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Solid Angle Cinema 4D to Arnold 4.4.0 Win x64


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Solid Angle Cinema 4D to Arnold 4.4.0 | 6.7 Gb
Product:Solid Angle Cinema4D to Arnold
Version:4.4.0
Supported Architectures:x64
Website Home Page :www.arnoldrenderer.com
Languages Supported:english
System Requirements:Windows / macOs / Linux *
Size:6.7 Gb
The software developer Solid Angle announced the launch of Arnold (C4DtoA) 4.4.0 for Cinema4D. This release uses Arnold 7.1.3.1 and is a feature release bringing support for OCIO color management in Cinema 4D 2023, improvements to OSL meta data support and a number of bug fixes. Support for Cinema 4D R21 and R23 is dropped.

4.4.0 - Date: 08.09.2022
Enhancements
-Cinema 4D 2023 support:Builds for Cinema 4D 2023.0.0 are now available. (C4DTOA-2762)
-Native OCIO color management support in Cinema 4D 2023:A new option is added to the render settings to use the native color management settings from the Project Settings. (C4DTOA-2705)
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-Meta data in OSL shaders:Meta data of shaders and parameters defined in the OSL code (e.g. label, widget, units, slidermin/max, etc.) are now supported by the plugin. See the list of available meta data entries in the documentation. (C4DTOA-2373)
-Renamed plugin specific meta data:The prefix of plugin specific meta data entries have been changed from c4d. to c4d_. For instance c4d_menu instead of c4d.menu. The old names are still accepted but deprecated and will be removed in a future version. (C4DTOA-2796)
-Changed default behavior of Arnold tag assigned to a Subdivision Surface object:Adding an Arnold tag to a Subdivision Surface object now does not change the render and does not export the subdivided geometry by default. You have to enable the Export Subdivided Geometry checkbox after adding the tag. (C4DTOA-2781)
Bug Fixes
- C4DTOA-2808 - Crash with Imagers if we accidentally enter "\" in the Selection AOVs expression tab
- C4DTOA-2809 - Selecting Procedural as a node type in any operator while the IPR is active freezes C4D
- C4DTOA-2812 - Polygon selections with no materials are not exported
- C4DTOA-2815 - IPR randomly stops updating after moving the camera from the IPR window
- C4DTOA-2816 - Frame range calculation does not work if relative path is defined in the image shader
- C4DTOA-2817 - Unable to connect to c4d_texture_tag_rgba(color) warning when stacking materials
Arnold is an advanced cross-platformrendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation.
Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.
The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.
Arnold renderer
Arnold for Cinema4D (C4DtoA)supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.
HOW TO Realistic Shaders in Cinema 4d and Arnold | Plastic, Wood, Concrete and Metal | Tutorial
Solid AngleSL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.

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