
  17. Solid Angle Maya to Arnold 5.2.1 | 3.5 Gb Product:Solid Angle Maya to Arnold Version:5.2.1 Supported Architectures:x64 Website Home Page :www.arnoldrenderer.com Languages Supported:english System Requirements:Windows / macOs / Linux * Size:3.5 Gb The software developer Solid Angle is pleased to announce the availability of Arnold (or MtoA) 5.2.1 for Autodesk Maya. This update introduces Arnold 7.1.3.1 and is a minor feature release including several improvements in viewport rendering, OSL shaders, as well as several bug fixes. 5.2.1 - Date: 31.08.2022 Enhancements Viewport Render improvements.Several improvements were done on the Arnold Render in viewport, including : - Viewport Render Region now reverts to full frame when disabled (MTOA-1095) - Progress bar no longer overlaps with status on low resolution screens (MTOA-1138) - Model bar icons weren't resizing in hiDPI monitors (MTOA-1139) - Added ability to set custom HUD color (MTOA-1155) - Arnold HUD no longer overlaps with Maya's heads-up display (MTOA-1141) - Toolbar icons were greyed out after turning render region off, in viewport full frame mode (MTOA-1153) "Coat affect" attributes in aiStandardSurface :The attributes coat_affect_color and coat_affect_roughness are now exposed in aiStandardSurface UI Render callbacks in Arnold RenderView :The pre/post render callbacks are now invoked in Arnold renderview as they were in Maya Renderview. For single frame renders, the post-render callbacks are invoked immediately after the render finishes, but during IPR they are only invoked when the viewer is closed or IPR is disabled (MTOA-1137) Render through USD Cameras :When a USD file is loaded with mayaUSD, it is now possible to render through cameras that are part of this usd file (MTOA-34) Incompatible Changes Pre / Post Render callbacksare now invoked in a different, more consistent way, than in previous versions. Pipelines relying on the previous behaviour might need to be updated. Bug Fixes - MTOA-1160 Export selection with motion blur returns invalid cameras data - MTOA-1081 "Bake Selected Geometry" doesn't always include displacement - MTOA-934 Crash when drawing a render region before the first render in Arnold RenderView - MTOA-1146 Crash when doing "Render Current Frame" with docked Maya RenderView - MTOA-1148 mtoa.mod file in module's root folder has invalid paths - MTOA-1031 OSL Files in plugin path not reloaded when upating full scene - MTOA-905 Recompiling OSL shader clears previous values - MTOA-1142 getLatestVersion was using legacy URL - MTOA-1154 Prevent MtoA loading error when stereoCameras aren't loaded in Maya - ARNOLD-10677 - smart opaque did not work on ginstances when source mesh is hidden - ARNOLD-12486 - Rocky 8 linux crash in kick on startup - ARNOLD-12487 - Crash when application exits - ARNOLD-12508 - Camera visible cylinder lights sometimes disappear when animate - ARNOLD-12544 - "Free Render" not initializing geometries in non-default universes - usd#1220 Fail to override output filename when AOVs are duplicated - usd#1234 Fix udim with relative paths - usd#1247 Check if texture path is empty before trying to resolve it - usd#1238 Crash in the procedural with varying instance count - usd#1241 UsdUvTexture should always have ignore_missing_textures enabled - usd#1245 Read material bindings in the full purpose - usd#1252 Connect the UsdPreviewSurface opacity into arnold transmission - usd#1253 Add GeometryLight in CreateFallbackSprim - usd#1240 Don't remap vertex primvars for pinned curves - usd#1269 Fix visibility of instanceable prims under a point instancer hierarchy - usd#1272 Avoid prefixing the primvars before getting their value for converting them to builtin parameter Arnoldis an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Arnold for Mayais an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. It uses the Open Shading Language to define the materials and textures. Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. Arnold, Maya Quickstart Fundamentals Solid Angleis leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images. Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London. 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  18. Solid Angle Houdini to Arnold 6.1.3.2 | 6.2 Gb Product:Solid Angle Houdini To Arnold Version:6.1.3.2 Supported Architectures:x64 Website Home Page :www.arnoldrenderer.com Languages Supported:english System Requirements:Windows / Linux / macOs * Size:6.2 Gb The Arnoldrenderer product team is pleased to announce the availability of Arnold (or HtoA) 6.1.3.2 for Houdini. This is a bug fix release using Arnold 7.1.3.1. 6.1.3.2 - Release Date: 31.08.2022 Bug Fixes - HTOA-2032 - Fix import of shaders with matrix parameters - HTOA-2035 - Update standard_volume folders - ARNOLD-10677 - smart opaque did not work on ginstances when source mesh is hidden - ARNOLD-12486 - Rocky 8 linux crash in kick on startup - ARNOLD-12487 - Crash when application exits - ARNOLD-12508 - Camera visible cylinder lights sometimes disappear when animate - ARNOLD-12544 - "Free Render" not initializing geometries in non-default universes - usd#1220 Fail to override output filename when AOVs are duplicated - usd#1234 Fix udim with relative paths - usd#1247 Check if texture path is empty before trying to resolve it - usd#1238 Crash in the procedural with varying instance count - usd#1241 UsdUvTexture should always have ignore_missing_textures enabled - usd#1245 Read material bindings in the full purpose - usd#1252 Connect the UsdPreviewSurface opacity into arnold transmission - usd#1253 Add GeometryLight in CreateFallbackSprim - usd#1240 Don't remap vertex primvars for pinned curves - usd#1269 Fix visibility of instanceable prims under a point instancer hierarchy - usd#1272 Avoid prefixing the primvars before getting their value for converting them to builtin parameter Arnoldis an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Arnold for Houdini (HtoA)provides a bridge to the Arnold renderer from within the standard Houdini interface. Having been in beta for several months, the plugin has already been used in production by many studios, including Prime Focus World for Hercules and Vampire Academy, Milk VFX for the Sherlock and Doctor Who TV series, and Framestore NY for the Captain Morgan commercials. Houdini to Arnold Teaser Teaser of the upcoming tutorials about Arnold for Houdini. I will be making a digital asset Arnold "uber" shader, showing how to make layered materials, explaining the general setting and at the very end texturing, rendering and multi-pass comping a Ferrari 458 Italia in NukeX. Available in 4k UltraHD Solid Angleis leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images. Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London. Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live Download From UploadCloud https://www.uploadcloud.pro/i1nunwylt9pj/ab7md.part1.rar.html https://www.uploadcloud.pro/8fxtkcwmhxqj/ab7md.part2.rar.html Uploadgig https://uploadgig.com/file/download/bDaBe6b6a95f9A5E/ab7md.part1.rar https://uploadgig.com/file/download/3214e9e194a8Bf47/ab7md.part2.rar Rapidgator https://rapidgator.net/file/80e6b8f609feb8c7d6ce001aebe49678/ab7md.part1.rar.html https://rapidgator.net/file/3253f2fadd6d38d7b90b2fdbcece1bb1/ab7md.part2.rar.html NitroFlare https://nitroflare.com/view/3913894AE694B52/ab7md.part1.rar https://nitroflare.com/view/690303C42395AE2/ab7md.part2.rar Links are Interchangeable - No Password - Single Extraction
  19. Solid Angle Cinema 4D to Arnold 4.3.1 | 5.6 Gb Product:Solid Angle Cinema4D to Arnold Version:4.3.1 Supported Architectures:x64 Website Home Page :www.arnoldrenderer.com Languages Supported:english System Requirements:Windows / macOs / Linux * Size:5.6 Gb The software developer Solid Angle announced the launch of Arnold (C4DtoA) 4.3.1 for Cinema4D. This update uses Arnold 7.1.3.1 and is a minor feature release making AOV setup easier from the IPR window, bringing support for overrides in SDS Weight tag and a number of other minor improvements and bug fixes. Enhancements Updated AOV menu in the IPR window:New options are added to AOV menu in the IPR window toolbar to edit active AOVs in the scene (Setup AOVs...) and control whether all active AOVs or only the selected one is rendered (Render All AOVs). Presets are removed from the menu. (C4DTOA-2789) xSolid Angle Cinema 4D to Arnold 4.3.1 Close Subdivision iteration override in SDS Weight tag:Change Subdivision option in the SDS Weight tag is now supported when used with the Subdivision Surface Object. (C4DTOA-2780 xSolid Angle Cinema 4D to Arnold 4.3.1 Close Legacy Arnold Material as the default material:The legacy Arnold Material can now be set as the default material in the Preferences. (C4DTOA-2782) xSolid Angle Cinema 4D to Arnold 4.3.1 Close Expose On Object flag in the Arnold tag:The Arnold tag now has a new option, enabled by default, to display the content of the tag on a new tab in the Attribute Manager when the object is selected. (C4DTOA-2785) xSolid Angle Cinema 4D to Arnold 4.3.1 Close Changed behavior of adding new imager in the IPR Window:When adding a new imager from the Post panel of the IPR window, it is now inserted after the selected imager, instead of added to the end of the list. (C4DTOA-2787) Bug Fixes - C4DTOA-2788 - Can not change AOV in the IPR window when the render is stopped - C4DTOA-2798 - Wrong IPR update when stacking Node Materials - C4DTOA-2799 - Custom output connected to Node Material alpha root port is ignored - C4DTOA-2801 - Sampling is disabled in the Node Material ramp shaders - C4DTOA-2802 - S26 License Manager fails to start on Windows if C4DtoA is installed - C4DTOA-2803 - Deleting lambert shader while interactive rendering freezes Cinema 4D - ARNOLD-10677 - smart opaque did not work on ginstances when source mesh is hidden - ARNOLD-12486 - Rocky 8 linux crash in kick on startup - ARNOLD-12487 - Crash when application exits - ARNOLD-12508 - Camera visible cylinder lights sometimes disappear when animate - ARNOLD-12544 - "Free Render" not initializing geometries in non-default universes - usd#1220 Fail to override output filename when AOVs are duplicated - usd#1234 Fix udim with relative paths - usd#1247 Check if texture path is empty before trying to resolve it - usd#1238 Crash in the procedural with varying instance count - usd#1241 UsdUvTexture should always have ignore_missing_textures enabled - usd#1245 Read material bindings in the full purpose - usd#1252 Connect the UsdPreviewSurface opacity into arnold transmission - usd#1253 Add GeometryLight in CreateFallbackSprim - usd#1240 Don't remap vertex primvars for pinned curves - usd#1269 Fix visibility of instanceable prims under a point instancer hierarchy - usd#1272 Avoid prefixing the primvars before getting their value for converting them to builtin parameter Arnold is an advanced cross-platformrendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Arnold renderer Arnold for Cinema4D (C4DtoA)supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials. HOW TO Realistic Shaders in Cinema 4d and Arnold | Plastic, Wood, Concrete and Metal | Tutorial Solid AngleSL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists. 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  20. Solid Angle Maya to Arnold 5.2.0 | 3.5 Gb Product:Solid Angle Maya to Arnold Version:5.2.0 Supported Architectures:x64 Website Home Page :www.arnoldrenderer.com Languages Supported:english System Requirements:Windows / macOs / Linux * Size:3.5 Gb The software developer Solid Angle is pleased to announce the availability of Arnold (or MtoA) 5.2.0 for Autodesk Maya. This update introduces Arnold 7.1.3.0 and is a minor feature release bringing improvements to volume shading and viewport rendering. 5.2.0 - Date: 03.08.2022 Maya Plugins Compatibility MtoA 5.2.0 works with the following Maya plugins - Bifrost Extension for Maya 2.4.0.0 - MayaUSD 0.18.0 (USD 21.11) -Viewport rendering improvements:A new toolbar has been added to all model view panels to make it easier to run and control the Arnold Viewport Renderer. The new crop render tool allows users to select a crop region without needing to render a full viewport first (MTOA-1006) -Arnold Render View by Default:The Maya Render View has been replaced with the Arnold Render View for Arnold Renders and IPR, except for Render Sequence (MTOA-1008) -Emit Specular & Emit Diffuse Options on Maya Lights:This version adds support for the native Emit Specular and Emit Diffuse options on Maya lights (MTOA-1086) -Dual-lobe phase function for standard_volume:A new phase function model has been implemented for the standard_volume shader, which is a mixture of two lobes rather than a single lobe as before. This provides a more realistic approximation to the physical phase function of scattering media such as clouds. The new model adds two new parameters, scatter_secondary_anisotropy (in [-1,1]) and scatter_secondary_anisotropy_mix (in [0,1]). (ARNOLD-9335). The cloud on the left (below), using the default anisotropy (0) settings, does not show much forward scattering. The center image (anisotropy 1: 0.7, anisotropy 2: 0.7) shows a strong "silver lining" at the rim of strongly forward scattered light from the sun behind. The cloud on the right (anisotropy 1: -0.4, anisotropy 2: 0.7) adds a secondary phase function lobe which fills in the bulk of the cloud with back-scattered light while maintaining the silver lining. The image below shows the full parameter space of the new dual-phase function model (each cell shows the phase function shape for a given combination of lobe anisotropies, which varies as the lobe mix weight is animated). The blue curves correspond to the old single lobe model. -Physically correct volume emission scaling:The standard_volume shader has been improved to support scaling of volumetric emission in a more physically correct manner (via the emission_scaling option). The "opacity" emission scaling mode is based on density and transparency and scaled appropriately to the opacity of the resulting volume. This is physically accurate for blackbody if the scattering color is black. The "thermodynamic" emission scaling mode is the most physically correct as it also takes into account scattering color, since according to thermodynamics volumes with higher scattering albedo emit less blackbody radiation. For example, burning hydrogen produces steam but barely emits blackbody radiation while sooty smoke readily does. This mode is most useful when mixing different types of volumes with varying scattering properties. (ARNOLD-11701). The images below show the effect of the scaling mode on blackbody emission. The difference between opacity and thermodynamic modes here is that in thermodynamic mode the white, highly scattering smoke does not emit, while the black smoke does (which is a slightly subtle effect but more physically correct). -Other volume emission improvements:The blackbody_intensity control can now be dialed above 1 for convenience. A blackbody_contrast parameter has also been added to (non-physically) reduce the brightness difference between parts of the volume at different temperatures, which can be useful for artistic purposes. (ARNOLD-11701). The images below show the effect of altering the new blackbody_contrast parameter. This reduces the disparity in brightness between parts of the volume at different temperatures, which tends to bring out the blackbody colors more vividly (though note that only value 1 is physically correct). -Pinned curves:A new wrap_mode parameter on curves can enable curve pinning. Pinned non-periodic curves go through the first and last point without having to introduce phantom points, thus reducing the amount of data stored on disk. (ARNOLD-12209) -Nested instancers:Nested instancers (instancer that contains instances of instancers) now properly perform instancing, fixing a severe overhead in node init/update time that made heavy use of nested instancers intractable. (ARNOLD-12410) -Cameras in ASS procedurals:Cameras stored in .ass file procedurals can now be used for rendering. (ARNOLD-12333) -Cryptomatte 1.2.0:The version of Cryptomatte bundled with Arnold is upgraded to 1.2.0 (ARNOLD-12340). -Upgrade OpenImageIO 2.4.1:The OIIO used by Arnold has been upgraded to slightly newer than 2.4.1 (OIIO hash 7a662829b). (ARNOLD-12471) -Reduced missing texture overhead:The time spent handling missing textures has been reduced. Most likely this will be noticeable on file servers servicing a render farm. (ARNOLD-11915) -Light profile blocks:The AiLightsPrepare() profile result has been elaborated on, with LightSampling, light_filters, and LightInitSampler profile blocks being added. This will result in the self times reported for AiLightsPrepare() going down and these other profile blocks showing up with the corresponding times. This can help point out where render time is going during lighting. (ARNOLD-12439) -Python binding error message:When Arnold cannot be loaded by the python bindings, we now output the original exception error message instead of just the cryptic "Could not find libai". (ARNOLD-12366) USD Enhancements -Support dataWindowNDC:when the render settings primitive defines the attribute dataWindowNDC, it now renders accordingly in both Hydra and the USD reader, by framing the render to the expected normalized window. usd#1161 -Cryptomatte in Hydra:When rendering final frames with Hydra, the cryptomatte metadatas are set in the output image usd#1164 -Render products with no productName:When AOVs are defined through a render product prim that doesn't have any product name, they now render to the same filename as the beauty image. usd#1170 -Instances optimizations in the procedural:When using instances, the usd procedural now relies on a usdStageCache to represent the instance prototypes, instead of re-loading the usd files on disk for each prototype. -Pinned curves:Curves pinning is now supported in hydra and in the procedural API Additions -Unique identifiers for AtUniverse:Each universe has a unique ID that can be obtained through the new AiUniverseGetId() API. This ID can later be used to retrieve a pointer to that universe using the new AiUniverseGetFromId() API. (ARNOLD-12302) -Print system info:The new AiMsgSystemInfo() outputs information related to the Arnold version, the system, and the devices. Even though this information was already printed at the start of an Arnold log, in certain cases it is useful to reprint it. (ARNOLD-12428) -AI_LOG_STATUS mask:We introduced a new log mask called AI_LOG_STATUS for messages that Arnold generates to indicate what is currently occurring. For instance, it will report when GPU shader compilation is occurring, when rendering has started, when node init and update are starting, and so on. These messages can help plugins to explain to users what is going on and what, for example, Arnold is doing before rendering starts and the screen is still black. (ARNOLD-12219, ARNOLD-12502) Incompatible Changes -Post translation scripts are now Python-based:A constant variable UNIVERSE_ID is set that can be used to retrieve the current render universe and change nodes after translation (MTOA-966). For example a user could set the translation script like so: -Emit Specular & Emit Diffuse Options on Maya Lights:The added support for the emitSpecular and emitDiffuse attributes on Maya lights will affect the look of scenes that have these checkboxes enabled. Disabling those options will revert back to the previous look. (MTOA-1086) -Improved AOV wildcards:When using AOV wildcard syntax and specifying a name for an output layer, the AOV type will be replaced by the given name. For example, using a wildcard of 'diffuse_*', a layer name of 'myLayer', and AOVs of 'red' & 'blue', the layers written into the EXR will be named 'myLayer_red' and 'myLayer_blue' instead of the default 'diffuse_red' and 'diffuse_blue'. (ARNOLD-12282) Bug Fixes MTOA-986 - You cannot select a Maya object in front of an aiStandin MTOA-966 - PostTranslation scripts no longer can load the current universe to edit nodes before render MTOA-1085 - Swatch rendering triggers WARNINGS MTOA-1100 - System information missing from render logs MTOA-1102 - Python3 Error in mtoa.ui.qt.syntaxhighlighter breaks aiOslShader AeTemplate MTOA-1116 - Update Available information not working in Maya with python 3 MTOA-1109 - SD USD Export: Exporting using Arnold plugin settings and a parent scope crashes maya MTOA-1063 - SD Exporting Arnold SkyDome with "arnold" plugin configuration and "Material X" checked on crashes Maya ARNOLD-12282 - Crash writing light groups with preserve_layer_name ARNOLD-12337 - Compression setting for dwaa/dwab is too low ARNOLD-12346 - Clip_geo crashes when rendered in multiple render sessions ARNOLD-12441 - Json stats should place the shader "percent by depth" category under "shader calls" ARNOLD-12470 - Empty/invalid mesh on mesh_light causes crash usd#1168 Remove attributes reset in the lights delegate usd#1165 Support double array primvars in the procedural usd#1175 Fix authoring per-channel connections so that the output attribute exists usd#1131 Revert to SdrShaderNodes for discovery plugin usd#1179 Support filter-type attributes in the reader usd#1205 Support several render products for the same render var usd#1183 Fix usdPreviewSurface attribute useSpecularWorkflow in the procedural usd#1191 Ignore distant lights normalize attribute in the delegate to match the procedural Arnoldis an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Arnold for Mayais an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. It uses the Open Shading Language to define the materials and textures. Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. Arnold, Maya Quickstart Fundamentals Solid Angleis leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images. Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London. 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  21. Solid Angle Cinema 4D to Arnold 4.3.0 | 5.6 Gb Product:Solid Angle Cinema4D to Arnold Version:4.3.0 Supported Architectures:x64 Website Home Page :www.arnoldrenderer.com Languages Supported:english System Requirements:Windows / macOs / Linux * Size:5.6 Gb The software developer Solid Angle announced the launch of Arnold (C4DtoA) 4.3.0 for Cinema4D. This update uses Arnold 7.1.3.0 and is a major feature release bringing several improvements to volume shading, improvements to imagers in the IPR window, faster procedurals in the viewport and a new C++ API for third-party developers. 4.3.0 - Date: 03.08.2022 -New C++ API:The C++ API has been completely rewritten. Third-party developers must update their C4DtoA extensions to the new API. Examples can be found in the $C4DTOA_INSTALL/api/examples folder. (C4DTOA-2677) -Imager IPR window toolbar button:A new button is added to the IPR window toolbar to enable/disable imagers in the scene and interact with imagers via its context menu. (C4DTOA-2744) -Rename imagers from the IPR window:Imagers can now be renamed from the Post panel of the IPR window by double click on the name. (C4DTOA-2772) -Improved procedural viewport performance:Displaying shapes of an Arnold Procedural in the viewport is now much faster. (C4DTOA-2113) -Displacement height default value:Displacement Height default value in the Arnold tag has been changed from 100 cm to 10 cm. (C4DTOA-2763) -Status info:Long running tasks during rendering (e.g. compiling shaders on GPU, etc.) are now displayed in the IPR window and Picture Viewer status bar. (C4DTOA-2043) -Dual-lobe phase function for standard_volume:A new phase function model has been implemented for the standard_volume shader, which is a mixture of two lobes rather than a single lobe as before. This provides a more realistic approximation to the physical phase function of scattering media such as clouds. The new model adds two new parameters, scatter_secondary_anisotropy (in [-1,1]) and scatter_secondary_anisotropy_mix (in [0,1]). (ARNOLD-9335). The cloud on the left (below), using the default anisotropy (0) settings, does not show much forward scattering. The center image (anisotropy 1: 0.7, anisotropy 2: 0.7) shows a strong "silver lining" at the rim of strongly forward scattered light from the sun behind. The cloud on the right (anisotropy 1: -0.4, anisotropy 2: 0.7) adds a secondary phase function lobe which fills in the bulk of the cloud with back-scattered light while maintaining the silver lining. The image below shows the full parameter space of the new dual-phase function model (each cell shows the phase function shape for a given combination of lobe anisotropies, which varies as the lobe mix weight is animated). The blue curves correspond to the old single lobe model. -Physically correct volume emission scaling:The standard_volume shader has been improved to support scaling of volumetric emission in a more physically correct manner (via the emission_scaling option). The "opacity" emission scaling mode is based on density and transparency and scaled appropriately to the opacity of the resulting volume. This is physically accurate for blackbody if the scattering color is black. The "thermodynamic" emission scaling mode is the most physically correct as it also takes into account scattering color, since according to thermodynamics volumes with higher scattering albedo emit less blackbody radiation. For example, burning hydrogen produces steam but barely emits blackbody radiation while sooty smoke readily does. This mode is most useful when mixing different types of volumes with varying scattering properties. (ARNOLD-11701). The images below show the effect of the scaling mode on blackbody emission. The difference between opacity and thermodynamic modes here is that in thermodynamic mode the white, highly scattering smoke does not emit, while the black smoke does (which is a slightly subtle effect but more physically correct). -Other volume emission improvements:The blackbody_intensity control can now be dialed above 1 for convenience. A blackbody_contrast parameter has also been added to (non-physically) reduce the brightness difference between parts of the volume at different temperatures, which can be useful for artistic purposes. (ARNOLD-11701). The images below show the effect of altering the new blackbody_contrast parameter. This reduces the disparity in brightness between parts of the volume at different temperatures, which tends to bring out the blackbody colors more vividly (though note that only value 1 is physically correct). -Pinned curves:A new wrap_mode parameter on curves can enable curve pinning. Pinned non-periodic curves go through the first and last point without having to introduce phantom points, thus reducing the amount of data stored on disk. (ARNOLD-12209) -Nested instancers:Nested instancers (instancer that contains instances of instancers) now properly perform instancing, fixing a severe overhead in node init/update time that made heavy use of nested instancers intractable. (ARNOLD-12410) -Cameras in ASS procedurals:Cameras stored in .ass file procedurals can now be used for rendering. (ARNOLD-12333) -Reduced missing texture overhead:The time spent handling missing textures has been reduced. Most likely this will be noticeable on file servers servicing a render farm. (ARNOLD-11915) -Light profile blocks:The AiLightsPrepare() profile result has been elaborated on, with LightSampling, light_filters, and LightInitSampler profile blocks being added. This will result in the self times reported for AiLightsPrepare() going down and these other profile blocks showing up with the corresponding times. This can help point out where render time is going during lighting. (ARNOLD-12439) -Python binding error message:When Arnold cannot be loaded by the python bindings, we now output the original exception error message instead of just the cryptic "Could not find libai". (ARNOLD-12366) -Cryptomatte 1.2.0:The version of Cryptomatte bundled with Arnold is upgraded to 1.2.0 (ARNOLD-12340). -Upgrade OpenImageIO 2.4.1:The OIIO used by Arnold has been upgraded to slightly newer than 2.4.1 (OIIO hash 7a662829b). (ARNOLD-12471) USD Enhancements -Support dataWindowNDC:when the render settings primitive defines the attribute dataWindowNDC, it now renders accordingly in both Hydra and the USD reader, by framing the render to the expected normalized window. (usd#1161) -Cryptomatte in Hydra:When rendering final frames with Hydra, the cryptomatte metadatas are set in the output image. (usd#1164) -Render products with no productName:When AOVs are defined through a render product prim that doesn't have any product name, they now render to the same filename as the beauty image. (usd#1170) -Instances optimizations in the procedural:When using instances, the usd procedural now relies on a usdStageCache to represent the instance prototypes, instead of re-loading the usd files on disk for each prototype. -Pinned curves:Curves pinning is now supported in the Hydra render delegate and in the USD procedural. Incompatible Changes -Improved AOV wildcards:When using AOV wildcard syntax and specifying a name for an output layer, the AOV type will be replaced by the given name. For example, using a wildcard of 'diffuse_*', a layer name of 'myLayer', and AOVs of 'red' & 'blue', the layers written into the EXR will be named 'myLayer_red' and 'myLayer_blue' instead of 'diffuse_red' and 'diffuse_blue' as before. (ARNOLD-12282). Bug Fixes C4DTOA-2766 - Incorrect Arnold Scatter object viewport display C4DTOA-2771 - Flat color is too dark in material previews C4DTOA-2775 - Unwanted breakpoints during debugging C4DTOA-2777 - Incorrect color correct gain and offset when changing mode on the UI ARNOLD-12282 - Crash writing light groups with preserve_layer_name ARNOLD-12337 - Compression setting for dwaa/dwab is too low ARNOLD-12346 - Clip_geo crashes when rendered in multiple render sessions ARNOLD-12441 - Json stats should place the shader "percent by depth" category under "shader calls" ARNOLD-12470 - Empty/invalid mesh on mesh_light causes crash usd#1168 Remove attributes reset in the lights delegate usd#1165 Support double array primvars in the procedural usd#1175 Fix authoring per-channel connections so that the output attribute exists usd#1131 Revert to SdrShaderNodes for discovery plugin usd#1179 Support filter-type attributes in the reader usd#1205 Support several render products for the same render var usd#1183 Fix usdPreviewSurface attribute useSpecularWorkflow in the procedural usd#1191 Ignore distant lights normalize attribute in the delegate to match the procedural API - The introduction of the new C++ API requires third-parties to update and rebuild their C4DtoA extensions. Arnold is an advanced cross-platformrendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Arnold renderer Arnold for Cinema4D (C4DtoA)supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials. HOW TO Realistic Shaders in Cinema 4d and Arnold | Plastic, Wood, Concrete and Metal | Tutorial Solid AngleSL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists. 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  22. Siemens Solid Edge 2020 / 2021 Help Collection | 37.9 Gb Languages Supported: 中文 (Simplified), 中文 (Traditional), Čeština, English, Français, Deutsch, Magyar, Italiano, 日本語, 한국어, Polski, Português-Brazilian, Русский, Español Product:Siemens Solid Edge Version:2020 / 2021 Help Collection Supported Architectures:x64 Website Home Page :www.plm.automation.siemens.com Languages Supported:multilanguage System Requirements:Windows * Software Prerequisites:Siemens PLM Documentation Server (included) Size:37.9 Gb Siemens has launched Solid Edge 2020 / 2021 Help Collection for mechanical and electrical design, simulation, manufacturing, technical documentation, and data management. Solid Edge 2020 / 2021 Help Collection is multilingual release - it includes all 14 languages. The 14 reasons why we love Solid Edge.The list combines feature/function top picks with other important aspects of Solid Edge such as the people, educational resources available to users, and ways we give back to the community. 1. Synchronous Technology It's pretty much an unwritten rule that you can't talk about Solid Edge without at least mentioning synchronous. Unique to Siemens, synchronous technology combines the benefits of direct modeling and parametric design into one solution. You can work directly with design geometry and make changes instantly, while still maintaining control through an organized feature tree. This makes it easier to implement late stage design changes, modify imported 3D CAD, and edit multiple assemblies simultaneously - just to name a few common design challenges this technology helps to solve. 2. Generative Design Who wouldn't love to save time and energy? What if, instead of doing manual work, you could automate a tedious part of your design process? Generative design makes this possible. With the integration of topology optimization into the Solid Edge 3D modeling toolkit, designers are able to create optimized product designs from requirements and constraints, rather than creating geometry first and then validating the design. In this way, you can explore more design options to find the optimal design rather than just the first one to meet minimum requirements. This is especially helpful to create lighter components, minimize material waste in downstream manufacturing, and customize designs for casting or high-res 3D printing. 3. Dedicated user community When it comes to learning, they say the best teacher is experience. I agree with one caveat: The best teacher is another person's experience. When you can learn from the mistakes (or successes!) of someone else, you save yourself the time and effort of trial and error. That's why one of the things I love most about Solid Edge is that we have a dedicated community of users from around the world! People are always so friendly and willing to help when it comes to learning how to use the software and developing best practices. Many of you choose to dedicate your time to sharing your expertise and answering questions right here in these forums. We are very lucky to have all of you as Solid Edge users. 4. Free online training and resources Speaking of learning, another great reason to love Solid Edge is the wealth of resources and training materials available online for free to help you master design skills. Whether you are new to CAD, just new to Solid Edge, or a longtime pro looking to gain expertise in additional areas, you will find plenty of tutorials and courses to help you get the most from using Solid Edge. A great place to start is with our Tips and Tricks videos on YouTube, including How to Create a Top Down Assembly in Solid Edge. Solid Professor offers another great option with courses on Solid Edge and other CAD systems and related technical hardware. While it does require an annual membership to view full courses, you can register and watch the first 5 modules of any course for free. 5. Reverse Engineering Thanks to the rapid growth of high-resolution 3D scanners, scanning is now the easy part of reverse engineering. Even legacy parts that were first designed on a drafting board can be digitally represented and modified to suit contemporary designs without requiring you to completely reconstruct them. We love Solid Edge because it has tools to speed up the reverse engineering process and make our lives easier! From mesh cleanup to surface extraction, you can do it all better with Solid Edge. 6. 3D Printing Additive manufacturing or 3D printing, as it's more commonly referred to, makes it possible to leverage the full potential of those aforementioned design technologies such as 3D scanning and generative design. To manufacture the complex, organic shapes you get from using these techniques would be costly and time-consuming to the point that they would be virtually impossible to produce without the aid of 3D printing. With Solid Edge, you can easily print individual prototype models on your own 3D printers, or upload your models to the cloud to receive instant quotes for manufacturing your part in different materials and have the part shipped to your door. Solid Edge also contains tools to design products optimized for additive manufacturing. 7. Invested in students and educators A cause that is near and dear to my heart (and one of the biggest reasons I love Solid Edge!) is that we are invested in students and educators. At a time when technology and the way we develop products is changing so rapidly, it's imperative that educational institutions have access to the latest software and processes being used in industrial companies today. Otherwise, how can we expect students to be properly trained with the skills they need when they enter the workforce. Solid Edge provides free access to the same professional software the pros use in companies throughout the world to students and teachers. Not only that, but we partner with a number of great organizations whose programs help spark students interest in STEM, such as Greenpower and FIRST Robotics. Solid Edge provides sponsorship, software, as well as support in developing curriculum and training. 8. Convergent Modeling The thing about these new and expanding design technologies-generative, reverse engineering and additive- is that they are all mesh-based, meaning their geometry is comprised of tiny triangles stitched together to form a mesh. These are also known as facets. The thing about mesh or facet data is that it doesn't play well with the boundary representation or b-rep data of traditional solid models, meaning designers would typically have to convert the data or perform a lengthy surfacing process to get it to a workable state. A great reason to love Solid Edge is that convergent modeling technology seamlessly combines the two, so you can perform feature modeling on a mesh model and it behaves just like regular solid modeling. 9. Passionate team that gives back If ever there was a reason to love Solid Edge, the people would be it. We have a close-knit team of people who are passionate about Solid Edge and helping anyone who uses our software to become the best designers, engineers, and overall experts they can. We certainly have fun with each other, and most of all, we like to stay connected to our communities and give back whenever possible. Some of the Solid Edge crew dedicating their time to work on a Habitat for Humanity house in Huntsville, Alabama. 10. Built-in data management Far from just being a CAD tool, Solid Edge is a comprehensive suite of product development software that includes built-in data management capabilities to help you meet requirements and stay compliant. Solid Edge ST10 features enhancements that make setup and administration easier, and improvements in the user interface help speed completion of everyday tasks and reduce errors in the design process. You can rest assured you won't waste time working on an outdated revision, because Solid Edge notifies you as soon as a new revision is available. Solid Edge also offers improved tools to find and replace duplicate files and automatically copies drawings during "Save As" operations 11. More ways to collaborate Yet another reason to love Solid Edge is that you have more ways to collaboratively work with your team. As technology evolves and products-and ultimately the processes to develop those products-become increasingly complex, more people are involved and expected to work collaboratively in the design and development effort. Solid Edge recently rolled out a beta of the Solid Edge Portal, which gives designers and manufacturers a new way to securely collaborate on projects by uploading CAD files to cloud-based project folders and viewing these files from any browser. 12. Fast, easy-to-create technical publications The ability to correctly communicate the manufacturing, installation and maintenance procedures for your designs is essential to product performance. We love that Solid Edge is closely integrated with the Solid Edge Technical Publications solution to give you quick access to tools to create technical documentation for your designs. From simple illustrations for end user manuals to interactive technical documents for manufacturing and service, you can produce top quality documents with minimal effort. Create illustration sets directly from Solid Edge geometry and product and manufacturing (PMI) annotations and generate customizable, multi-page documents. Edits to Solid Edge models can even automatically propagate to the publications. 13. Embedded CFD for flow analysis Getting valuable insight about a product's behavior from the beginning of the design cycle is a game changer. It helps you to create better products, while requiring less time and iterations than would otherwise be necessary to achieve optimal product performance. Solid Edge Flow Simulation is a fully embedded and intuitive computational fluid dynamics (CFD) analysis tool that provides some much needed insight into product performance. Because the tool tightly integrates native Solid Edge geometry and simulation data, all changes are synchronized, resulting in reliable, optimized products. 14. Flexible options let you choose how to access Solid Edge At a time when software companies are moving to subscription only, Solid Edge believes in letting you choose how you want to access your software. There are options that make sense for different people depending on their needs; a monthly subscription often works for a small business that may not have a lot capital to spend $10,000 on a CAD license. Pay on a monthly basis or save with an annual subscription that offers a more cost effective alternative. Of course, you can still get a perpetual license that allows you to use Solid Edge without an internet connection for as long as you want. That's the power of having options Solid Edge help and trainingare available on a public Siemens web server, and by default, SolidEdge accesses it from that location. However, you may choose to install the Siemens PLM Documentation Server and he SolidEdge help and training files on your workstation or on your own server, and then configure Solid Edge to display it from there. Installing a local help server can be very beneficial for you and your team. Perhaps your company doesn't allow internet access for most employees, or you work on a government contract that requires security measures that complicate internet access. Or maybe you just have very slow internet. How are your users going access the Solid Edge web served help? Siemens and Solid Edge provide a way for you easily stand up a simple server for your users to access a local version of the web help. The default configuration can support one user robustly, or three to four users who only need occasional access. Since it can be deployed on a regular PC, it is not meant for a broad user base. If you have a server already available, you can install the help there for many users. Our system also supports all of the languages that Solid Edge is localized into. These instructions are for anyone whose company is behind a firewall, that doesn't have internet access, or is not allowed open internet access. So that any SE user can have access to the help collection, since chm files are no longer sufficient to support all of the media types and learning that we develop for customers. Siemens PLM Software,a business unit of the Siemens Industry Automation Division, is a world-leading provider of product lifecycle management (PLM) software, systems and services with nine million licensed seats and 77,000 customers worldwide. Headquartered in Plano, Texas, Siemens PLM Software helps thousands of companies make great products by optimizing their lifecycle processes, from planning and development through manufacturing and support. Our HD-PLM vision is to give everyone involved in making a product the information they need, when they need it, to make the smartest decision. 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  23. Siemens Solid Edge 2022 MP08 | 364.8 mb Product:Siemens Solid Edge Version:2022 MP08 (222.00.8.003) Supported Architectures:x64 Website Home Page :www.plm.automation.siemens.com Languages Supported:multilanguage System Requirements:Windows * Software Prerequisites:Siemens Solid Edge 2022 and above Size:364.8 mb Languages Supported: 中文 (Simplified), 中文 (Traditional), Čeština, English, Français, Deutsch, Magyar, Italiano, 日本語, 한국어, Polski, Português-Brazilian, Русский, Español Siemens Digital Industries Software is pleased to announce the availability of Solid Edge 2022 MP08. The 2022 release added embedded rules-based design automation, greater capabilities to work with point-cloud, mesh and imported data without the need for translation alongside new tools to for 2.5 axis machining and ultra-efficient upfront fluid flow simulation. Solid Edgeis a complete 3D CAD system that uses Siemens Synchronous Technology for accelerated design, faster revisions, and better imported re-use that helps companies design smarter. The Solid Edge portfolio is an integrated set of powerful, comprehensive, and accessible tools that advance all aspects of the product development process. Solid Edge addresses today's complexity challenges with automated digital solutions that cultivate creativity and collaboration. By harnessing the latest innovative technologies in mechanical and electrical design, simulation, manufacturing, publications, data management and cloud-based collaboration, using Solid Edge dramatically shortens time-to-market, provides greater production flexibility, and significantly reduces costs with its collaborative and scalable solutions. Packed with more than 500 new features and enhancements, Solid Edge 2022 is engineered to grow your business - supporting modern product development processes, allowing you to do more with your resources and enabling new ways of working. New features and enhancements in this release are engineered in response to feedback received directly from Solid Edge users, making this one of the most exciting releases yet. Introducing Solid Edge 2022 - Engineered to grow your business | Launch Event The next evolution of Solid Edge is here. Be among the first to experience what's new in Solid Edge 2022. Siemens Digital Industries (DI)is an innovation leader in automation and digitalization. Closely collaborating with partners and customers, DI drives the digital transformation in the process and discrete industries. With its Digital Enterprise portfolio, DI provides companies of all sizes with an end-to-end set of products, solutions and services to integrate and digitalize the entire value chain. Optimized for the specific needs of each industry, DI's unique portfolio supports customers to achieve greater productivity and flexibility. DI is constantly adding innovations to its portfolio to integrate cutting-edge future technologies. Siemens Digital Industries has its global headquarters in Nuremberg, Germany, and has around 75,000 employees internationally. Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live https://www.uploadcloud.pro/2fnb7f3579ik/09e7a.Siemens.Solid.Edge.2022.MP08.rar.html Uploadgig https://uploadgig.com/file/download/b042B3306d3e9e50/09e7a.Siemens.Solid.Edge.2022.MP08.rar Rapidgator https://rapidgator.net/file/ffee27fd1a9eacefe2db4d7ee8396834/09e7a.Siemens.Solid.Edge.2022.MP08.rar.html NitroFlare https://nitroflare.com/view/EFCE962040001E7/09e7a.Siemens.Solid.Edge.2022.MP08.rar Links are Interchangeable - No Password - Single Extraction
  24. Solid Commander 10.1.14122.6460 Multilingual | 138.5 Mb Solid Commander - automated PDF to Word conversion, PDF/A validation, PDF to PDF/A conversion, searchable PDF creation and text extraction. Automated PDF to Word or text conversion, PDF/A validation, PDF to PDF/A conversion and searchable PDF creation. Solid Commander uses watch folders and pre-defined settings to automate your PDF and PDF/A workflow. PDF to Word Converter. Convert your PDF files to Word documents for easy editing. PDF to Text Converter. Use advanced document reconstruction to extract flowing text content from PDF. Figures out columns. Removes headers and footers. PDF to PDF/A Converter. Convert existing normal or image PDF files into fully searchable ISO 19005-1 and ISO 19005-2 compliant archivable documents. TIFF to PDF Converter. Convert legacy scanned TIFF documents into fully searchable and archivable PDF/A documents. OCR for Search. Add searchable text layer. Easy for indexing and archiving legacy and paper documents. System Requirements Windows 11, 10, Windows 8.1, Windows 7 (32 and 64 bit versions) Minimum - CPU: Intel Pentium 4 (2GHz) or AMD AthlonTM XP 2800+ (2.2GHz); RAM: 512MB Recommended - CPU: Intel 2 Duo E6300 (1.86GHz) or AMD AthlonTM 64 X2 3800+ (2GHz); RAM: 2GB Home Page -http://www.soliddocuments.com/ Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live https://www.uploadcloud.pro/z644wiwifjsy/p1v9k.Solid.Commander..10.1.14122.6460.Multilingual.rar.html Rapidgator https://rapidgator.net/file/8f8e017204bf6ae04cf57a9c1a2f63b6/p1v9k.Solid.Commander..10.1.14122.6460.Multilingual.rar.html NitroFlare https://nitro.download/view/6994DFE946C45D4/p1v9k.Solid.Commander..10.1.14122.6460.Multilingual.rar Uploadgig https://uploadgig.com/file/download/c1ADa88357b448dD/p1v9k.Solid.Commander..10.1.14122.6460.Multilingual.rar
  25. Solid Automator 10.1.14122.6460 Multilingual | 72.8 Mb Solid Automator - automated PDF to Word conversion, PDF/A validation, PDF to PDF/A conversion, searchable PDF creation and text extraction. Solid Automator uses watch folders and pre-defined settings to automate PDF workflow. Convert images and PDF files to PDF/A, validate PDF/A and create PDF to searchable PDF or PDF/A. ISO 19005 PDF/A-1b, PDF/A-2b, PDF/A-2u, PDF/A-3b and PDF/A-3u formats supported. Features Archival Using PDF/A - Convert to PDF/A - Validate PDF/A - PDF to Searchable PDF or PDF/A - Create PDF from Images Archiving TIFF to PDF Converter. Convert legacy scanned TIFF documents into fully searchable and archivable PDF/A documents. OCR for Search. Add searchable text layer. Easy for indexing and archiving legacy and paper documents. PDF to PDF/A Converter. Convert existing normal or image PDF files into fully searchable ISO 19005-1 and ISO 19005-2 compliant archivable documents. Validate PDF/A. Verify ISO 19005-1 and ISO 19005-2 compliance for existing PDF documents and repair common issues. Standard PDF/A Compliance Reports. Solid PDF Tools creates standard PDF/A validation reports as per the specifications from the PDF/D Consortium. System Requirements Windows 11, Windows 10, Windows 8.1, Windows 7 (32 and 64 bit versions) Minimum - CPU: Intel® Pentium® 4 (2GHz) or AMD AthlonTM XP 2800+ (2.2GHz); RAM: 512MB Recommended - CPU: Intel® 2 Duo E6300 (1.86GHz) or AMD AthlonTM 64 X2 3800+ (2GHz); RAM: 2GB Home Page-http://www.soliddocuments.com/ Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live https://www.uploadcloud.pro/9fdz6n2gzwnb/nyehi.Solid.Automator.10.1.14122.6460.Multilingual.rar.html Rapidgator https://rapidgator.net/file/52c9763227cde2f9cd406173838c9117/nyehi.Solid.Automator.10.1.14122.6460.Multilingual.rar.html NitroFlare https://nitro.download/view/97273CDA43D1C19/nyehi.Solid.Automator.10.1.14122.6460.Multilingual.rar Uploadgig https://uploadgig.com/file/download/F18a38cb2F53fcDF/nyehi.Solid.Automator.10.1.14122.6460.Multilingual.rar
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