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  1. Solid PDF Tools 10.1.15232.9560 Multilingual Portable | 195.9 Mb Solid PDF Tools is the leading PDF converter for turning PDF files into fully editable Windows documents. Whether you need your content in Microsoft® Word, Excel, PowerPoint, HTML or just text, Solid PDF Tools gives you a simple and easy way to quickly get your content. Convert whole documents or selected content. Solid PDF Tools offers robust PDF/A archival creation, conversion and validation with PDF/A-1b, PDF/A-2b, PDF/A-2u, PDF/A-3b and PDF/A-3u ISO 19005 formats supported. Document Conversion and Reconstruction * PDF to Word * Scan to Word * Convert to Excel * Convert to HTML * Convert to PowerPoint * Convert to Text * Extract Data * Extract Images * Selection Conversion (file or clipboard) * Word Addin (Open PDF button) * Word Addin (Open Image button) Archival and Creation * Convert to PDF/A * Validate PDF/A * Scan to PDF * PDF to Searchable PDF or PDF/A * Create PDF using Office * Create PDF from Images * Create PDF using printer driver * Combine * Page Manipulation Miscellaneous * Page Viewer (Zoom, etc.) * Passwords, Permissions, Encryption * Document Properties * Viewer Settings * Multiple-Files * Search * Print PDF System Requirements: Windows 11, Windows 10, Windows 8.1, Windows 7 (32 and 64 bit versions) Microsoft® Office (2013, 2016, 2019) required for Solid Ribbon Add-in (Open PDF, Open Image and Scan to Word directly from Microsoft® Word) and to create PDF files from .doc, .xls, .ppt, ... Minimum - CPU: Intel® Pentium® 4 (2GHz) or AMD AthlonTM XP 2800+ (2.2GHz); RAM: 512MB Recommended - CPU: Intel® 2 Duo E6300 (1.86GHz) or AMD AthlonTM 64 X2 3800+ (2GHz); RAM: 2GB Home Page- https://www.soliddocuments.com/ Visit All My News Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live Download from Fikper https://fikper.com/mJEz56x4nu/7cgjb.Solid.PDF.Tools.10.1.15232.9560.Multilingual.Portable.rar.html Rapidgator https://rapidgator.net/file/cb82421e9a7e49fd9f8e48345005e695/7cgjb.Solid.PDF.Tools.10.1.15232.9560.Multilingual.Portable.rar.html Uploadgig https://uploadgig.com/file/download/74fDCe6441788073/7cgjb.Solid.PDF.Tools.10.1.15232.9560.Multilingual.Portable.rar NitroFlare https://nitroflare.com/view/6A614CB4E4BF922/7cgjb.Solid.PDF.Tools.10.1.15232.9560.Multilingual.Portable.rar Links are Interchangeable - No Password - Single Extraction
  2. Solid Converter PDF 10.1.15232.9560 Multilingual Portable | 99.1 Mb Solid Converter is the best PDF converter for turning PDF files into fully editable Windows documents. Whether you need your content in Microsoft Word, Excel, PowerPoint, HTML or just text, Solid Converter gives you simple methods to quickly get your content. Features: PDF to Word Converter. Convert your PDF files to Word documents for easy editing. Scan to Word. Scan directly from paper to well formatted, editable Word documents using the Solid AddIn from within Microsoft Word. PDF to Excel Converter. Convert tables from your PDF files to Microsoft Excel spreadsheets. Select pages or entire document. PDF to PowerPoint Conversion. Convert each page in your PDF to a slide in PowerPoint and then edit. Convert to HTML. Convert your PDFs to high quality reflowed HTML while preserving styles, tables and hyperlinks. Extract Data. Use this to extract data from PDF files to .CSV files. User options include: specify delimiter, line terminator and encoding to be used during extraction. PDF to Text Converter. Use advanced document reconstruction to extract flowing text content from PDF. Figures out columns. Removes headers and footers. WYSIWYG Content Extraction. Convert selected text, tables or images from a PDF file. Creates formatted content in Word, tables in Excel or image files. Combine. Combine multiple documents into a single PDF file. Combine PDF files. Rearrange Pages. Use drag and drop to rearrange page order in a file or between multiple files allowing selective conversion. Extract Pages. Extract pages from a PDF file as a single new PDF or as multiple new PDFs for each page. Multiple-file Conversions. Save time by using the multiple-file conversion list in the UI. PDF Creation. Simply drag and drop. Easily create PDFs from your documents. WYSIWYG user interface. Print to PDF. Create PDF files easily from any Windows-based program. Password-Protect your PDFs. You can restrict who can view, edit, copy, print or add comments to your document. 256 AES Encryption. This new high level encryption is supported in Adobe Acrobat 9 or higher. 128-bit RC4 or AES encryption algorithms also supported. Archive Using PDF/A. Create PDF/A documents which are fully compliant with current ISO archiving standards. Set Document Properties. Define Title, Author, Subject and Keywords to help organize your documents. Reduce File Size. Keep your PDFs small with our compression options. Optimize file size for Web or print while preserving an appropriate level of quality. Acrobat Reader Settings. Set default view including page layout, initial zoom and page thumbnail view. PDF Bookmarks from Office. Automatically create PDF bookmark outlines from Word, PowerPoint, Excel or Publisher documents. System Requirements: Windows 11, Windows 10, Windows 8.1, Windows 7 (32 and 64 bit versions) Microsoft® Office (2013, 2016, 2019) required for Solid Ribbon Add-in (Open PDF, Open Image and Scan to Word directly from Microsoft® Word) and to create PDF files from .doc, .xls, .ppt, ... Minimum - CPU: Intel® Pentium® 4 (2GHz) or AMD AthlonTM XP 2800+ (2.2GHz); RAM: 512MB Recommended - CPU: Intel® 2 Duo E6300 (1.86GHz) or AMD AthlonTM 64 X2 3800+ (2GHz); RAM: 2GB Home Page- https://www.soliddocuments.com/ Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live Download from Fikper https://fikper.com/aAop0izkdb/1eqti.Solid.Converter.PDF.10.1.15232.9560.Multilingual.Portable.rar.html Rapidgator https://rapidgator.net/file/508e5ef1fd3879f4448cc788c0c22271/1eqti.Solid.Converter.PDF.10.1.15232.9560.Multilingual.Portable.rar.html Uploadgig https://uploadgig.com/file/download/9858Fbf5ef95aa77/1eqti.Solid.Converter.PDF.10.1.15232.9560.Multilingual.Portable.rar NitroFlare https://nitroflare.com/view/4635B38BBF3D58F/1eqti.Solid.Converter.PDF.10.1.15232.9560.Multilingual.Portable.rar Links are Interchangeable - No Password - Single Extraction
  3. Solid PDF to Word 10.1.15232.9560 Multilingual | 119 Mb A complex and reliable application developed to help you convert all your text PDF files to DOCX or RTF format, with minimal effort entailed. Solid PDF to Word is an efficient and intuitive software solution whose main purpose resides in providing you with the ability of converting Portable Document Format files to Microsoft Office-compatible files. Simple and neatly-structured appearance The application features a fairly basic and approachable user interface, slightly resembling the Office suite due to the use of a ribbon, which comprises its main functions and options. The start screen of the program enables you to open a PDF in order to manually decide which area you need to turn to DOCX or RTF format, but for converting whole documents, you can just load the files into Solid PDF to Word and export them in a few button presses. Swiftly convert your PDFs to RTF or DOCX format The utility lets you open a Portable Document Format file and browse through the available pages, while the zoom function helps you analyze the text in more detail, in order to determine which text area you need. The tool is capable of automatically detecting tables, also prompting you to choose the precise page range for conversion. However, if you only need a certain paragraph, you can use your mouse cursor and select that exact region, then right-click and pick the 'PDF to Word' option from the context menu. Solid PDF to Word offers a series of output 'Options', allowing you to define a destination folder and the overwrite rules, the 'Reconstruction Mode' for vector graphics, list rendering as well as OCR text recovery preferences. The text can be reconstructed in flowing, continuous or exact mode, while headers, footers and annotated text can be kept or removed. A useful conversion instrument All in all, Solid PDF to Word proves to be a reliable and user-friendly application that can successfully guide you through the process of converting your PDF files to DOCX or RTF format, so as to keep the source text unaltered. System Requirements Windows 10, Windows 8.1, Windows 7 (32 and 64 bit versions) Microsoft® Office (2010, 2013, 2016) required for Solid Ribbon Add-in (Open PDF, Open Image and Scan to Word directly from Microsoft® Word) Minimum - CPU: Intel® Pentium® 4 (2GHz) or AMD AthlonTM XP 2800+ (2.2GHz); RAM: 1GB Recommended - CPU: Intel® 2 Duo E6300 (1.86GHz) or AMD AthlonTM 64 X2 3800+ (2GHz); RAM: 2GB+ Home Page-http://www.soliddocuments.com/ Visit All My News Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live Download from Fikper https://fikper.com/bT661mESMk/82l0q.Solid.PDF.to.Word.10.1.15232.9560.Multilingual.rar.html Rapidgator https://rapidgator.net/file/216c1d00201b0096ac9d6b4753cbc7b4/82l0q.Solid.PDF.to.Word.10.1.15232.9560.Multilingual.rar.html Uploadgig https://uploadgig.com/file/download/881cab2dbc222f23/82l0q.Solid.PDF.to.Word.10.1.15232.9560.Multilingual.rar NitroFlare https://nitroflare.com/view/770A3BD889D4D15/82l0q.Solid.PDF.to.Word.10.1.15232.9560.Multilingual.rar Links are Interchangeable - No Password - Single Extraction
  4. Solid PDF Tools 10.1.15232.9560 Multilingual | 184.1 Mb Solid PDF Tools is the leading PDF converter for turning PDF files into fully editable Windows documents. Whether you need your content in Microsoft® Word, Excel, PowerPoint, HTML or just text, Solid PDF Tools gives you a simple and easy way to quickly get your content. Convert whole documents or selected content. Solid PDF Tools offers robust PDF/A archival creation, conversion and validation with PDF/A-1b, PDF/A-2b, PDF/A-2u, PDF/A-3b and PDF/A-3u ISO 19005 formats supported. Document Conversion and Reconstruction * PDF to Word * Scan to Word * Convert to Excel * Convert to HTML * Convert to PowerPoint * Convert to Text * Extract Data * Extract Images * Selection Conversion (file or clipboard) * Word Addin (Open PDF button) * Word Addin (Open Image button) Archival and Creation * Convert to PDF/A * Validate PDF/A * Scan to PDF * PDF to Searchable PDF or PDF/A * Create PDF using Office * Create PDF from Images * Create PDF using printer driver * Combine * Page Manipulation Miscellaneous * Page Viewer (Zoom, etc.) * Passwords, Permissions, Encryption * Document Properties * Viewer Settings * Multiple-Files * Search * Print PDF System Requirements: Windows 10, Windows 8.1, Windows 7 (32 and 64 bit versions) Microsoft® Office (2010, 2013, 2016) required for Solid Ribbon Add-in (Open PDF, Open Image and Scan to Word directly from Microsoft® Word) and to create PDF files from .doc, .xls, .ppt, ... Minimum - CPU: Intel® Pentium® 4 (2GHz) or AMD AthlonTM XP 2800+ (2.2GHz); RAM: 512MB Recommended - CPU: Intel® 2 Duo E6300 (1.86GHz) or AMD AthlonTM 64 X2 3800+ (2GHz); RAM: 2GB Home Page- https://www.soliddocuments.com/ Visit All My News Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live Download from Fikper https://fikper.com/ue5OB3EzXg/7zf0o.Solid.PDF.Tools.10.1.15232.9560.Multilingual.rar.html Rapidgator https://rapidgator.net/file/363e5417ab7c22c4f05acd78dded6070/7zf0o.Solid.PDF.Tools.10.1.15232.9560.Multilingual.rar.html Uploadgig https://uploadgig.com/file/download/2208D2c8bc06337D/7zf0o.Solid.PDF.Tools.10.1.15232.9560.Multilingual.rar NitroFlare https://nitroflare.com/view/8C23403ED8499D8/7zf0o.Solid.PDF.Tools.10.1.15232.9560.Multilingual.rar Links are Interchangeable - No Password - Single Extraction
  5. Solid Converter PDF 10.1.15232.9560 Multilingual | 118.6 Mb Solid Converter is the best PDF converter for turning PDF files into fully editable Windows documents. Whether you need your content in Microsoft Word, Excel, PowerPoint, HTML or just text, Solid Converter gives you simple methods to quickly get your content. Features: PDF to Word Converter. Convert your PDF files to Word documents for easy editing. Scan to Word. Scan directly from paper to well formatted, editable Word documents using the Solid AddIn from within Microsoft Word. PDF to Excel Converter. Convert tables from your PDF files to Microsoft Excel spreadsheets. Select pages or entire document. PDF to PowerPoint Conversion. Convert each page in your PDF to a slide in PowerPoint and then edit. Convert to HTML. Convert your PDFs to high quality reflowed HTML while preserving styles, tables and hyperlinks. Extract Data. Use this to extract data from PDF files to .CSV files. User options include: specify delimiter, line terminator and encoding to be used during extraction. PDF to Text Converter. Use advanced document reconstruction to extract flowing text content from PDF. Figures out columns. Removes headers and footers. WYSIWYG Content Extraction. Convert selected text, tables or images from a PDF file. Creates formatted content in Word, tables in Excel or image files. Combine. Combine multiple documents into a single PDF file. Combine PDF files. Rearrange Pages. Use drag and drop to rearrange page order in a file or between multiple files allowing selective conversion. Extract Pages. Extract pages from a PDF file as a single new PDF or as multiple new PDFs for each page. Multiple-file Conversions. Save time by using the multiple-file conversion list in the UI. PDF Creation. Simply drag and drop. Easily create PDFs from your documents. WYSIWYG user interface. Print to PDF. Create PDF files easily from any Windows-based program. Password-Protect your PDFs. You can restrict who can view, edit, copy, print or add comments to your document. 256 AES Encryption. This new high level encryption is supported in Adobe Acrobat 9 or higher. 128-bit RC4 or AES encryption algorithms also supported. Archive Using PDF/A. Create PDF/A documents which are fully compliant with current ISO archiving standards. Set Document Properties. Define Title, Author, Subject and Keywords to help organize your documents. Reduce File Size. Keep your PDFs small with our compression options. Optimize file size for Web or print while preserving an appropriate level of quality. Acrobat Reader Settings. Set default view including page layout, initial zoom and page thumbnail view. PDF Bookmarks from Office. Automatically create PDF bookmark outlines from Word, PowerPoint, Excel or Publisher documents. System Requirements: Windows 10, Windows 8.1, Windows 7 (32 and 64 bit versions) Microsoft Office (2013, 2016, 2019) required for Solid Ribbon Add-in (Open PDF, Open Image and Scan to Word directly from Microsoft Word) and to create PDF files from .doc, .xls, .ppt, ... Minimum - CPU: Intel Pentium 4 (2GHz) or AMD AthlonTM XP 2800+ (2.2GHz); RAM: 512MB Recommended - CPU: Intel 2 Duo E6300 (1.86GHz) or AMD AthlonTM 64 X2 3800+ (2GHz); RAM: 2GB Home Page- https://www.soliddocuments.com/ Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live Download from Fikper https://fikper.com/M8fVy2CZku/jqpkg.Solid.Converter.PDF.10.1.15232.9560.Multilingual.rar.html Rapidgator https://rapidgator.net/file/69a1e0ee6c70efd49de9e758c0722e9c/jqpkg.Solid.Converter.PDF.10.1.15232.9560.Multilingual.rar.html Uploadgig https://uploadgig.com/file/download/6958e61f809f165d/jqpkg.Solid.Converter.PDF.10.1.15232.9560.Multilingual.rar NitroFlare https://nitroflare.com/view/27B2176ED9E5D84/jqpkg.Solid.Converter.PDF.10.1.15232.9560.Multilingual.rar Links are Interchangeable - No Password - Single Extraction
  6. Solid Commander 10.1.15232.9560 Multilingual | 129.5 Mb Solid Commander - automated PDF to Word conversion, PDF/A validation, PDF to PDF/A conversion, searchable PDF creation and text extraction. Automated PDF to Word or text conversion, PDF/A validation, PDF to PDF/A conversion and searchable PDF creation. Solid Commander uses watch folders and pre-defined settings to automate your PDF and PDF/A workflow. * PDF to Word Converter. Convert your PDF files to Word documents for easy editing. * PDF to Text Converter. Use advanced document reconstruction to extract flowing text content from PDF. Figures out columns. Removes headers and footers. * PDF to PDF/A Converter. Convert existing normal or image PDF files into fully searchable ISO 19005-1 and ISO 19005-2 compliant archivable documents. * TIFF to PDF Converter. Convert legacy scanned TIFF documents into fully searchable and archivable PDF/A documents. * OCR for Search. Add searchable text layer. Easy for indexing and archiving legacy and paper documents. System Requirements Windows 10, Windows 8.1, Windows 7 (32 and 64 bit versions) Minimum - CPU: Intel® Pentium® 4 (2GHz) or AMD AthlonTM XP 2800+ (2.2GHz); RAM: 512MB Recommended - CPU: Intel® 2 Duo E6300 (1.86GHz) or AMD AthlonTM 64 X2 3800+ (2GHz); RAM: 2GB Home Page-http://www.soliddocuments.com/ Visit All My News Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live Download from Fikper https://fikper.com/oakTQnZcny/cllgj.Solid.Commander.10.1.15232.9560.Multilingual.rar.html Rapidgator https://rapidgator.net/file/43420c5275d9e99f2663578f8db72e53/cllgj.Solid.Commander.10.1.15232.9560.Multilingual.rar.html Uploadgig https://uploadgig.com/file/download/756efd306051C088/cllgj.Solid.Commander.10.1.15232.9560.Multilingual.rar NitroFlare https://nitroflare.com/view/24332A35B4DD061/cllgj.Solid.Commander.10.1.15232.9560.Multilingual.rar Links are Interchangeable - No Password - Single Extraction
  7. Solid Automator 10.1.15232.9560 Multilingual | 76 Mb Solid Automator - automated PDF to Word conversion, PDF/A validation, PDF to PDF/A conversion, searchable PDF creation and text extraction. Solid Automator uses watch folders and pre-defined settings to automate PDF workflow. Convert images and PDF files to PDF/A, validate PDF/A and create PDF to searchable PDF or PDF/A. ISO 19005 PDF/A-1b, PDF/A-2b, PDF/A-2u, PDF/A-3b and PDF/A-3u formats supported. Features Archival Using PDF/A - Convert to PDF/A - Validate PDF/A - PDF to Searchable PDF or PDF/A - Create PDF from Images Archiving TIFF to PDF Converter. Convert legacy scanned TIFF documents into fully searchable and archivable PDF/A documents. OCR for Search. Add searchable text layer. Easy for indexing and archiving legacy and paper documents. PDF to PDF/A Converter. Convert existing normal or image PDF files into fully searchable ISO 19005-1 and ISO 19005-2 compliant archivable documents. Validate PDF/A. Verify ISO 19005-1 and ISO 19005-2 compliance for existing PDF documents and repair common issues. Standard PDF/A Compliance Reports. Solid PDF Tools creates standard PDF/A validation reports as per the specifications from the PDF/D Consortium. System Requirements Windows 10, Windows 8.1, Windows 7 (32 and 64 bit versions) Minimum - CPU: Intel® Pentium® 4 (2GHz) or AMD AthlonTM XP 2800+ (2.2GHz); RAM: 512MB Recommended - CPU: Intel® 2 Duo E6300 (1.86GHz) or AMD AthlonTM 64 X2 3800+ (2GHz); RAM: 2GB Home Page-http://www.soliddocuments.com/ Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live Download from Fikper https://fikper.com/x7EUmP1acm/a3l3r.Solid.Automator.10.1.15232.9560.Multilingual.rar.html Rapidgator https://rapidgator.net/file/44aa832d8c677e0b22ed303965695af6/a3l3r.Solid.Automator.10.1.15232.9560.Multilingual.rar.html Uploadgig https://uploadgig.com/file/download/cb176d52b07ccc79/a3l3r.Solid.Automator.10.1.15232.9560.Multilingual.rar NitroFlare https://nitroflare.com/view/3C1E2DE3BFC18D4/a3l3r.Solid.Automator.10.1.15232.9560.Multilingual.rar Links are Interchangeable - No Password - Single Extraction
  8. CAMWorks 2023 SP0 for Solid Edge | 1.5 Gb Product:CAMWorks Version:2023 SP0 build 2022/1209 (09-Dec-2022) Supported Architectures:x64 Website Home Page :www.camworks.com Languages Supported:multilanguage System Requirements:Windows * Software Prerequisites:pre-installed Solid Edge 2022 or 2023 Size:1.5 Gb Languages Supported: 中文 Simplified, 中文 Traditional, Français, Deutsch, Italiano, 日本語, Polski, Português-Brazilian, Русский, Español, Türkçe, 한국어, Čeština The HCLSoftware development team is pleased to announce the availability of HCL CAMWorks 2023. New release gives you the ability to program smarter and machine faster. General Automatically Reselecting the Set Post Processor from The Default Post Processor Path Purpose:To allow relocation of the folder containing the post processors used for programming parts/assemblies such that there is no need to reconfigure the path to of the post processors used for generating NC code Mill Euler Angles Method for 5 Axis Rotary Milling (3 + 2 Axis Machining) Purpose:To provide the Euler Angles Method of calculating the Rotary and Tilt angles for 5 Axis positional Milling. In such cases, the tool will position itself to be perpendicular to the Work Plane containing the features to be machined and then proceed to perform standard 2.5 Axis and 3 Axis Mill operations. Additional Probing Cycles Purpose:To provide probing cycle options to calibrate and measure planes and axes, from CAMWorks For Solid Edge 2023 version onwards, the following additional probing cycles will be available: - 3 Point Plane - Angle Measurement in X Axis - Angle Measurement in Y Axis - 4th Axis Measurement in X Axis - 4th Axis Measurement in Y Axis Support for Probing Operations to support using Heidenhain Post Processor Purpose:To support Probing operations on machine tools using Heidenhain controllers Support for Probing Cycles in Assembly Mode Purpose:To allow user to assign appropriate part instance and mill part setup for each probe operation generated in assembly mode. This step will ensure that the correct Part Setup Origin is selected while posting the toolpath of the probe operation Output Options for Probe Tool Purpose:To provide a parameter to select the NC Program Output Reference option for Probe Tools Tool Selection Logic Based on Flute Length and Feature Depth Purpose:To provide improved Tool Selection logic when Tool Selection Criteria is based on an Expressionand not on any specific tool so that Flute Length of tool is considered (Irrespective of whether Tool Crib Priority checkbox is checked or not) Exclusive 'Machine Cavities - VoluMill' Parameter for 3 Axis VoluMill Operations Purpose:To provide a separate parameter 'Machine Cavities - VoluMill' for 3 Axis VoluMill operations Considering Correct Feed/Speed Data Based on Stock Materials of Different Parts in Assembly Mode Purpose:To ensure that appropriate Feed/Speed data is considered for different stock materials associated with different parts or parts instances comprising an assembly Resizing Tool Select Filter Dialog Box Purpose:To allow resizing of the Tool Select Filter dialog box so that users can view additional columns of the table within the dialog box Option to edit 'Min. Hole Diameter' for Thread Mill Operations in CAMWorks For Solid Edge UI Purpose:To provide users the option to edit the Min Hole Diameter parameter of Thread Milling Operations within the CAMWorks For Solid Edge user interface Linking of Leadin and Leadout Parameters for Linked Contour Mill Operations Purpose:To ensure Leadin and Leadout parameters too are copied in the linked Contour Mill operations Optimize Tool Selection Logic When Tool Crib Priority is Set to On Purpose:To ensure better results for tool selection when Tool Crib Priority is set to 'On' Support for 'Tapered' and 'Neck' Shank Type All Mill Tools Purpose:To support the shank type of Tapered and Neck for all Mill Tools that support this functionality Option to define End Direction 2 of Islands in the 2.5 Axis Mill Features Wizard Purpose:To provide an option to define the height of the islands of a 2.5 axis feature in two directions Turning Support for Canned Cycle Threading Operations when Cut Type is Reversed Purpose:To enable generation of Canned Cycle Threading operations when the Cut Type is reversed TechDB Tap Cutting and Tap Rolling Tools with Sub Spindle Attribute in the Default TechDB Purpose:To provide Tap cutting and Tap rolling tools with Sub Spindle attribute in the default TechDB. Reduced Installer Size of CAMWorks For Solid Edge after removal of legacy nonEnglish TechDB files Purpose: - To ensure a leaner CAMWorks For Solid Edge installer by removal of redundant legacy TechDB files in non-English language - To ensure a more robust functioning of TechDB by eliminating the presence of multiple separate language based TechDB data files in MS Access and SQL Server formats CAMWorks for Solid Edgebrings proven, state-of-the-art machining capabilities to Solid Edge users. Since it is accessible directly in the Solid Edge window, CAMWorks for Solid Edge provides a consistent user interface and eliminates time-consuming file transfers. With Geometric's patented Feature Recognition technology running in real-time to capture machined features and automatically generate or update the toolpath, manufacturing-driven design changes can be made to any CAD model using synchronous technology, a unique capability which combines the speed and flexibility of direct modeling with the precise control of dimension driven design. This dramatically streamlines what has traditionally been a time-consuming process. The solution also captures the machining strategy in a customizable database, TechDB, thus allowing efficient machining solutions to be reapplied to future designs with similar features, further enhancing productivity.CAMWorks 2023combines the benefits of a fully integrated CAD/CAM system with advanced programming technologies such as feature-based programming, automatic feature recognition, knowledge-based machining and TechDB for storing and reusing best practices. What's new in CAMWorks 2023 - An overview HCLSoftwareis a division of HCL Technologies (HCL) that operates its primary software business. We develop, market, sell, and support over 30 product families in the areas of Customer Experience, Digital Solutions, Secure DevOps, Security & Automation. Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live Download From 1DL https://1dl.net/ty0tdrby72h5/jfmqd.SET_UP.rar Rapidgator https://rapidgator.net/file/c19509bb7991cb6502617a7e5e17140c/jfmqd.SET_UP.rar.html Uploadgig https://uploadgig.com/file/download/86b3ef39889F0b8c/jfmqd.SET_UP.rar NitroFlare https://nitroflare.com/view/24F4ECD83BDD411/jfmqd.SET_UP.rar Links are Interchangeable - No Password - Single Extraction
  9. Siemens Solid Edge 2022 MP11 | 392.7 mb Product:Siemens Solid Edge Version:2022 MP11 (222.00.11.002) Supported Architectures:x64 Website Home Page :www.plm.automation.siemens.com Languages Supported:multilanguage System Requirements:Windows * Software Prerequisites:pre-installed Siemens Solid Edge 2022 and above Size:392.7 mb Languages Supported: 中文 (Simplified), 中文 (Traditional), Čeština, English, Français, Deutsch, Magyar, Italiano, 日本語, 한국어, Polski, Português-Brazilian, Русский, Español Siemens Digital Industries Software is pleased to announce the availability of Solid Edge 2022 MP11. The 2022 release added embedded rules-based design automation, greater capabilities to work with point-cloud, mesh and imported data without the need for translation alongside new tools to for 2.5 axis machining and ultra-efficient upfront fluid flow simulation. Solid Edgeis a complete 3D CAD system that uses Siemens Synchronous Technology for accelerated design, faster revisions, and better imported re-use that helps companies design smarter. The Solid Edge portfolio is an integrated set of powerful, comprehensive, and accessible tools that advance all aspects of the product development process. Solid Edge addresses today's complexity challenges with automated digital solutions that cultivate creativity and collaboration. By harnessing the latest innovative technologies in mechanical and electrical design, simulation, manufacturing, publications, data management and cloud-based collaboration, using Solid Edge dramatically shortens time-to-market, provides greater production flexibility, and significantly reduces costs with its collaborative and scalable solutions. Packed with more than 500 new features and enhancements,Solid Edge 2022is engineered to grow your business - supporting modern product development processes, allowing you to do more with your resources and enabling new ways of working. New features and enhancements in this release are engineered in response to feedback received directly from Solid Edge users, making this one of the most exciting releases yet. Introducing Solid Edge 2022 - Engineered to grow your business | Launch Event The next evolution of Solid Edge is here. Be among the first to experience what's new in Solid Edge 2022. Siemens Digital Industries (DI)is an innovation leader in automation and digitalization. Closely collaborating with partners and customers, DI drives the digital transformation in the process and discrete industries. With its Digital Enterprise portfolio, DI provides companies of all sizes with an end-to-end set of products, solutions and services to integrate and digitalize the entire value chain. Optimized for the specific needs of each industry, DI's unique portfolio supports customers to achieve greater productivity and flexibility. DI is constantly adding innovations to its portfolio to integrate cutting-edge future technologies. Siemens Digital Industries has its global headquarters in Nuremberg, Germany, and has around 75,000 employees internationally. Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live Download From 1DL https://1dl.net/6xsxygjszfhv/gc37l.Siemens.Solid.Edge.2022.MP11.rar Rapidgator https://rapidgator.net/file/e8f131da94de0a6f0cc647e749ba5821/gc37l.Siemens.Solid.Edge.2022.MP11.rar.html Uploadgig https://uploadgig.com/file/download/25a54cef1d6Be4e5/gc37l.Siemens.Solid.Edge.2022.MP11.rar NitroFlare https://nitroflare.com/view/A08B037F8833988/gc37l.Siemens.Solid.Edge.2022.MP11.rar Links are Interchangeable - No Password - Single Extraction
  10. MP0001 for Siemens Solid Edge 2023 (x64) | File size: 350 MB Create. Connect. Collaborate. Solid Edge 2023 adds a host of new functionality to streamline your product design. Experience seamless collaboration between teams and systems with new interoperability enhancements. A new look and feel suits the way you work, allowing you to do more with fewer clicks. Do more with mesh models with new simulation capabilities. Save time and money in manufacturing by eliminating errors during inspection. Experience it with new licensing options that give you the features you want when you need them. New in Solid Edge 2023 Solid Edge SaaS: Cloud-connected, with anywhere access and exclusive benefits The product development tools you rely on - now available as an Xcelerator Cloud and Software-as-a-Service (SaaS) subscription. Solid Edge SaaS gives you a connection to the cloud and the opportunity to access software and services based on your needs. Lower your IT overhead, manage costs, and easily scale your business. Get access to exclusive extra features, capabilities and included tools. Store your data securely in the cloud and easily share it with your teams, anywhere, anytime, on any device. Leverage Augmented Reality (AR) capabilities to look at your product in the context of the real world. Collaborate easily with Xcelerator Share, included with your subscription. Instantly access add-on capabilities with new Value-Based Licensing to take your design data further. Get the features you want, when you need them, with flexible licensing options Value-Based Licensing allows you to choose the add-on capabilities you want when you need them. This new flexible licensing option available through a Solid Edge SaaS subscription gives you instant access to integrated add-on products: Generative Design Pro, Point Cloud Visualization, Electrical Routing, PCB Collaboration, Advanced PMI, Simulation, and Solid Edge XpresRoute. Easily mix and match add-on products with a flexible token system. Click less, do more A new look and feel gives the Solid Edge user interface (UI) a modern update to match the way you work. Updates include intuitive command bars and toolbars, updated personalization options, and improved modeling workflows. Improvements to Ordered Part and Sheet Metal modeling workflows bring Synchronous tools to Ordered users, further increasing productivity while speeding up onboarding for first-time users. Go further with your design data New interoperability enhancements unlock the power of your design data while future-proofing your work. Transfer Solid Edge data to and from other products within the Xcelerator portfolio with ease, including NX Mechatronics Concept Designer (MCD) and Process Simulate. Insert SolidWorks, JT, STEP, and Parasolid files (part or assembly) directly into Solid Edge assemblies without translation. MBD with Advanced PMI: Seamlessly leverage design and manufacturing intent Model Based Definition (MBD) enhancements give you the tools to detail 3D models faster and easier than ever before. With improved workflows and automatic assistance, your productivity is increased significantly. A new Solid Edge Advanced PMI add-on delivers high-quality consistent dimensioning for downstream PMI applications. Automatically identify, label, and extract critical design characteristics Introducing Solid Edge Inspector - save time and money in manufacturing by eliminating errors in inspection. Solid Edge Inspector automatically generates high-quality inspection data and reports users can trust, while enabling seamless communication in the downstream manufacturing process. Make the most of your mesh - optimized simulation for all your models Enhanced capabilities now allow for simulation on convergent models (models created using generative design or obtained from 3D scans) without the need for conversion to b-rep. Body Mesh functionality has been expanded to include assembly and sheet metal simulation, which reduces meshing errors and accelerates the speed of simulation studies. Build the impossible with new manufacturing capabilities New Multi-Axis Roughing for 5-Axis Machining in Solid Edge CAM Pro provides more efficient material removal while saving you time. A new Rotary Machining Add-on for 4-Axis machining and new Wire EDM functionality improves your ability to create shapes, even those that would otherwise be too expensive or even impossible. The Smart Machine Kits library provides easy access to standardized, professionally built machine simulation kits. and more... System Requirements: pre-installed Siemens Solid Edge 2023. 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  11. MP11 for Siemens Solid Edge 2022 (x64) | File Size: 381.1 MB Solid Edge is the most full-featured hybrid 2D / 3D CAD system that uses synchronous technology to accelerate design and editing process, as well as enhanced support for reusing imported geometry. Solid Edge is a key component of the Velocity Series solution portfolio and features excellent tools for modeling parts and assemblies, drawing designs, transparent data management, and an integrated finite element analysis module that allows you to successfully cope with the increasing complexity of designed products. The new version of Solid Edge offers enhanced functionality based on synchronous technology, which significantly speeds up the product design process, simplifies the modification, import and application of data created in various CAD systems. The latest version includes improvements in finite element analysis, design data management, and over a thousand user-defined changes. Implementing the concept of synchronous technology, Siemens PLM Software has expanded the possibilities of using synchronous technology in the entire system. In addition to support for modeling parts and sheet bodies implemented in previous versions, synchronous models can be used directly in assemblies - for example, in the design of pipelines, trusses, electrical wiring, and other types of products. First introduced associativity between synchronous parts, which allows the user to create and edit his idea before, during or at the end of the assembly design process. Solid Edge provides the ability to work with both synchronous and conventional (ordered in the construction tree) structural elements in a single integrated design environment. Users can use synchronous structural elements to speed up the design process and flexible editing of models, and elements with a construction tree - for designing cast parts and parts obtained by machining. Elements with a construction tree in existing models can be selectively converted to synchronous, which gives the designer more flexibility and ease of use of the system. As the number of enterprises making the transition from other 3D systems to Solid Edge and using the advantages of synchronous technology is growing, the possibility of combining 2D drawings with existing 3D models has emerged - another way to increase productivity. Technological dimensions in 2D drawings can now be automatically transferred to the appropriate imported 3D model. The resulting "production" 3D dimensions can be edited immediately, and the imported 3D model changes simultaneously due to synchronous technology. Solid Edge has an application for finite element analysis, including new types of loads - torque and load in a cylindrical support, user-defined constraints, as well as new ways of connecting parts in assemblies, such as bolted connections and rib connections for sheet metal parts. The tools to simplify models allow you to quickly get the results of calculations, and improved visualization tools - to see the model from the inside. The model can be adjusted using either synchronous technology or using a construction tree. Solid Edge provides control of models of parts and assemblies in the early stages of design, which reduces the time to market products and the cost of manufacturing prototypes. In Solid Edge, thousands of customer-defined improvements that further increase the return on this product at all stages of the product design process. New functionality has appeared in various modules, including modeling of sheet bodies, pipelines and truss structures, assembly management and drawing tools. Improvements in the design environment of sheet bodies include new types of corner closures, an element for etching part designators and other geometry, as well as technological elements in the development of sheet metal parts, for example, shipping ears. Solid Edge continues to raise the bar in the field of creating drawings, in which you can now transfer all technological dimensions and designations, designations of parts in the assembly, and even represent parts with different colors of lines in the drawing, borrowing them from the 3D model. New "international" drawings allow you to use different sets of characters in different languages of the world in one drawing or in one callout. The simplified user interface includes a fully customizable radial menu, which reduces the number of mouse movements. Transparent dialogues for managing structural elements and details, as well as dialogs for reduced-sized commands, provide the largest area of the graphic workspace. What's New official site does not provide any info about changes in this version. 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  12. Solid Angle Cinema 4D to Arnold 4.5.1 | 4.9 Gb Product:Solid Angle Cinema4D to Arnold Version:4.5.1 Supported Architectures:x64 Website Home Page :www.arnoldrenderer.com Languages Supported:english System Requirements:Windows / macOs / Linux * Size:4.9 Gb The software developer Solid Angle announced the launch of Arnold (C4DtoA) 4.5.1 for Cinema4D. This update uses uses Arnold 7.1.4.1 andisa minor feature release, bringing improvements to rendering Pyro volumes in Cinema 4D 2023.1 and a number of bug fixes. 4.5.1 - Date: 12 Dec 2022 Enhancements Pyro workflow improvements:(C4DTOA-2855) - Render emission when a default standard_volume shader or no shader is assigned to the Pyro object. - Export proper voxel size based on the Pyro object settings. - Added motion blur settings to the Arnold tag of the Pyro object. - Performance optimizations. Note:Known limitations: - Pyro does not render on the GPU, if the simulation is not cached. - Single frame does not render, if the simulation is not cached. - Pyro does not render correctly when motion blur is enabled and the simulation is not cached. - IPR requires the channels to be turned On in the Pyro object, if the simulation is not cached. - GPU gives error in the IPR when rendering a frame of a cached simulation which has an empty volume (e.g. frame 0). Volume channel presets:Buttons are added to each channel input on the standard_volume shader UI, which allows you to select volume channels from a popup menu. (C4DTOA-2880) Create light filters from the light UI:A new button is added to the Arnold Light, Arnold Sky and Arnold Mesh Light Tag UI, which allows you to select a light filter from a popup menu. The selected light filter is creaed as an Arnold Material and assigned to the light. (C4DTOA-2861) Drag & drop texture from Asset Browser:Textures from the Asset Browser can now be dropped to Arnold Sky color field, skydome and quad light color field and the legacy node editor. (C4DTOA-2859, C4DTOA-2887) Set image shader name after drag & drop in the Node Editor:Dropping a texture from the file browser or Asset Browser to the Node Editor automatically creates an image shader and now it also sets the name of the shader node to the file name. (C4DTOA-2858) Bug Fixes - C4DTOA-2876 - Windows absolute path exported as relative to current dir on Mac and Linux - C4DTOA-2877 - Wrong volume motion blur in Pyro - C4DTOA-2883 - Destructor force does not kill particles when rendered as spheres - C4DTOA-2888 - IPR does not render Pyro right after generating the cache Arnoldis an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Arnold renderer Arnold for Cinema4D (C4DtoA)supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials. HOW TO Realistic Shaders in Cinema 4d and Arnold | Plastic, Wood, Concrete and Metal | Tutorial Solid Angle SLis the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists. 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  13. Solid Angle Maya to Arnold 5.2.2.1 | 4.0 Gb Product:Solid Angle Maya to Arnold Version:5.2.2.1 Supported Architectures:x64 Website Home Page :www.arnoldrenderer.com Languages Supported:english System Requirements:Windows / macOs / Linux * Size:4.0 Gb The software developer Solid Angle is pleased to announce the availability of Arnold (or MtoA) 5.2.2.1 for Autodesk Maya is a bugfix release using Arnold 7.1.4.1. 5.2.2.1 - Date: 01 Dec 2022 Maya Plugins Compatibility MtoA 5.2.2.1 works with the following Maya plugins - Bifrost Extension for Maya 2.4.0.0 - MayaUSD 0.18.0 (USD 21.11) Bug Fixes - MTOA-1196 - About box freezes maya if no internet access - MTOA-1217 - Python errors when loading MtoA with no model panels visible - ARNOLD-12755 - [License Manager] Diagnostics hangs on Mac - ARNOLD-12778 - Fix rare RLM license checkout failure - ARNOLD-12781 - Autodesk Analytics (ADP) bug fixes - ARNOLD-12794 - Rare Apple ARM precision errors - ARNOLD-12808 - Report whether Arnold is running natively or under Rosetta translation - ARNOLD-12820 - Detect texture color space change without requiring texture cache flush - ARNOLD-12821 - AutoTX: cannot create folder for TX file error - ARNOLD-12846 - Crash when checking out license on older Windows machines without AES-NI CPU support - usd#1357 - Add Hydra env variable to control texture_auto_generate_tx Arnoldis an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Arnold for Maya (MtoA)is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. It uses the Open Shading Language to define the materials and textures. Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. Arnold, Maya Quickstart Fundamentals Solid Angleis leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images. Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London. Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live Download From 1DL https://1dl.net/vpe6e8ngxmaw/nufix.part1.rar https://1dl.net/d33sxt5joxuw/nufix.part2.rar Rapidgator https://rapidgator.net/file/08040a5595c36146f2719ea4e18327c0/nufix.part1.rar.html https://rapidgator.net/file/ffcbc0ffd420f99c1eb3fceb9385ae52/nufix.part2.rar.html Uploadgig https://uploadgig.com/file/download/10214a6996d5eD8d/nufix.part1.rar https://uploadgig.com/file/download/9dF686c045fe2Fdc/nufix.part2.rar NitroFlare https://nitroflare.com/view/8F47AD38269120D/nufix.part1.rar https://nitroflare.com/view/233F7A1C2FBB4D4/nufix.part2.rar Links are Interchangeable - No Password - Single Extraction
  14. Solid Angle Cinema 4D to Arnold 4.5.0.1 | 5.1 Gb Product:Solid Angle Cinema4D to Arnold Version:4.5.0.1 Supported Architectures:x64 Website Home Page :www.arnoldrenderer.com Languages Supported:english System Requirements:Windows / macOs / Linux * Size:5.1 Gb The software developer Solid Angle announced the launch of Arnold (C4DtoA) 4.5.0.1 for Cinema4D. This update uses Arnold 7.1.4.1 andisa bugfix release, including fixes for Node Material previews and other issues. 4.5.0.1 - Date: 01 Dec 2022 Bug Fixes - C4DTOA-1992 - Utilities menu is not displayed in the Mac menu bar - C4DTOA-2860 - Asset browser links do not work in the Node Editor - C4DTOA-2866 - Drag & drop texture to Node Editor hangs in Cinema 4D 2023.1 - C4DTOA-2868 - Node Material previews fail to load - C4DTOA-2870 - Some texture type shaders render as surface in viewport previews - C4DTOA-2871 - Dash character is not allowed in user parameter names - C4DTOA-2873 - Occasional crashes when rendering legacy material previews - ARNOLD-12755 - [License Manager] Diagnostics hangs on Mac - ARNOLD-12778 - Fix rare RLM license checkout failure - ARNOLD-12781 - Autodesk Analytics (ADP) bug fixes - ARNOLD-12794 - Rare Apple ARM precision errors - ARNOLD-12808 - Report whether Arnold is running natively or under Rosetta translation - ARNOLD-12820 - Detect texture color space change without requiring texture cache flush - ARNOLD-12821 - AutoTX: cannot create folder for TX file error - ARNOLD-12846 - Crash when checking out license on older Windows machines without AES-NI CPU support - usd#1357 - Add Hydra env variable to control texture_auto_generate_tx Arnoldis an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Arnold renderer Arnold for Cinema4D (C4DtoA)supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials. HOW TO Realistic Shaders in Cinema 4d and Arnold | Plastic, Wood, Concrete and Metal | Tutorial Solid Angle SLis the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists. Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live Download From 1DL https://1dl.net/ktbie1gmk525/166hn.part1.rar https://1dl.net/jfm3eba6dia4/166hn.part2.rar https://1dl.net/zj9nubf3ddry/166hn.part3.rar Rapidgator https://rapidgator.net/file/1ea91ad6f5e5d763c6cfb0d95579b4f5/166hn.part1.rar.html https://rapidgator.net/file/eeed09189294b151058184e141c6f2f5/166hn.part2.rar.html https://rapidgator.net/file/f6218422835eb148ab2abd5ba076891c/166hn.part3.rar.html Uploadgig https://uploadgig.com/file/download/5724aC7777efe7f8/166hn.part1.rar https://uploadgig.com/file/download/1Cd9a5663a607691/166hn.part2.rar https://uploadgig.com/file/download/730e4787aB409397/166hn.part3.rar NitroFlare https://nitroflare.com/view/A02EDFD838625BD/166hn.part1.rar https://nitroflare.com/view/55715A9AB36E817/166hn.part2.rar https://nitroflare.com/view/14AA55A54798EF1/166hn.part3.rar Links are Interchangeable - No Password - Single Extraction
  15. Solid Angle Maya to Arnold 5.2.2 | 3.9 Gb Product:Solid Angle Maya to Arnold Version:5.2.2 Supported Architectures:x64 Website Home Page :www.arnoldrenderer.com Languages Supported:english System Requirements:Windows / macOs / Linux * Size:3.9 Gb The software developer Solid Angle is pleased to announce the availability of Arnold (or MtoA) 5.2.2 for Autodesk Maya. This update introduces Arnold 7.1.4.0 and is a minor feature release bringing improvements Render View log window, OSL editor and a new imager import/export workflow. 5.2.2 - Date: 17 Nov 2022 Maya Plugins Compatibility MtoA 5.2.2 works with the following Maya plugins - Bifrost Extension for Maya 2.4.0.0 - MayaUSD 0.18.0 (USD 21.11) -Improved Log Window in Render View:The log window for Arnold Render view has been enhanced with a new search bar and color highlighting(ARNOLD-212) -Improved OSL Code Editor behaviour:the OSl editor for the aiOSL node has been improved to allow better felxibility when editing code. It no long re-compiles after each edit and will allow the user to save work-in-progress code. -Add support for Export and Import of imager graphs:The imager editor in ARV and the Render Settings now support the import and export of imagers as .usd or .ass files for sharing with other scnes or other Arnold plugins. -Automatic generation of TX files:Tx textures are now generated on demand, when the texture is first accessed during rendering, instead of generating all Tx files of the scene before the render starts. -Hair melanin and redness:The standard_hair shader's melanin and melanin_redness parameters as well as the AidEonBSDF() function's absorption parameter are now being referenced in a linear sRGB color space so that the direct lighting results match when switching to other rendering color spaces such as ACEScg. The melanin_redness parameter will also now produce a more correct-looking red tint in ACEScg. (ARNOLD-7585). -Sharp textures through reflections and refractions:Textures seen through specular reflections and refractions, particularly when there is low roughness, such as with clear windows and mirrors should now look correctly sharper. This can result in higher resolution texture mipmap levels being loaded in memory, so scenes that were affected by this can see an increase in texture cache usage. (ARNOLD-5632) -MaterialX 1.38.5:Arnold now ships with an updated MaterialX version, see the full release notes.(ARNOLD-12448) -Autodesk Analytics Program:A newer version of the Autodesk Analytics Program (ADP) has been integrated into Arnold. This brings stability and performance improvements, including in situations where Arnold is used without internet access. If Arnold can identify the user with their Autodesk account, opt-in settings will automatically download from the internet, simplifying usage across multiple machines. Otherwise a one-time dialog window will appear if the computer does not have preexisting Analytics opt-in information. No dialog window will appear when running kick -dw, making it safe to use on headless render nodes. -Warn when adaptive sampling is enabled and there is no RGBA AOV:Adaptive sampling will only run on the RGBA (beauty) AOV. If there is no AOV with the name RGBA, then adaptive sampling is disabled. This can be particularly confusing when IPR has a display window and so adaptive sampling is used, but the batch render is done without display (kick -dw for instance) and adaptive sampling stopped working. We now emit a warning when this occurs so this issue can be easily detected. (ARNOLD-12521) USD Enhancements -USD 22.08The arnold USD procedural now use USD 22.08. -MaterialX support:MaterialX shaders are now supported, both in Hydra and in the usd procedural. usd#1181 -Alembic support:Alembic references and payloads are now supported by the usd procedural. (ARNOLD-12593) -Imager support:Imagers can now be rendered in Hydra and the procedural through an imager node graph connected to the RenderSettings "imager" attribute. usd#1305 -Skinning improvements:UsdSkel Skinning can now support instances and was made more efficient. Motion blur is now correct in both hydra and the procedural. usd#1291 usd#1078 -Support shader connections to mesh lights:It is now possible to connect shading graphs to a mesh light color. This can be done by connecting an ArnoldNodeGraph primitive to the mesh attribute primvars:arnold:light:shaders. usd#1294 -Skinning improvements:UsdSkel Skinning can now support instances and was made more efficient. Motion blur is now correct in both Hydra and the procedural. usd#1291 usd#1078 -Camera improvements: . dataWindowNDC support has been improved for batch rendering. It now adds more pixels to the output image instead of simply adjusting the frustum, when using husk or kick. usd#1271 . The horizontal and vertical aperture offset attributes in the cameras are now supported, both in Hydra and in the procedural. This enables features such as render regions. usd#1225 -Cylinder lights:Cylinder lights are now supported in the usd procedural. usd#1231 -Render settings improvements: . We can now set in the usd file which RenderSetting primitive will control the render by pointing the layer metadata attribute renderSettingsPrimPath to the RenderSetting primitive. usd#1235 . The aov_shader attribute of a RenderSettings primitive can now point to multiple ArnoldNodeGraph. They have to be separated by a space. usd#1321 . "Abort on error" is now declared as a Hydra render setting, and can be controlled in usd_view or mayaUSD. usd#1259 -RenderVar improvements: . The attribute "arnold:filter" of the RenderVar primitive now defaults to box instead of closest_filter. usd#1313 . RenderVar aov name can be called "color" for the beauty, it was supported in the render delegate and is now supported in the procedural. usd#1311 -Improved default sampling values in Hydra:The default sample values were inconsistent between interactive Hydra versus batch rendering (e.g. with husk). This was improved, and now matches the other Arnold plugins. This is an incompatible change for scenes where sampling values were left to default. usd#1006 -Shader outputs registered in Sdr:The output attributes for Arnold shaders are now registered, along with their type, in the Sdr registry. This allows for applications / plugins to expose shading trees with Arnold shaders with the correct types. usd#1211 -Environment variable to debug Hydra:In order to help debugging Hydra renders, an environment variable HDARNOLD_DEBUG_SCENE can now be set to a .ass scene filename, allowing the Arnold scene data to be saved out as the render starts. usd#1266 Incompatible changes = Hair melanin and redness in ACEScg: The changes to standard_hair shader's melanin and melanin_redness in ACEScg are potentially look-breaking. The absorption parameter for the AidEonBSDF() is now expected to be in a linear sRGB color space. Those changes can be reverted through the enable_deprecated_hair_absorption render option (ARNOLD-7585). = Autodesk Analytics Program: The following API should no longer be used as Arnold will now create the opt-in dialog window. In many cases they have been marked deprecated and will be removed in a major Arnold release. All these functions can be replaced by AiADPDisplayDialogWindow() and AiADPDisableDialogWindow(): AI_API AI_DEPRECATED bool AiADPIntroWasShown(); AI_API AI_DEPRECATED void AiADPSetIntroShown(); AI_API AI_DEPRECATED void AiADPDialogStrings(AtParamValueMap&, const char*); AI_API void AiADPSetOptedIn(bool wants_optin); AI_API bool AiADPIsOptedIn(); -Autodesk network licensing:Autodesk Network License Manager (NLM) servers have to be updated to version 11.18, otherwise checking out a network license throws a Generic license checkout error (22). Bug Fixes - MTOA-659 - MTOA always prints a startup log - MTOA-313 - No log produced when using AVP and never opening ARV - MTOA-1177 - Incorrect transform when using originOffset and curvecollector - MTOA-1131 - ARV and Arnold Viewport do not refresh during GPU render when using a denoiser - ARNOLD-12647 - Log window should only show output of Render View or Viewport Renders - MTOA-1152 - OSL recompiles automatically while being edited - ARNOLD-12660 - Volume rendering performance regression in Arnold 7.1.3 - ARNOLD-11448 - Crash stacktrace is not always printed - ARNOLD-12590 - [GPU] Single channel 8-bit textures are too bright - ARNOLD-12675 - [Maketx] maketx tool doesn't recognize the -ignore-unassoc parameter - ARNOLD-12619 - [MaterialX] Channel connections not exported when exporting MaterialX shading networks - ARNOLD-12667 - [OCIO] Slow call to the OCIO color manager when reading raw textures in OSL - usd#1278 Support visibility overrides on instances in the render delegate - usd#1336 Fix empty ProductName rendering as .exr - usd#1331 Fix motion blur sampling on skinned instances - usd#1329 Fix inverted motion blur in the render delegate when using velocities - usd#1315 Fix interpretation of primvars arrays with constant interpolation - usd#1309 Fix RenderVar's filter width not translated properly in the procedural - usd#1306 Allow to render deepexr RenderProduct with kick - usd#1282 Don't set UsdUvTexture uvset when st coordinates are used - usd#1281 Fix crash when a volume prim density field is invalid - usd#1232 Set output to half precision for RenderVars with half types - usd#1214 Make Sdr node discovery results consistent across renderers Arnoldis an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Arnold for Maya (MtoA)is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. It uses the Open Shading Language to define the materials and textures. Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. Arnold, Maya Quickstart Fundamentals Solid Angleis leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images. Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London. 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  16. Solid Angle Houdini to Arnold 6.1.4.0 | 6.8 Gb Product:Solid Angle Houdini To Arnold Version:6.1.4.0 Supported Architectures:x64 Website Home Page :www.arnoldrenderer.com Languages Supported:english System Requirements:Windows / Linux / macOs * Size:6.8 Gb The Arnoldrenderer product team is pleased to announce the availability of Arnold (or HtoA) 6.1.4.0 for Houdini. This update is a minor feature release using Arnold 7.1.4.0. 6.1.4.0 - Release Date: -Imagers in SolarisImagers are now supported in Solaris, by adding them to a new imagers vopnet HTOA-1915 -Auto-TX generationAuto-TX generation now happens at render time in Arnold, instead of a pre-process. It is now supported in Solaris, and can be controlled in the Arnold section of the Render Settings LOP HTOA-1972 HTOA-2062 -Promote parametersParameters can now be promoted to the arnold_materialbuilder vopnet HTOA-432 -Shader connections to Mesh lights in SolarisThe Arnold mesh light attributes in the Render Geometry Settings LOP now include the attribute "Light Shaders" that can enable shader connections and light filters. -Fixed OCIO slowdowns at startupUsing large OCIO configs was causing slowdowns when starting Houdini. The required checks about color space linearity are now done in a separate thread HTOA-2042 -Support USD animated shader parametersThe shader translation now authors time sampled usd attributes, and updates when the frame changes HTOA-2041, HTOA-2044 -Added missing attributes in Lights LOPLight attributes lens_radius and aspect_radius were missing from the Lights LOP -Alembic packed primitive operator overrideWe can now define the alembic procedural operators with the packed primitive attribute ar_operator, which allows to carry the operator connections with the packed geometry, and to merge such nodes. HTOA-2064 -Hair melanin and redness:The standard_hair shader's melanin and melanin_redness parameters as well as the AidEonBSDF() function's absorption parameter are now being referenced in a linear sRGB color space so that the direct lighting results match when switching to other rendering color spaces such as ACEScg. The melanin_redness parameter will also now produce a more correct-looking red tint in ACEScg. (ARNOLD-7585). -Sharp textures through reflections and refractions:Textures seen through specular reflections and refractions, particularly when there is low roughness, such as with clear windows and mirrors should now look correctly sharper. This can result in higher resolution texture mipmap levels being loaded in memory, so scenes that were affected by this can see an increase in texture cache usage. (ARNOLD-5632) -Crash reporting:When Arnold detects a crash on windows, it will now open a dialog box asking if you want to report the crash to Autodesk. Submitting this will help us determine which crashes to prioritize fixing as well as aid us in deciphering why a crash occurred. If you provide your email address, when we determine that we have a fix for your crash, we will be able to notify you that a new version of Arnold is available with the fix. This is disabled in plugins in batch rendering and when kick -dw is used so that the dialog box doesn't hang a remote job on a render farm. Silent reporting can also be set, which causes Arnold to automatically report crashes to Autodesk without opening a crash window; this is done in kick by passing it the following argument: -er your_email@address.com. The environment variables ARNOLD_CER_ENABLED and ARNOLD_CER_AUTOSEND_EMAIL can also be used to control the error reporting. See the full documentation. (ARNOLD-10070) -MaterialX 1.38.5:Arnold now ships with an updated MaterialX version, see the full release notes.(ARNOLD-12448) -Autodesk Analytics Program:A newer version of the Autodesk Analytics Program (ADP) has been integrated into Arnold. This brings stability and performance improvements, including in situations where Arnold is used without internet access. If Arnold can identify the user with their Autodesk account, opt-in settings will automatically download from the internet, simplifying usage across multiple machines. Otherwise a one-time dialog window will appear if the computer does not have preexisting Analytics opt-in information. No dialog window will appear when running kick -dw, making it safe to use on headless render nodes. -Warn when adaptive sampling is enabled and there is no RGBA AOV:Adaptive sampling will only run on the RGBA (beauty) AOV. If there is no AOV with the name RGBA, then adaptive sampling is disabled. This can be particularly confusing when IPR has a display window and so adaptive sampling is used, but the batch render is done without display (kick -dw for instance) and adaptive sampling stopped working. We now emit a warning when this occurs so this issue can be easily detected. (ARNOLD-12521) USD Enhancements -USD 22.08The arnold USD procedural now use USD 22.08. -MaterialX support:MaterialX shaders are now supported, both in Hydra and in the usd procedural. usd#1181 -Alembic support:Alembic references and payloads are now supported by the usd procedural. (ARNOLD-12593) -Imager support:Imagers can now be rendered in Hydra and the procedural through an imager node graph connected to the RenderSettings "imager" attribute. usd#1305 -Skinning improvements:UsdSkel Skinning can now support instances and was made more efficient. Motion blur is now correct in both hydra and the procedural. usd#1291 usd#1078 -Support shader connections to mesh lights:It is now possible to connect shading graphs to a mesh light color. This can be done by connecting an ArnoldNodeGraph primitive to the mesh attribute primvars:arnold:light:shaders. usd#1294 -Skinning improvements:UsdSkel Skinning can now support instances and was made more efficient. Motion blur is now correct in both Hydra and the procedural. usd#1291 usd#1078 -Camera improvements: . dataWindowNDC support has been improved for batch rendering. It now adds more pixels to the output image instead of simply adjusting the frustum, when using husk or kick. usd#1271 . The horizontal and vertical aperture offset attributes in the cameras are now supported, both in Hydra and in the procedural. This enables features such as render regions. usd#1225 -Cylinder lights:Cylinder lights are now supported in the usd procedural. usd#1231 -Render settings improvements: . We can now set in the usd file which RenderSetting primitive will control the render by pointing the layer metadata attribute renderSettingsPrimPath to the RenderSetting primitive. usd#1235 . The aov_shader attribute of a RenderSettings primitive can now point to multiple ArnoldNodeGraph. They have to be separated by a space. usd#1321 . "Abort on error" is now declared as a Hydra render setting, and can be controlled in usd_view or mayaUSD. usd#1259 -RenderVar improvements: . The attribute "arnold:filter" of the RenderVar primitive now defaults to box instead of closest_filter. usd#1313 . RenderVar aov name can be called "color" for the beauty, it was supported in the render delegate and is now supported in the procedural. usd#1311 -Improved default sampling values in Hydra:The default sample values were inconsistent between interactive Hydra versus batch rendering (e.g. with husk). This was improved, and now matches the other Arnold plugins. This is an incompatible change for scenes where sampling values were left to default. usd#1006 -Shader outputs registered in Sdr:The output attributes for Arnold shaders are now registered, along with their type, in the Sdr registry. This allows for applications / plugins to expose shading trees with Arnold shaders with the correct types. usd#1211 -Environment variable to debug Hydra:In order to help debugging Hydra renders, an environment variable HDARNOLD_DEBUG_SCENE can now be set to a .ass scene filename, allowing the Arnold scene data to be saved out as the render starts. usd#1266 Incompatible changes -Hair melanin and redness in ACEScg:The changes to standard_hair shader's melanin and melanin_redness in ACEScg are potentially look-breaking. The absorption parameter for the AidEonBSDF() is now expected to be in a linear sRGB color space. Those changes can be reverted through the enable_deprecated_hair_absorption render option. (ARNOLD-7585) -Autodesk Analytics Program:The following API should no longer be used as Arnold will now create the opt-in dialog window. In many cases they have been marked deprecated and will be removed in a major Arnold release. All these functions can be replaced by AiADPDisplayDialogWindow() and AiADPDisableDialogWindow() (ARNOLD-10787): AI_API AI_DEPRECATED bool AiADPIntroWasShown(); AI_API AI_DEPRECATED void AiADPSetIntroShown(); AI_API AI_DEPRECATED void AiADPDialogStrings(AtParamValueMap&, const char*); AI_API void AiADPSetOptedIn(bool wants_optin); AI_API bool AiADPIsOptedIn(); -Autodesk network licensing:Autodesk Network License Manager (NLM) servers have to be updated to version 11.18, otherwise checking out a network license throws a Generic license checkout error (22). Bug Fixes - HTOA-1936 - Solaris: render region fixed relative to the scene - HTOA-2039 - Skip colorspace UI code in batch mode - ARNOLD-12660 - Volume rendering performance regression in Arnold 7.1.3 - ARNOLD-11448 - Crash stacktrace is not always printed - ARNOLD-12590 - [GPU] Single channel 8-bit textures are too bright - ARNOLD-12675 - [Maketx] maketx tool doesn't recognize the -ignore-unassoc parameter - ARNOLD-12619 - [MaterialX] Channel connections not exported when exporting MaterialX shading networks - ARNOLD-12667 - [OCIO] Slow call to the OCIO color manager when reading raw textures in OSL - usd#1278 Support visibility overrides on instances in the render delegate - usd#1336 Fix empty ProductName rendering as .exr - usd#1331 Fix motion blur sampling on skinned instances - usd#1329 Fix inverted motion blur in the render delegate when using velocities - usd#1315 Fix interpretation of primvars arrays with constant interpolation - usd#1309 Fix RenderVar's filter width not translated properly in the procedural - usd#1306 Allow to render deepexr RenderProduct with kick - usd#1282 Don't set UsdUvTexture uvset when st coordinates are used - usd#1281 Fix crash when a volume prim density field is invalid - usd#1232 Set output to half precision for RenderVars with half types - usd#1214 Make Sdr node discovery results consistent across renderers Arnoldis an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Arnold for Houdini (HtoA)provides a bridge to the Arnold renderer from within the standard Houdini interface. Having been in beta for several months, the plugin has already been used in production by many studios, including Prime Focus World for Hercules and Vampire Academy, Milk VFX for the Sherlock and Doctor Who TV series, and Framestore NY for the Captain Morgan commercials. Houdini to Arnold Teaser Teaser of the upcoming tutorials about Arnold for Houdini. I will be making a digital asset Arnold "uber" shader, showing how to make layered materials, explaining the general setting and at the very end texturing, rendering and multi-pass comping a Ferrari 458 Italia in NukeX. Available in 4k UltraHD Solid Angleis leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images. Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London. 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  17. Solid Angle 3ds Max to Arnold 5.5.0.7 | 1.4 Gb Product:Solid Angle 3ds Max to Arnold Version:5.5.0.7 Supported Architectures:x64 Website Home Page :www.arnoldrenderer.com Languages Supported:english System Requirements:Windows * Size:1.4 Gb The software developer Solid Angle is pleased to announce the availability of Arnold (or MAXtoA) 5.5.0.7 for Autodesk 3ds Max. This update uses Arnold 7.1.4.0 and is a feature release bringing improved automatic TX generation, viewport representation for Arnold Standard Surface, as well as other features and bugfixes. 5.5.0.7 - Date: 17 Nov 2022 -Automatic generation of TX files:The "Auto-convert Textures tox TX" option is now ON by default. Tx textures are now generated on demand, when the texture is first accessed during rendering, instead of generating all Tx files of the scene before the render starts. -Log files can be written separately per-frame:It is now possible to write separate log files per frame, when using a token in the filename (MAXTOA-422) -MAXtoA now supports the standard Object Properties:Visibility spinner (MAXTOA-252) and the various visibility flags (MAXTOA-1013) -Arnold Render View by default :Arnold Render View is now the default viewer for rendering (MAXTOA-1492) -Optimized translation of Physical Material :Physical Material is now translated to Arnold with less shaders than before. It will therefore consume less memory and render more efficiently. -Viewport representation for Standard Surface:The Arnold Standard Surface now has a viewport representation. Note that this only applies to the material itself, and connected textures will only show up in the viewport if they are 3ds Max Bitmap or 3ds Max OSL shaders (MAXX-1493) -Hair melanin and redness:The standard_hair shader's melanin and melanin_redness parameters as well as the AidEonBSDF() function's absorption parameter are now being referenced in a linear sRGB color space so that the direct lighting results match when switching to other rendering color spaces such as ACEScg. The melanin_redness parameter will also now produce a more correct-looking red tint in ACEScg. (ARNOLD-7585). Close -Sharp textures through reflections and refractions:Textures seen through specular reflections and refractions, particularly when there is low roughness, such as with clear windows and mirrors should now look correctly sharper. This can result in higher resolution texture mipmap levels being loaded in memory, so scenes that were affected by this can see an increase in texture cache usage. (ARNOLD-5632) -MaterialX 1.38.5:Arnold now ships with an updated MaterialX version, see the full release notes.(ARNOLD-12448) -Autodesk Analytics Program:A newer version of the Autodesk Analytics Program (ADP) has been integrated into Arnold. This brings stability and performance improvements, including in situations where Arnold is used without internet access. If Arnold can identify the user with their Autodesk account, opt-in settings will automatically download from the internet, simplifying usage across multiple machines. Otherwise a one-time dialog window will appear if the computer does not have preexisting Analytics opt-in information. No dialog window will appear when running kick -dw, making it safe to use on headless render nodes. (ARNOLD-10787) -Warn when adaptive sampling is enabled and there is no RGBA AOV:Adaptive sampling will only run on the RGBA (beauty) AOV. If there is no AOV with the name RGBA, then adaptive sampling is disabled. This can be particularly confusing when IPR has a display window and so adaptive sampling is used, but the batch render is done without display (kick -dw for instance) and adaptive sampling stopped working. We now emit a warning when this occurs so this issue can be easily detected. (ARNOLD-12521) USD Enhancements -USD 22.08The arnold USD procedural now use USD 22.08. -MaterialX support:MaterialX shaders are now supported, both in Hydra and in the usd procedural. usd#1181 -Alembic support:Alembic references and payloads are now supported by the usd procedural. (ARNOLD-12593) -Imager support:Imagers can now be rendered in Hydra and the procedural through an imager node graph connected to the RenderSettings "imager" attribute. usd#1305 -Skinning improvements:UsdSkel Skinning can now support instances and was made more efficient. Motion blur is now correct in both hydra and the procedural. usd#1291 usd#1078 -Support shader connections to mesh lights:It is now possible to connect shading graphs to a mesh light color. This can be done by connecting an ArnoldNodeGraph primitive to the mesh attribute primvars:arnold:light:shaders. usd#1294 -Skinning improvements:UsdSkel Skinning can now support instances and was made more efficient. Motion blur is now correct in both Hydra and the procedural. usd#1291 usd#1078 -Camera improvements:dataWindowNDC support has been improved for batch rendering. It now adds more pixels to the output image instead of simply adjusting the frustum, when using husk or kick. usd#1271 The horizontal and vertical aperture offset attributes in the cameras are now supported, both in Hydra and in the procedural. This enables features such as render regions. usd#1225 -Cylinder lights:Cylinder lights are now supported in the usd procedural. usd#1231 -Render settings improvements:We can now set in the usd file which RenderSetting primitive will control the render by pointing the layer metadata attribute renderSettingsPrimPath to the RenderSetting primitive. usd#1235 The aov_shader attribute of a RenderSettings primitive can now point to multiple ArnoldNodeGraph. They have to be separated by a space. usd#1321 "Abort on error" is now declared as a Hydra render setting, and can be controlled in usd_view or mayaUSD. usd#1259 -RenderVar improvements:The attribute "arnold:filter" of the RenderVar primitive now defaults to box instead of closest_filter. usd#1313 RenderVar aov name can be called "color" for the beauty, it was supported in the render delegate and is now supported in the procedural. usd#1311 -Improved default sampling values in Hydra:The default sample values were inconsistent between interactive Hydra versus batch rendering (e.g. with husk). This was improved, and now matches the other Arnold plugins. This is an incompatible change for scenes where sampling values were left to default. usd#1006 -Shader outputs registered in Sdr:The output attributes for Arnold shaders are now registered, along with their type, in the Sdr registry. This allows for applications / plugins to expose shading trees with Arnold shaders with the correct types. usd#1211 -Environment variable to debug Hydra:In order to help debugging Hydra renders, an environment variable HDARNOLD_DEBUG_SCENE can now be set to a .ass scene filename, allowing the Arnold scene data to be saved out as the render starts. usd#1266 Incompatible changes -Hair melanin and redness in ACEScg:The changes to standard_hair shader's melanin and melanin_redness in ACEScg are potentially look-breaking. The absorption parameter for the AidEonBSDF() is now expected to be in a linear sRGB color space. Those changes can be reverted through the enable_deprecated_hair_absorption render option. (ARNOLD-7585) -Autodesk Analytics Program:The following API should no longer be used as Arnold will now create the opt-in dialog window. In many cases they have been marked deprecated and will be removed in a major Arnold release. All these functions can be replaced by AiADPDisplayDialogWindow() and AiADPDisableDialogWindow() (ARNOLD-10787): AI_API AI_DEPRECATED bool AiADPIntroWasShown(); AI_API AI_DEPRECATED void AiADPSetIntroShown(); AI_API AI_DEPRECATED void AiADPDialogStrings(AtParamValueMap&, const char*); AI_API void AiADPSetOptedIn(bool wants_optin); AI_API bool AiADPIsOptedIn(); -Autodesk network licensing:Autodesk Network License Manager (NLM) servers have to be updated to version 11.18, otherwise checking out a network license throws a Generic license checkout error (22). Bug Fixes - MAXTOA-1494 - Physical Materials exported incorrectly to .ass due to blank helper shader names - MAXTOA-1523 - IPR crash when exporting .ASS file from the Archive render setup - MAXTOA-1480 - Crash When Rendering Arnold USD Geometry - ARNOLD-12660 - Volume rendering performance regression in Arnold 7.1.3 - ARNOLD-11448 - Crash stacktrace is not always printed - ARNOLD-12590 - [GPU] Single channel 8-bit textures are too bright - ARNOLD-12675 - [Maketx] maketx tool doesn't recognize the -ignore-unassoc parameter - ARNOLD-12619 - [MaterialX] Channel connections not exported when exporting MaterialX shading networks - ARNOLD-12667 - [OCIO] Slow call to the OCIO color manager when reading raw textures in OSL - usd#1278 Support visibility overrides on instances in the render delegate - usd#1336 Fix empty ProductName rendering as .exr - usd#1331 Fix motion blur sampling on skinned instances - usd#1329 Fix inverted motion blur in the render delegate when using velocities - usd#1315 Fix interpretation of primvars arrays with constant interpolation - usd#1309 Fix RenderVar's filter width not translated properly in the procedural - usd#1306 Allow to render deepexr RenderProduct with kick - usd#1282 Don't set UsdUvTexture uvset when st coordinates are used - usd#1281 Fix crash when a volume prim density field is invalid - usd#1232 Set output to half precision for RenderVars with half types - usd#1214 Make Sdr node discovery results consistent across renderers Arnoldis an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Arnold for 3ds Maxis an unbiased, physically based, ray tracing 3D rendering engine. It is the default complex rendering engine that comes along with 3ds Max, and it is one of the most used engines in major productions like Gravity, Elysium, Pacific Rim, Alice in Wonderland, and many others. It excels itself in achieving reliable, good looking, realistic results rather quickly, which can give the user time to spend improving the actual scene, rather than tweaking its settings. In this tutorial which is a part of " Comprehensive introduction to Arnold for 3ds Max" course , we learn how to approach interior lighting in Arnold for 3ds Max. Solid Angle SLis the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists. Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live Download From 1DL https://1dl.net/dfuvlw6ibwpo/g1dbx.rar.html Uploadgig https://uploadgig.com/file/download/8ba14637E8b1598a/g1dbx.rar Rapidgator https://rapidgator.net/file/1da3071b541f2302ad68f99cd84fad67/g1dbx.rar.html NitroFlare https://nitroflare.com/view/38E9AAC2123F3D0/g1dbx.rar Links are Interchangeable - No Password - Single Extraction
  18. Solid Angle Cinema 4D to Arnold 4.5.0 | 5.1 Gb Product:Solid Angle Cinema4D to Arnold Version:4.5.0 Supported Architectures:x64 Website Home Page :www.arnoldrenderer.com Languages Supported:english System Requirements:Windows / macOs / Linux * Size:5.1 Gb The software developer Solid Angle announced the launch of Arnold (C4DtoA) 4.5.0 for Cinema4D. This update uses Arnold 7.1.4.0 and is a feature release bringing Apple native CPU support, imager presets, error reporting and other improvements and bug fixes. 4.5.0 - Date: 17 Nov 2022 -Apple Native CPU support:Arnold natively supports running under Apple M series CPUs, such as the M1 CPUs. Our tests give speedups of up to 1.45x compared to running with x86_64 Rosetta 2 translation (ARNOLD-10481, C4DTOA-2317) -Imager presets:Presets of imager graphs and individual imagers can now be saved from the IPR window. Presets are stored in a selected preset library folder, which can be configured in the Preferences. Imager graph presets can be shared between Maya and Cinema 4D, support for other DCCs is planned in future releases. (C4DTOA-2175) -Automatic generation of TX files:If Tx Generation mode is set to auto, Tx textures are now generated on demand, when the texture is first accessed during rendering, instead of generating all Tx files of the scene before the render starts. (C4DTOA-2842) Note: First time running a render in existing scenes in C4DtoA 4.5.0, will re-generate all Tx files in 'auto' Tx mode. -Hair melanin and redness:The standard_hair shader's melanin and melanin_redness parameters as well as the AidEonBSDF() function's absorption parameter are now being referenced in a linear sRGB color space so that the direct lighting results match when switching to other rendering color spaces such as ACEScg. The melanin_redness parameter will also now produce a more correct-looking red tint in ACEScg. (ARNOLD-7585). -Sharp textures through reflections and refractions:Textures seen through specular reflections and refractions, particularly when there is low roughness, such as with clear windows and mirrors should now look correctly sharper. This can result in higher resolution texture mipmap levels being loaded in memory, so scenes that were affected by this can see an increase in texture cache usage. (ARNOLD-5632) xSolid Angle Cinema 4D to Arnold 4.5.0 Close -Crash reporting:When Arnold detects a crash in macOS, it will now open a dialog box asking if you want to report the crash to Autodesk. Submitting this will help us determine which crashes to prioritize fixing as well as aid us in deciphering why a crash occurred. If you provide your email address, when we determine that we have a fix for your crash, we will be able to notify you that a new version of Arnold is available with the fix. This is disabled in plugins in batch rendering and when kick -dw is used so that the dialog box doesn't hang a remote job on a render farm. Silent reporting can also be set, which causes Arnold to automatically report crashes to Autodesk without opening a crash window; this is done in kick by passing it the following argument: -er your_email@address.com. The environment variables ARNOLD_CER_ENABLED and ARNOLD_CER_AUTOSEND_EMAIL can also be used to control the error reporting. See the full documentation. (ARNOLD-10070) Note: Crash reporting is not available on Windows yet. -MaterialX 1.38.5:Arnold now ships with an updated MaterialX version, see the full release notes.(ARNOLD-12448) -Autodesk Analytics Program:A newer version of the Autodesk Analytics Program (ADP) has been integrated into Arnold. This brings stability and performance improvements, including in situations where Arnold is used without internet access. If Arnold can identify the user with their Autodesk account, opt-in settings will automatically download from the internet, simplifying usage across multiple machines. Otherwise a one-time dialog window will appear if the computer does not have preexisting Analytics opt-in information. No dialog window will appear when running kick -dw, making it safe to use on headless render nodes. (ARNOLD-10787) -Warn when adaptive sampling is enabled and there is no RGBA AOV:Adaptive sampling will only run on the RGBA (beauty) AOV. If there is no AOV with the name RGBA, then adaptive sampling is disabled. This can be particularly confusing when IPR has a display window and so adaptive sampling is used, but the batch render is done without display (kick -dw for instance) and adaptive sampling stopped working. We now emit a warning when this occurs so this issue can be easily detected. (ARNOLD-12521) USD Enhancements -USD 22.08The arnold USD procedural now use USD 22.08. -MaterialX support:MaterialX shaders are now supported, both in Hydra and in the usd procedural. usd#1181 -Alembic support:Alembic references and payloads are now supported by the usd procedural. (ARNOLD-12593) -Imager support:Imagers can now be rendered in Hydra and the procedural through an imager node graph connected to the RenderSettings "imager" attribute. usd#1305 -Skinning improvements:UsdSkel Skinning can now support instances and was made more efficient. Motion blur is now correct in both hydra and the procedural. usd#1291 usd#1078 -Support shader connections to mesh lights:It is now possible to connect shading graphs to a mesh light color. This can be done by connecting an ArnoldNodeGraph primitive to the mesh attribute primvars:arnold:light:shaders. usd#1294 -Skinning improvements:UsdSkel Skinning can now support instances and was made more efficient. Motion blur is now correct in both Hydra and the procedural. usd#1291 usd#1078 -Camera improvements: . dataWindowNDC support has been improved for batch rendering. It now adds more pixels to the output image instead of simply adjusting the frustum, when using husk or kick. usd#1271 . The horizontal and vertical aperture offset attributes in the cameras are now supported, both in Hydra and in the procedural. This enables features such as render regions. usd#1225 -Cylinder lights:Cylinder lights are now supported in the usd procedural. usd#1231 -Render settings improvements: . We can now set in the usd file which RenderSetting primitive will control the render by pointing the layer metadata attribute renderSettingsPrimPath to the RenderSetting primitive. usd#1235 . The aov_shader attribute of a RenderSettings primitive can now point to multiple ArnoldNodeGraph. They have to be separated by a space. usd#1321 . "Abort on error" is now declared as a Hydra render setting, and can be controlled in usd_view or mayaUSD. usd#1259 -RenderVar improvements: . The attribute "arnold:filter" of the RenderVar primitive now defaults to box instead of closest_filter. usd#1313 . RenderVar aov name can be called "color" for the beauty, it was supported in the render delegate and is now supported in the procedural. usd#1311 -Improved default sampling values in Hydra:The default sample values were inconsistent between interactive Hydra versus batch rendering (e.g. with husk). This was improved, and now matches the other Arnold plugins. This is an incompatible change for scenes where sampling values were left to default. usd#1006 -Shader outputs registered in Sdr:The output attributes for Arnold shaders are now registered, along with their type, in the Sdr registry. This allows for applications / plugins to expose shading trees with Arnold shaders with the correct types. usd#1211 -Environment variable to debug Hydra:In order to help debugging Hydra renders, an environment variable HDARNOLD_DEBUG_SCENE can now be set to a .ass scene filename, allowing the Arnold scene data to be saved out as the render starts. usd#1266 Incompatible changes -Hair melanin and redness in ACEScg:The changes to standard_hair shader's melanin and melanin_redness in ACEScg are potentially look-breaking. The absorption parameter for the AidEonBSDF() is now expected to be in a linear sRGB color space. Those changes can be reverted through the enable_deprecated_hair_absorption render option. (ARNOLD-7585) -Autodesk Analytics Program:The following API should no longer be used as Arnold will now create the opt-in dialog window. In many cases they have been marked deprecated and will be removed in a major Arnold release. All these functions can be replaced by AiADPDisplayDialogWindow() and AiADPDisableDialogWindow() (ARNOLD-10787): AI_API AI_DEPRECATED bool AiADPIntroWasShown(); AI_API AI_DEPRECATED void AiADPSetIntroShown(); AI_API AI_DEPRECATED void AiADPDialogStrings(AtParamValueMap&, const char*); AI_API void AiADPSetOptedIn(bool wants_optin); AI_API bool AiADPIsOptedIn(); -Autodesk network licensing:Autodesk Network License Manager (NLM) servers have to be updated to version 11.18, otherwise checking out a network license throws a Generic license checkout error (22). Bug Fixes - ARNOLD-12660 - Volume rendering performance regression in Arnold 7.1.3 - ARNOLD-11448 - Crash stacktrace is not always printed - ARNOLD-12590 - [GPU] Single channel 8-bit textures are too bright - ARNOLD-12675 - [Maketx] maketx tool doesn't recognize the -ignore-unassoc parameter - ARNOLD-12619 - [MaterialX] Channel connections not exported when exporting MaterialX shading networks - ARNOLD-12667 - [OCIO] Slow call to the OCIO color manager when reading raw textures in OSL - usd#1278 Support visibility overrides on instances in the render delegate - usd#1336 Fix empty ProductName rendering as .exr - usd#1331 Fix motion blur sampling on skinned instances - usd#1329 Fix inverted motion blur in the render delegate when using velocities - usd#1315 Fix interpretation of primvars arrays with constant interpolation - usd#1309 Fix RenderVar's filter width not translated properly in the procedural - usd#1306 Allow to render deepexr RenderProduct with kick - usd#1282 Don't set UsdUvTexture uvset when st coordinates are used - usd#1281 Fix crash when a volume prim density field is invalid - usd#1232 Set output to half precision for RenderVars with half types - usd#1214 Make Sdr node discovery results consistent across renderers Arnoldis an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Arnold renderer Arnold for Cinema4D (C4DtoA)supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials. HOW TO Realistic Shaders in Cinema 4d and Arnold | Plastic, Wood, Concrete and Metal | Tutorial Solid Angle SLis the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. 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  20. Solid Angle Cinema 4D to Arnold 4.4.1 | 4.5 Gb Product:Solid Angle Cinema4D to Arnold Version:4.4.1 Supported Architectures:x64 Website Home Page :www.arnoldrenderer.com Languages Supported:english System Requirements:Windows / macOs / Linux * Size:4.5 Gb The software developer Solid Angle announced the launch of Arnold (C4DtoA) 4.4.1 for Cinema4D. This update uses Arnold 7.1.3.2 and is a minor feature release bringing support for the OCIO color management changes in Cinema 4D 2023.1 and a number of bug fixes. Enhancements in 4.4.1 - Date: 09.11.2022 Support for OCIO color management changes in Cinema 4D 2023.1:Cinema 4D 2023.1 brings several bug fixes and changes to native OCIO color management, which make older plugin versions to produce incorrect output when saving to 8-bit image format (e.g. jpg, png). Now the plugin is updated to support both, 2023.0 and 2023.1 OCIO color management. (C4DTOA-2820) Scene export to ASCII USD format:A new option is added to the Scene Export dialog to export binary-encoded (.usd) or ASCII (.usda) USD format. (C4DTOA-2835) Bug Fixes - C4DTOA-2841 - IPR does not update after undo in the Node Editor - C4DTOA-2843 - Random crash after undo in the Node Editor - C4DTOA-2846 - Wrong output is used when auto connect a new root shader in the Node Material - C4DTOA-2847 - Watermark in viewport previews - C4DTOA-2850 - IPR crash in scene with nested object generators Arnoldis an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Arnold renderer Arnold for Cinema4D (C4DtoA)supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials. HOW TO Realistic Shaders in Cinema 4d and Arnold | Plastic, Wood, Concrete and Metal | Tutorial Solid AngleSL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists. Product:Solid Angle Cinema4D to Arnold Version:4.4.1 Supported Architectures:x64 Website Home Page :www.arnoldrenderer.com Languages Supported:english System Requirements:Windows / macOs / Linux * Size:4.5 Gb Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live Download From UploadCloud https://www.uploadcloud.pro/zzvunh2b6ef8/72k2k.part1.rar.html https://www.uploadcloud.pro/s1dpzwovholo/72k2k.part2.rar.html Uploadgig https://uploadgig.com/file/download/3b3602fe31f5F312/72k2k.part1.rar https://uploadgig.com/file/download/98cC8080c69e42b5/72k2k.part2.rar Rapidgator-->Click Link PeepLink Below Here Contains Rapidgator http://peeplink.in/a487585ce482 NitroFlare https://nitroflare.com/view/21C8B7A4A0C9604/72k2k.part1.rar https://nitroflare.com/view/B63EAB46612ED72/72k2k.part2.rar Links are Interchangeable - No Password - Single Extraction
  21. Siemens Simcenter Flomaster for Solid Edge 2023 | 2.1 Gb Product:Siemens Simcenter Flomaster for Solid Edge Version:2023_2210 (10.5.1.5030) Supported Architectures:x64 Website Home Page :www.mentor.com Languages Supported:english System Requirements:Windows * Size:2.1 Gb The Siemens Digital Industries development team is pleased to announce the availability of Simcenter Flomaster for Solid Edge 2023. As mentioned Simcenter Flomaster for Solid Edge 2023 succeeds Simcenter Flomaster for Solid Edge 2022 FloMASTER V8.0 and onwards represented a substantial repackaging of the product compared with earlier, V7.x releases. Enhanced User Experience Updated User Experience Simcenter Flomaster for Solid Edge 2023 introduces an updated user experience to enhance user productivity by making it easier to find commands. The designer user interface has been updated to use a ribbon with the most used commands promoted to the home tab. The Launchpad introduced in FloMASTER V8 has been updated with access to Help and Support Center accessible on the bottom left and all wizards embedded into the pages rather than launching separate dialogues. The user interface has also been updated to prevent layout issues on screens where the scaling isn't set to 100%. Xcelerator Share Integration Simcenter Flomaster for Solid Edge 2023 adds the option to connect to Xcelerator Share. Xcelerator Share is a cloud storage and collaboration platform for simulation and design. For Simcenter Flomaster, this might include pack files and CAD files. Changes to these files can be tracked, and markup can be added to files so that the team always knows the right version of the design to be working on. You can access Xcelerator Share directly within your Simcenter Flomaster session so this enhanced way of collaborating and sharing is just one click away. Saved Collections The collection in Simcenter Flomaster is used when editing component input data and working with results, for report generation including the Hydraulic Grade Line Report. In Simcenter Flomaster for Solid Edge 2023 the current selection can be saved for reuse, it can then be recalled when needed. The collections associated with a network will be retained when a network is packed\unpacked and copied. Concurrent Modelling of Component Models Computer Processing Units (CPUs) typically feature multiple cores which allow processes to be distributed across different threads. In Simcenter Flomaster for Solid Edge 2023components are now solved concurrently across multiple threads, this can provide a decreased in simulation time. The maximum degree of parallelism is calculated based on the number of CPU cores presented to Simcenter Flomaster. If required the user can also reduce the degree of parallelism as required to enable other applications to be run alongside while the simulation is running. Database Copy on Upgrade When working on projects there may be occasions when certain projects in a database need to be maintained at a specific version while it would be advantageous to upgrade the majority of projects to the latest version. In Simcenter Flomaster 2021.2, the upgrade utility has a new option for upgrading databases from earlier version. This allows you to make a copy of the database and upgrade the copy instead of upgrading the database itself. Further UX Enhancements - The directory that videos are exported to can now be set via the Tools -> Options dialogue - When importing a network using the GIS import tool a new catalogue under UserDefined -> Pipes will be created with the name of the new network and profile curves will be saved under it. This will reduce the size of the user-defined pipes catalogue speeding up loading and helping organization. Additionally, each profile curve can be individually named. Model the complexity Interactive Controller The Interactive Controller is in the Controllers component catalogue. The Interactive controller enables the user to modify the value of the output signal while the simulation is running using a slider control Friction Factor Reported as a result Friction Factor is now reported as a result in all incompressible pipes Cavitation at nodes enabled for priming simulations The filling of a system in Simcenter Flomaster can be modelled using the Priming Simulation type. In Simcenter Flomaster for Solid Edge 2023 the priming simulation has been enhanced to enable cavitation modelling at nodes. This is enabled by setting the node 'Autovaporisation' property to Yes. If set to this and the pressure at node level drops below the local vapor pressure a cavity will be modelled. Explore the possibilities Visualization of solid bar components Solid bar components are used in Simcenter Flomaster to conduct heat between solid components, in Simcenter Flomaster for Solid Edge 2023 they have been updated to allow the temperature and heat flux to be visualized along their length Composite Component Enhancements Automatic creation of composites from networks Simcenter Flomaster for Solid Edge 2023 introduces a new function to automatically create a composite component from a network. To use it the user selects the component(s) and node(s) they require, right clicks the selection and selects the Extract Selection to Composite menu item. The following data will be added to the composite: - Network connectivity - All component data - Any input variable parameters used in the network that the component was created from, if set in component features this mapping is maintained - Any output parameters referencing components in the new composite - Information from the simulation data tab will be added - Composite boundaries can be added automatically Variable Parameters can be used in composite components Variable Parameters have been enabled for composite components in Simcenter Flomaster for Solid Edge 2023. The parameters can be used in the component to specify data in multiple places. The parameters can then be used to in the creation of input and output data forms. Composite Boundary Components Simcenter Flomaster for Solid Edge 2023 introduces four new Composite Boundary components, these are: The Composite Boundary components provide a visual representation of connections between the composite and network it will be used in, in a simulation they will be replaced with a fluid or controller connection as appropriate. When the composite is simulated the boundaries specify the conditions that would be seem at the arms allowing test simulations to be performed allowing validation of composite behavior. Auto addition of Pressure Boundary Components A new function has been added to the composite component builder that when used will add Composite Pressure Boundary components to unattached fluid arms and nodes with fewer than one fluid connection. This will speed up composite building. Composite networks can be simulated When creating composite components, validation of the behavior of the component on creation or after changes is vital to ensuring the required simulation result. In Simcenter Flomaster for Solid Edge 2023, composites can now be run as networks to enable testing across a range of scenarios. All simulations types that are appropriate to the composite can be run along with experiments for parametric runs. New Component Customization form Simcenter Flomaster for Solid Edge 2023 introduces a new component customization form, this aims to make configuring custom components including controllers and n-arms easier. Stay Integrated CAD2FM Enhancements The layout of networks imported using CAD2FM has been improved when using the 'Maintain 3D projection' option, this is now the default. Sample Systems Simcenter Flomaster for Solid Edge 2023 contains the following new sample systems Ship to Shore LNG Loading The Ship to Shore LNG Loading Sample System models a breakaway scenario, initiated by the Power Emergency Relief Couplings (PERC) as a result of a pressure surge induced by the sudden movement of the LNG carrier. Components within the LNG loading system should have sufficient safety factors to ensure no damage. This sample system models the effects of the pressure surge on the components as well as the loads they experience, and also provides an example of LNG transportation from onshore LNG storage tanks to a LNG carrier. Product Transition As previously mentioned Simcenter Flomaster for Solid Edge 2023 succeeds Simcenter Flomaster for Solid Edge 2022 FloMASTER V8.0 and onwards represented a substantial repackaging of the product compared with earlier, V7.x releases. Simcenter Flomaster for Solid Edgeallows you to easily model and analyze the fluid and thermal flows in piping systems. Its streamlined workflow enables quick computation and visualization of flow velocity, temperature and pressure drop in piping systems in a 1D environment by automatically creating a simulation model from 3D geometries. A best-in-class thermofluid simulation capability, it allows you to size and balance thermofluid piping systems early in the design stage and to model different operating conditions to confirm maximum operating efficiency and safety. Simcenter Flomaster for Solid Edge is part of the Xcelerator portfolio, the comprehensive and integrated portfolio of software and services from Siemens Digital Industries Software. Simcenter Flomaster CAD2FM Feature Get ahead of the competition by increasing productivity with the new CAD2FM feature within Simcenter Flomaster Siemens Digital Industries Softwareis a leading global provider of product life cycle management (PLM) software and services with 7 million licensed seats and 71,000 customers worldwide. Headquartered in Plano, Texas, Siemens Digital Industries Software works collaboratively with companies to deliver open solutions that help them turn more ideas into successful products. 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  22. Solid Angle 3ds Max to Arnold 5.4.2.7 | 1.1 Gb Product:Solid Angle 3ds Max to Arnold Version:5.4.2.7 Supported Architectures:x64 Website Home Page :www.arnoldrenderer.com Languages Supported:english System Requirements:Windows * Size:1.1 Gb The software developer Solid Angle is pleased to announce the availability of Arnold (or MAXtoA) 5.4.2.7 for Autodesk 3ds Max is a hotfix release, updating to Arnold 7.1.3.2. 5.4.2.7 - Date:05.10.2022 Bug Fixes MAXTOA-1494- Physical Materials exported incorrectly to .ass due to blank helper shader names Arnoldis an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Arnold for 3ds Maxis an unbiased, physically based, ray tracing 3D rendering engine. It is the default complex rendering engine that comes along with 3ds Max, and it is one of the most used engines in major productions like Gravity, Elysium, Pacific Rim, Alice in Wonderland, and many others. It excels itself in achieving reliable, good looking, realistic results rather quickly, which can give the user time to spend improving the actual scene, rather than tweaking its settings. In this tutorial which is a part of " Comprehensive introduction to Arnold for 3ds Max" course , we learn how to approach interior lighting in Arnold for 3ds Max. Solid Angle SLis the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists. Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live Download From UploadCloud https://www.uploadcloud.pro/fhtddb9cujsh/t848h.rar.html Uploadgig https://uploadgig.com/file/download/Daf823057978d43c/t848h.rar Rapidgator https://rapidgator.net/file/1094f5c5bd0aeeba2a28f4061e25910b/t848h.rar.html NitroFlare https://nitroflare.com/view/168825F39CBF364/t848h.rar Links are Interchangeable - No Password - Single Extraction
  23. Solid Angle Maya to Arnold 5.2.1.1 | 3.5 Gb Product:Solid Angle Maya to Arnold Version:5.2.1.1 Supported Architectures:x64 Website Home Page :www.arnoldrenderer.com Languages Supported:english System Requirements:Windows / macOs / Linux * Size:3.5 Gb The software developer Solid Angle is pleased to announce the availability of Arnold (or MtoA) 5.2.1.1 for Autodesk Maya. This update introduces Arnold 7.1.3.2 and is a hot fix release bringing several fixes. 5.2.1.1 - Date: Bug Fixes MTOA-1081- "Bake Selected Geometry" does not include displacement MTOA-1182- Loading MtoA in Maya 2022 branch returns error Invalid flag '-creativeVersion' MTOA-1159- Standin operator UI extremely slow with large number of nodes MTOA-1165- [RenderView] Render Callbacks are called too often on first load of Arnold Render View ARNOLD-12554- [RenderView] Time stamp not displaying in snapshots anymore MTOA-1171- AttributeEditor of aiOslShader does not work properly in Python2 environment MTOA-1173- [Viewport] Cannot turn off the Arnold Viewport HUD Arnoldis an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Arnold for Maya (MtoA)is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. It uses the Open Shading Language to define the materials and textures. Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. Arnold, Maya Quickstart Fundamentals Solid Angleis leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images. Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London. Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live Download From UploadCloud https://www.uploadcloud.pro/7cdht15od166/r98r0.rar.html Uploadgig https://uploadgig.com/file/download/97b4f5f318b7b39c/r98r0.rar Rapidgator https://rapidgator.net/file/1faa5d0e4056f32bfacc4e54458c0a67/r98r0.rar.html NitroFlare https://nitroflare.com/view/F52259AB81CAFE2/r98r0.rar Links are Interchangeable - No Password - Single Extraction
  24. Solid Angle Cinema 4D to Arnold 4.4.0.1 | 4.5 Gb Product:Solid Angle Cinema4D to Arnold Version:4.4.0.1 Supported Architectures:x64 Website Home Page :www.arnoldrenderer.com Languages Supported:english System Requirements:Windows / macOs / Linux * Size:4.5 Gb The software developer Solid Angle announced the launch of Arnold (C4DtoA) 4.4.0.1 for Cinema4D. This update uses Arnold 7.1.3.2 and is a bugfix release, including fixes for displacement stacking, material previews, Arnold Sky UI performance, and other issues. 4.4.0.1 - Date: 05.10.2022 Bug Fixes C4DTOA-2814- Smart opaque does not work when a custom projection is used in the Texture tag C4DTOA-2822- Wrong folder name in the linux package C4DTOA-2824- Cinema 4D 2023 Windows installer does not detect the installed Cinema 4D folder C4DTOA-2830- Wrong displacement stacking C4DTOA-2831- Reset all attributes of an Arnold Imager breaks the UI C4DTOA-2832- "Unable to convert from color space" warnings in the Node Material C4DTOA-2836- Material previews block the application if no valid license found C4DTOA-2837- Loading any asset in Arnold procedural locks the viewport on macOS C4DTOA-2839- Lag when switching tabs on the Arnold Sky UI Arnoldis an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Arnold renderer Arnold for Cinema4D (C4DtoA)supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials. HOW TO Realistic Shaders in Cinema 4d and Arnold | Plastic, Wood, Concrete and Metal | Tutorial Solid AngleSL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists. Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live Download From UploadCloud https://www.uploadcloud.pro/dfkz4u43cd70/3z3w3.part1.rar.html https://www.uploadcloud.pro/8byxl1335acy/3z3w3.part2.rar.html Uploadgig https://uploadgig.com/file/download/66487e03e5bf3d26/3z3w3.part1.rar https://uploadgig.com/file/download/556f00A15976f9ef/3z3w3.part2.rar Rapidgator https://rapidgator.net/file/4d767555a7841f72f9c1bd375ae47104/3z3w3.part1.rar.html https://rapidgator.net/file/0ee8f34b01601a2d2c31adfc575f4ff7/3z3w3.part2.rar.html NitroFlare https://nitroflare.com/view/9E36E5484DA2865/3z3w3.part1.rar https://nitroflare.com/view/0CEE4FAFCD84EFE/3z3w3.part2.rar Links are Interchangeable - No Password - Single Extraction
  25. Solid Angle Cinema 4D to Arnold 4.4.0 | 6.7 Gb Product:Solid Angle Cinema4D to Arnold Version:4.4.0 Supported Architectures:x64 Website Home Page :www.arnoldrenderer.com Languages Supported:english System Requirements:Windows / macOs / Linux * Size:6.7 Gb The software developer Solid Angle announced the launch of Arnold (C4DtoA) 4.4.0 for Cinema4D. This release uses Arnold 7.1.3.1 and is a feature release bringing support for OCIO color management in Cinema 4D 2023, improvements to OSL meta data support and a number of bug fixes. Support for Cinema 4D R21 and R23 is dropped. 4.4.0 - Date: 08.09.2022 Enhancements -Cinema 4D 2023 support:Builds for Cinema 4D 2023.0.0 are now available. (C4DTOA-2762) -Native OCIO color management support in Cinema 4D 2023:A new option is added to the render settings to use the native color management settings from the Project Settings. (C4DTOA-2705) -Meta data in OSL shaders:Meta data of shaders and parameters defined in the OSL code (e.g. label, widget, units, slidermin/max, etc.) are now supported by the plugin. See the list of available meta data entries in the documentation. (C4DTOA-2373) -Renamed plugin specific meta data:The prefix of plugin specific meta data entries have been changed from c4d. to c4d_. For instance c4d_menu instead of c4d.menu. The old names are still accepted but deprecated and will be removed in a future version. (C4DTOA-2796) -Changed default behavior of Arnold tag assigned to a Subdivision Surface object:Adding an Arnold tag to a Subdivision Surface object now does not change the render and does not export the subdivided geometry by default. You have to enable the Export Subdivided Geometry checkbox after adding the tag. (C4DTOA-2781) Bug Fixes - C4DTOA-2808 - Crash with Imagers if we accidentally enter "\" in the Selection AOVs expression tab - C4DTOA-2809 - Selecting Procedural as a node type in any operator while the IPR is active freezes C4D - C4DTOA-2812 - Polygon selections with no materials are not exported - C4DTOA-2815 - IPR randomly stops updating after moving the camera from the IPR window - C4DTOA-2816 - Frame range calculation does not work if relative path is defined in the image shader - C4DTOA-2817 - Unable to connect to c4d_texture_tag_rgba(color) warning when stacking materials Arnold is an advanced cross-platformrendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Arnold renderer Arnold for Cinema4D (C4DtoA)supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. 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Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists. 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